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Acmlm's Board - I3 Archive - ROM Hacking - Chrono Trigger: Crimson Echoes roughly half complete; mappers needed New poll | |
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xZeaLitYx

Paragoomba








Since: 11-17-05

Last post: 6328 days
Last view: 6327 days
Posted on 09-29-06 12:12 AM Link | Quote
Yeah, God forbid a Chrono Series fan project actually go somewhere, but we've managed to achieve the halfway mark (or a little before) over the summer, not counting enemy / battle planning and postproduction. Jsondag2 kicked royal tail on the event programming while a host of people contributed to mapping and a few special ROM hacking tricks (you guys will be blown away). But things have cooled; an important subproject has totally stalled and the mapper department isn't quite cutting it. Whatever the reasons are -- school, life, meh -- we really need to maintain the momentum.

So here's an opportunity to contribute to the first 16-bit total RPG hack that's getting released, for sure.

You don't have to know Temporal Flux inside and out; you just have to know how to be creative and make maps in the location editing window of the program. This is what most beginners do anyhow, and it's really easy. It's just point and click tile pasting, and we can help you with anything you're having trouble on. You don't even have to set tile solidity / Z-plane things. We just need maps.

So if you're interested, just give us a reply here. If you think you can only make like one map and then will resign, that's fine. Every quality bit helps. At this stage, mapping is harder than event coding due to the time consumption. But if you have some free time to burn and want to help sculpt a sequel to Chrono Trigger, we'd love to have your help. I will say that you have to at least give some effort for quality, though. If your location has weird tiles all over the place or tiles that don't match up, it could probably be improved. But hey, we've got a map improvement / finishing touch phase of post production planned too. So thanks for considering.

I honestly wish I could give you a screenshot to sweeten things, but we've got like a zero-demo / screenshot policy until the release. It's justified. By the way, if any of you are "proficient" in Bisqwit's Chronotools, let me know. KWhazit's doing a fantastic job with the CT Retranslation, and the fans want a playable ROM. I've e-mailed Bisqwit about helping us with the program, but haven't got a response yet.

Attachments

SantaMushroom

Bit








Since: 11-19-05

Last post: 6303 days
Last view: 6300 days
Posted on 09-29-06 01:26 AM Link | Quote
Please post screens. A hack with no screens is a cat with no meow. If you have none, take some!
Koitenshin +∞

Moblin


 





Since: 12-24-05
From: Misery

Last post: 6302 days
Last view: 6302 days
Posted on 09-29-06 01:52 AM Link | Quote
I'm with their no demo/no screenshot idea because I want to be totally blown away when it comes out. Also if there are no screens and it doesnt get released, I wont feel all that bad.
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6300 days
Last view: 6300 days
Posted on 09-29-06 07:48 AM Link | Quote
Originally posted by EvilMushroom
Please post screens. A hack with no screens is a cat with no meow. If you have none, take some!
Think please. Zeality is not posting to announce a hack release. He is asking for mappers, not for people to gawk at screenshots. On top of that, we know he's working on it and is a credible source that doesn't need to lie. Read the topic and maybe you'll comprehend what I'm saying. Or, god forbid, you could try reading his post.
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6306 days
Last view: 6301 days
Posted on 09-29-06 09:36 AM Link | Quote
Ah, the wisdom of an angry Doc.
xZeaLitYx

Paragoomba








Since: 11-17-05

Last post: 6328 days
Last view: 6327 days
Posted on 09-29-06 10:57 AM Link | Quote
Yeah, it won't be in the end of the world if we can't get some volunteers, since there's always the avenue of converting some Chrono fans at the Compendium to mappers (some of them are infatuated with the idea). But thanks for any consideration anyway.
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 6300 days
Last view: 6300 days
Posted on 09-29-06 03:53 PM Link | Quote
Yeah I got time to burn, but could you give me a link to the tools that you use? Also you you have to place events or? is there tilesets that have changed? [Other questions here]
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6306 days
Last view: 6300 days
Posted on 09-29-06 04:49 PM Link | Quote
What the hell is wrong with the first few posters in this thread? Either you guys have not been around here long enough - which I sincerely hope - or you just have no real idea what this is. (or it could just be because I'm in a pissy mood right now) Zeality has announced this hack since...oh, let me think....2005? I would think 80ish% of the regular members here would know that he is doing a damn fine job on it, and it will be one of those hacks that will be a "legend" when it is released. Saying "oh, I want screens" isn't a good to talk to one of the more experienced hackers on the board. Dr_Death also brings up a good point - reading the topic would clearly state he is looking for mappers, and not showing a demo.

I'll stop ranting now, because I really don't feel like being angry at people for this...but seriously, something about those posts just irks me.

Anyway, on topic. I am very happy to see that this project is halfway done now - I played one of the first demos, and it was truly a piece of well done work. I really want to make a map or two for it - I am, well, uncreative though, and I wouldn't want to screw up a nice project like this.

@Darkdata: He uses Temporal Flux mainly... I think you can find it on Zophars under editors.
xZeaLitYx

Paragoomba








Since: 11-17-05

Last post: 6328 days
Last view: 6327 days
Posted on 09-29-06 04:53 PM Link | Quote
The tool is Temporal Flux; you can download it from http://www.chronocompendium.com/Term/Modification.html

You don't have to do any event editing, or even solidity / tile values. All that's required is creatively making maps by putting tiles together (basically, click a grass tile, and then click the map to put it down; really simple). I know, it sounds so simple that you're probably wondering why we need help. Well...the CE team is sort of meh, I guess. They're burned out or something.

Thanks for the posts, but...I'm honestly worried. We're all amateurs when it comes to story planning, so I'm really worried something's going to fall through, or that cracks in the story will be filled in by action sequences. But we've listened to the hundreds of feedback comments from the second demo and are trying to make the game less linear and more interesting. Nonetheless, I'll understand if it doesn't meet expectations. I'm actually quite excited to see what will come after Crimson Echoes, considering we'll know so much by then. We're making the CE forum public at the Chrono Compendium once the hack is complete.

Ah, I guess he wuldn't forgive me if I didn't. Most the credit goes to Jsondag2 now; he's the director since I had to back off a little. But now that he's in college hell, I'm coming in to keep things going smoothly. I'm also writing the dialogue, so I guess I'm not totally out of the picture. Thanks for the encouragement, and I really wish I could show you screenshots. But it'll be worth it. We've already got a few chapters of story ready to ship after the second demo's ending point.


(edited by xZeaLitYx on 09-29-06 03:56 PM)
Darkdata

980








Since: 02-25-06
From: Newfoundland

Last post: 6300 days
Last view: 6300 days
Posted on 09-29-06 05:00 PM Link | Quote
Is there any types of maps you want?
Like town maps or something?
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6300 days
Last view: 6300 days
Posted on 09-29-06 05:20 PM Link | Quote
I'll be glad to help out if you know in general what you want as far as the maps go. I haven't used TF before but I'm sure due to its simplicity there shouldn't be any problem. Only thing I'd want to know about is any deadlines or guidelines that you want adhered to.
xZeaLitYx

Paragoomba








Since: 11-17-05

Last post: 6328 days
Last view: 6327 days
Posted on 09-29-06 06:04 PM Link | Quote
We've got a list of them we need. I'm asking Jsondag2 which maps in Chrono Trigger's memory we don't need for CE and can replace. After that, we should be good to go. It'll be stuff like "ice lake maze", that kind of thing. I should be getting back here soon.
xZeaLitYx

Paragoomba








Since: 11-17-05

Last post: 6328 days
Last view: 6327 days
Posted on 10-01-06 01:56 AM Link | Quote
Okay, here's what's going on. I'll PM you with a map you can make, and I'll let you know what locations you can overwrite in Chrono Trigger. The real aim here is just creativity and player enjoyment. Under Temporal Flux > Location > Map Properties, you should expand whatever map you're working on to 40 by 40 (maximum). From there, plan a dungeon / location how you like, and fill it in. You can make different "rooms" on the same map to be loaded by different locations (if that doesn't make sense...Chrono Trigger has location slots and map slots. Two location slots can still use one map slot, so if you have two rooms on one map, you can use two locations -- one for each room). I'll PM you.

If you need any help, feel free to join the Chrono Compendium forums and private message me; I'll add you to the Crimson Echoes membergroup. That's probably best, since you'll see all our planning / plot info there.
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Acmlm's Board - I3 Archive - ROM Hacking - Chrono Trigger: Crimson Echoes roughly half complete; mappers needed |


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