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Acmlm's Board - I3 Archive - SMW Hacking - Gah, switch palace troubles. New poll | |
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SonicFTW

Micro-Goomba


 





Since: 09-04-06

Last post: 6464 days
Last view: 6464 days
Posted on 09-13-06 01:11 AM Link | Quote
Okay, I'm trying to move the yellow switch palace a bit. However, once I get the events set up, everything works fine (the palace tile reveals itself, etc) until I clear it. I can't get the "squashed switch palace" tile to show up on the map. If I fiddle around with the events, I can make it appear, but it's like that even before the normal switch palace tile shows up.

Here's exactly what I'm doing:

Event 0: Transparent yellow switch palace is there, leads to level 14. Once beaten, it activates event 2.

Event 1: Yellow switch palace tile (leads to level 0) goes over invisible tile leading to level 14 (I'm trying to copy the setup from the original game).

Event 2: "Squashed" palace tile appears.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 6351 days
Last view: 6351 days
Skype
Posted on 09-13-06 01:21 AM Link | Quote
have you messed around with the "destroy level tile settings" dialouge?

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I don't know how it works, since i've never experimented with it, but it appears you can destroy up to 24 tiles upon completion. It looks like you just have to set the selected tile to become destroyed after the following event has been activated. The switch palace tiles obviously aren't going to dissapear, and can't have other tiles on the same layer be placed over them. I think you need to mess with this dialouge to flag that the palace has been cleared so that the switch tiles will change into the flattened ones.


(edited by ibz10g on 09-13-06 12:31 AM)
SonicFTW

Micro-Goomba


 





Since: 09-04-06

Last post: 6464 days
Last view: 6464 days
Posted on 09-13-06 01:38 AM Link | Quote
Wow, that was an obvious-yet-not-so-obvious solution. Thanks.

This also opens up other possibilities for my hack, so thanks again!
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6318 days
Last view: 6305 days
Skype
Posted on 09-13-06 11:40 AM Link | Quote
Just so you know, it only works on castle tiles (select the top of the castle), fortresses' and switch palaces.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6319 days
Last view: 6305 days
Posted on 09-13-06 01:54 PM Link | Quote
Just remember, the way the original game did it, the level you must clear to open that Switch Palace was on another Submap, so it used Layer 1 Event Editor to change the tile. Don't try that if you're trying to change a tile that is revealed on the same submap as the level you clear to make it appear, since Layer 1 Event editing only shows up when you go to another Submap or enter a level.
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6318 days
Last view: 6305 days
Skype
Posted on 09-13-06 06:38 PM Link | Quote
What?That made almost no sense. Could you clarify that for me?
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6305 days
Last view: 6305 days
Posted on 09-13-06 06:39 PM Link | Quote
...

Did you read the first post there? I'm thinking you didn't.


(edited by Alastor the Stylish on 09-13-06 05:39 PM)
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6318 days
Last view: 6305 days
Skype
Posted on 09-14-06 06:09 PM Link | Quote
I read the first post, but I didn't understand what pikaguy said, and I was asking for clarification on what he meant.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6319 days
Last view: 6305 days
Posted on 09-14-06 09:22 PM Link | Quote
I was merely stating how to use the Event Editor for Layer 1, since there are people who refuse to read the help readme, and I don't want this person using the event editor the wrong way, so their hack won't look bad at that point.
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