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06-16-24 11:25 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Unused Sprites and betas? New poll | |
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NetSplit

Paratroopa


 





Since: 11-18-05

Last post: 6490 days
Last view: 6490 days
Posted on 12-10-05 09:56 PM Link | Quote
Yeah, I mentioned that earlier in the thread, but not in such great depth. The autoscroll is also used in the Wily battle in Wily 4 - it just only appears to move Wily back and forth, rather than the whole screen.

But yeah, the remnants of Wily 5 are why there's a gap between Wily 4 and the ending. They use Wily 5's data space for the title screen and such now.

Oh, and I take back the balloon thing in Milon's Secret Castle. Turns out it can be collected in the well by killing an enemy I didn't know could be killed.
Decamail
Newcomer


 





Since: 12-10-05

Last post: 6762 days
Last view: 6762 days
Posted on 12-11-05 06:04 AM Link | Quote
Originally posted by MathOnNapkins
Go into a dungeon or overworld edit window and select the sprite option. Then double click on an existing sprite (or insert one if you have room). That should bring up a dialog box with a long list of choices. The one you want is CannonSoldier, which has sprite index 6B. I was sort of ecstatic when I found it a few months ago independently, only to find out the Hyrule Magic makers already knew about it when I checked the editor.

thanks, that thing is just huge (well for a few minutes, but still)
i love those beta and unused stuff !!
Ailure

Mr. Shine
I just want peace...








Since: 11-17-05
From: Sweden

Last post: 6328 days
Last view: 6327 days
Posted on 12-11-05 01:41 PM Link | Quote
Originally posted by HyperHacker
Diddy Kong Racing
  • Although only English and French can be selected, German text is in the ROM too, as well as 'Japanese'. The Japanese language option does not contain Japanese text, but rather, every piece of text just says "Japanese". Most likely this is because the Japanese fonts were removed.
  • When some games are devoloped, they translate as they devolop things. Or maybe they started with the European version first or something. I know for usre that there was a German option in the European version, but i'm not 100% sure.
    Proto K

    Gator


     





    Since: 11-17-05
    From: New Brunswick, Canada

    Last post: 6332 days
    Last view: 6327 days
    Posted on 12-11-05 03:21 PM Link | Quote
    The SNES Addams Family (U, North American) has text for the entire game also in French, and another language that I can't remember, but with no way to access it in-game to change it.
    purplebridge001

    Micro-Goomba


     





    Since: 12-11-05

    Last post: 6538 days
    Last view: 6538 days
    Posted on 12-12-05 05:46 AM Link | Quote
    Super Mario World has some unused things.

    Sprites in level
    - Classic Piranha Plant
    - Bat ceiling (same effect as boo buddies one)
    - Long orange platform
    - Flying yellow 1UP mushroom
    - Flying red coin

    Objects in level
    - Blue coins
    - Small door
    - Turn block with "nothing" inside
    - Unbreakable turn block with a side feather inside
    - Bottom right midway point tile

    Sprites in overworld
    - Piranha Plant
    - Lakitu
    - Blue Bird
    - Koopa Kid

    Others
    - "TEST" levels
    - "No Yoshi" sign
    - Layer 3 "Cage" thing (Yoshi master already posted about this)
    HyperHacker

    Star Mario
    Finally being paid to code in VB! If only I still enjoyed that. <_<
    Wii #7182 6487 4198 1828


     





    Since: 11-18-05
    From: Canada, w00t!
    My computer's specs, if anyone gives a damn.
    STOP TRUNCATING THIS >8^(

    Last post: 6328 days
    Last view: 6328 days
    Posted on 12-29-05 10:31 AM Link | Quote
    Pardon the bump.
    Originally posted by SantOkada
    Originally posted by HyperHacker
    I won't go into details because I'm sure not many people care.

    I myself would love to hear!

    If you insist. This is actually 2 glitches

    1) You know when you talk to that old guy, it starts a battle with him catching a Pokémon? In a battle, it always shows your name, but they needed it to say 'OLD MAN' instead. Their solution was to copy your name to an unused part of memory, change it to 'OLD MAN', and then change it back when you were done talking to him. Rather than reserve 8 bytes just for this, they decided to use the bytes that determine which Pokémon should appear in the grass. This seemed a perfect solution as there's no grass there, and once you enter a map where there is, it'll load the proper Pokémon set. Except...

    2) In what appears to be a mistake, the game designers made the 'edge of land/water' tiles a tile on which you can encounter Pokémon... problem here is it uses the same set as grass, not the water set. Since these maps don't have any grass in them, they didn't specify what Pokémon should be in the grass, so it stays set to what it was last. (This is why if you fly there after being in grass elsewhere, you find the same Pokémon as in that grass... even from the Safari Zone. ) What do you think happens if you fly here after talking to the old guy? Yep - your name is still in the wild Pokémon list. Since a lot of the unused Pokémon IDs are Missingno (internal IDs in this game don't correspond to their number, they're all mixed up), and it's likely that one of the letters of your name is an unused Pokémon ID, there you go. (Yes, this means the letters of your name determine what you fight... I had a list of it at one point, dunno where though. No, you can't fight Mew unfortunately, because none of the letters match his ID. But you can fight Mewtwo, the 3 legendary birds, and the 3 starters. )

    Interesting side note... You know at the beginning, when you can choose from the 3 default names or enter your own? The names are laid out like this in ROM:
    RED|ASH|JACK|BLUE|GARY|JOHN
    | is the 'end of string' character; the game will stop printing text when it hits this. I haven't confirmed this, but it looks like when you choose a default name, it actually copies 8 letters no matter what you choose. So if you choose JACK, your name is actually 'JACK|BLU', but the game stops printing at the |. This has an effect on the Pokémon you fight as well. (Yes, your name is 8 letters; normally the 8th is always the end-of-string character, because if you actually used 8 letters, there'd be no room for it and the game would crash.)

    Originally posted by VL-Tone
    There is an invisible 0x24 object over the "Luigi is Real 2041"/"Eternal Star" sign in the castle courtyard, but as far as I know it doesn't do anything.

    Have you tried moving it, like putting it on the ground? Maybe it's supposed to be a sign or some such, but you can't read it where it is because you have to be standing still.

    Or maybe it's the exit from Big Boo's Haunt.

    Originally posted by Proto K
    The SNES Addams Family (U, North American) has text for the entire game also in French, and another language that I can't remember, but with no way to access it in-game to change it.

    So do some Zelda games; OoT and LA, I know for sure. OoT only has Japanese and English, but you can switch them with a GS code. I've heard the PAL version shows a language select screen if the save files get completely wiped too.
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