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Acmlm's Board - I3 Archive - ROM Hacking - Unused Sprites and betas? |
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NetSplit![]() Paratroopa ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6490 days Last view: 6490 days |
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Yeah, I mentioned that earlier in the thread, but not in such great depth. The autoscroll is also used in the Wily battle in Wily 4 - it just only appears to move Wily back and forth, rather than the whole screen. ![]() But yeah, the remnants of Wily 5 are why there's a gap between Wily 4 and the ending. They use Wily 5's data space for the title screen and such now. Oh, and I take back the balloon thing in Milon's Secret Castle. Turns out it can be collected in the well by killing an enemy I didn't know could be killed. ![]() |
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Decamail Newcomer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 12-10-05 Last post: 6762 days Last view: 6762 days |
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Originally posted by MathOnNapkins thanks, that thing is just huge (well for a few minutes, but still) i love those beta and unused stuff !! |
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Ailure![]() Mr. Shine I just want peace... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Sweden Last post: 6328 days Last view: 6327 days |
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Originally posted by HyperHackerWhen some games are devoloped, they translate as they devolop things. Or maybe they started with the European version first or something. I know for usre that there was a German option in the European version, but i'm not 100% sure. ![]() |
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Proto K![]() Gator ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: New Brunswick, Canada Last post: 6332 days Last view: 6327 days |
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The SNES Addams Family (U, North American) has text for the entire game also in French, and another language that I can't remember, but with no way to access it in-game to change it. | |||
purplebridge001![]() Micro-Goomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 12-11-05 Last post: 6538 days Last view: 6538 days |
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Super Mario World has some unused things.
Sprites in level - Classic Piranha Plant - Bat ceiling (same effect as boo buddies one) - Long orange platform - Flying yellow 1UP mushroom - Flying red coin Objects in level - Blue coins - Small door - Turn block with "nothing" inside - Unbreakable turn block with a side feather inside - Bottom right midway point tile Sprites in overworld - Piranha Plant - Lakitu - Blue Bird - Koopa Kid Others - "TEST" levels - "No Yoshi" sign - Layer 3 "Cage" thing (Yoshi master already posted about this) |
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HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6328 days Last view: 6328 days |
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Pardon the bump. ![]() Originally posted by SantOkadaOriginally posted by HyperHacker If you insist. This is actually 2 glitches 1) You know when you talk to that old guy, it starts a battle with him catching a Pokémon? In a battle, it always shows your name, but they needed it to say 'OLD MAN' instead. Their solution was to copy your name to an unused part of memory, change it to 'OLD MAN', and then change it back when you were done talking to him. Rather than reserve 8 bytes just for this, they decided to use the bytes that determine which Pokémon should appear in the grass. This seemed a perfect solution as there's no grass there, and once you enter a map where there is, it'll load the proper Pokémon set. Except... 2) In what appears to be a mistake, the game designers made the 'edge of land/water' tiles a tile on which you can encounter Pokémon... problem here is it uses the same set as grass, not the water set. Since these maps don't have any grass in them, they didn't specify what Pokémon should be in the grass, so it stays set to what it was last. (This is why if you fly there after being in grass elsewhere, you find the same Pokémon as in that grass... even from the Safari Zone. ![]() ![]() Interesting side note... You know at the beginning, when you can choose from the 3 default names or enter your own? The names are laid out like this in ROM: RED|ASH|JACK|BLUE|GARY|JOHN | is the 'end of string' character; the game will stop printing text when it hits this. I haven't confirmed this, but it looks like when you choose a default name, it actually copies 8 letters no matter what you choose. So if you choose JACK, your name is actually 'JACK|BLU', but the game stops printing at the |. This has an effect on the Pokémon you fight as well. (Yes, your name is 8 letters; normally the 8th is always the end-of-string character, because if you actually used 8 letters, there'd be no room for it and the game would crash.) Originally posted by VL-Tone Have you tried moving it, like putting it on the ground? Maybe it's supposed to be a sign or some such, but you can't read it where it is because you have to be standing still. Or maybe it's the exit from Big Boo's Haunt. ![]() Originally posted by Proto K So do some Zelda games; OoT and LA, I know for sure. OoT only has Japanese and English, but you can switch them with a GS code. I've heard the PAL version shows a language select screen if the save files get completely wiped too. |
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Acmlm's Board - I3 Archive - ROM Hacking - Unused Sprites and betas? |
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