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05-18-24 11:00 PM
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Acmlm's Board - I3 Archive - SMW Hacking - A Bit of Brainstorming New poll | |
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ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 6344 days
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Posted on 09-10-06 05:56 PM Link | Quote
I've gotten tired of working on Shyguy Bros. I still plan on finishing it, but not for a while. I want to work on something new, so I've came up with a few ideas.

1) A race between Mario and Luigi who take different paths throughout the worlds, similar to a SMB3 hack I've seen

2) ACMLM Adventure - Based on a largely unfinished comic created by Smallhacker (it would have made a great cartoon) in which each world is a different forum
3) A good hack in which the main characters are Wario and Waluigi

4) An assortment of other failed ideas I've had

If anyone likes any of these ideas, just let me know
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6311 days
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Posted on 09-10-06 06:01 PM Link | Quote
I personally like the Acmlm adventure idea. But could you explain to me how the race would work? Wouldn't the player be able to make them follow one path? But it would be cool to have them follow seperate paths around the world, if that's what you mean... I just got thrown off by race


(edited by Sparx on 09-16-06 08:01 PM)
(edited by Sparx on 09-16-06 08:05 PM)
(edited by BMF54123 on 09-29-06 06:10 AM)
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 6344 days
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Posted on 09-10-06 06:03 PM Link | Quote
Oh man

I see what you mean. No, that wouldn't work at all. I would have to give them separate starting points on the map which is probably possible, but would require more work than I'd care to do.


(edited by ibz10g on 09-10-06 05:04 PM)
wtfweb

Red Koopa








Since: 02-10-06

Last post: 6309 days
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Posted on 09-10-06 06:04 PM Link | Quote
i dont know what you mean by a race, but i still think your first idea is the best

actually it's a tie between the first 2.

but i say no to number 3, as i hate playing mario world hacks with a different sprite for mario
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

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Posted on 09-10-06 06:07 PM Link | Quote
Well, you could force them to take seperate paths, using Mario Only and Luigi Only blocks, that way they would need to be... them... to pass the first of their levels. Wait, nevermind. If the player saved, then restarted, they would both be able to start on the other palyer's path. Unless you put a Player Only block after every save point...
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

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Posted on 09-10-06 06:09 PM Link | Quote
Well, I originally thought of the Mario/Luigi only blocks, but that wouldnt work anyways because when one of them passed a level, the other would be able to take the same path.
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6311 days
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Posted on 09-10-06 06:13 PM Link | Quote
Oh, I see. You could put them in every level, but that would probably make it seem... less worked on, somehow, don't know why


Well, if someone can find out/ knows how to give them seperate starting points, you should go for that idea.

About the Acmlm Adventure, you should use some of the admins for bosses, some of the users for enemies, and go in forum order. I'd love to see the Pit of Despair
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 6344 days
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Posted on 09-10-06 06:15 PM Link | Quote
Thats what I was going for. The pit of despair would be like Bowser's world, and the display case would be like the Special World.


Ok, so I've begun preparation for ACMLM Adventure. I don't need room for levels on the overworld, but I could definately use some. Since there is so much blank space in LM's Overworld Editor, I was wondering if in all entirety, it would be possible to use that area for more/new submaps?


EDIT: It wouldn't let me post a new reply, because mine was the last one (sad face goes here)


(edited by ibz10g on 09-10-06 10:30 PM)
bothwingsbroken

Goomba


 





Since: 09-07-06
From: Online

Last post: 6435 days
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Posted on 09-29-06 06:02 AM Link | Quote
About the "race" idea. You mentioned seperate starting points. This is, ideally, not too difficult to do with ASM if you check the current player flag, and if its luigi, set its overworld XY value in the RAM accordingly. But an ASM tag running on the overworld would probably include adding a JSR to an overworld sprite subroutine and then using that sprite on the starting map. That would, officially, be a pain in the ass, and a bit constricting (as you'd be forced to use a sprite wen you might not want to). So here's a better idea.

I first used this system to recreate SMB3 classic OW pipes. In the OW editor, lay out your mario and luigi paths (seperately). Connect them (temporarily) to your starting point. Now use an emulator like Snes9x that allows you to check the current value of a RAM address (like Snes9x's cheat function. Now on the OW, travel to the first point on Mario's OW path (not counting the starting point). Enter the level, then check three different values. Only two of these values need to be set if they both start on the same submap.
OW X position
OW Y position
Current Submap

Now make a simple blocktool block that writes the new value to these addresses; one for mario's path, another for luigi's path. Then also while you have blocktool open, throw in luigi-only and mario-only blocks.

Now some suggestions for your starting level.
a. Make it your only save point. So that mario and luigi dont wake up on the other's path. Either make it a reusable save point, or make a savegame block (i'll talk more about these in the thread i'm starting next...) .
b. Make the player start in the middle, and make it a side-exit, single screen level; mario-only blocks guarding the left, and luigi-only blocks guarding the right. or vice versa. And then at the edge of the screen, have your character's relocation block; before you exit level, after the character filter. Make sure its not set to activate events. If you do want to use events to reveal them, make sure you swap out side exits for exit and secret exit blocks obtainable from SMW central; Use normal exit for mario and secret exit on Luigi's side. Then set up your event activation accordingly.

This setup, while requiring a slight bit more work than some; it is what could seperate your hack from any other. Best of luck friend, sorry to blab on so long just wanted to cover all your bases. If you need any help I'd be more than glad to set this up for you.

Oh, last thoughts: If you need later save points, feel free to have the paths reconnect at some point with a similar level set up. Just you will need new overworld relocation blocks for each character at every save point. But this insures that mario and luigi can never take the other's path. Also, as long as you set up these relocation blocks, if you want to use them for classic SMB3 OW pipes, feel free to make player-specific pipes (like green pipes for luigi, red pipes for mario). Just a thought, but it's something I would find cool.

Again, good luck, hope this helps!
~bothwingsbroken
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6300 days
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Posted on 09-29-06 06:08 AM Link | Quote
How about a race between Wario and Waluigi ? 2 in 1, and it'd be more original.
Besides, Wario and Waluigi like to screw around, they aren't "serious" like Mario and Luigi, so a race while the world is like in utter chaos (think of a little story...) could suit them quite well, in my opinion...
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6408 days
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Posted on 09-29-06 06:57 PM Link | Quote
I have an asm hack on one of my old hacks that enabled separate paths for player 1 and 2. I can dig that up if you still are thinking about doing the race thing.
bothwingsbroken

Goomba


 





Since: 09-07-06
From: Online

Last post: 6435 days
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Posted on 10-02-06 07:56 PM Link | Quote
The only way I would play a Wario/Waluigi hack is if someone makes a custom sprite for Wario/Waluigi. The sizes present just don't suit them. Wario's twice the width. Unless you shrink the scale of everything =\ The only other option is to make a concealment sprite that overrides mario and matches his every move, and is size suitable, then edit the physics to be believable.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 6344 days
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Posted on 10-02-06 08:42 PM Link | Quote
Hm. If you were to do a player 1/2 separate gfx, then I guess it could be doable. I mean, in the the current Super Mario GFX, his head barely reaches halfway up the top tile.

Here's what I mean:

Image Hosted by ImageShack.us

The red lines indicate the available space for creating Wario/Waluigi's tiles. You could easily make Waluigi, but Wario might prove to be difficult. I S'pose you don't need him to be like a big fat guy, like in SWL: SML3.


(edited by ibz10g on 10-02-06 07:42 PM)
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6300 days
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Posted on 10-02-06 09:20 PM Link | Quote
Some of my comments...

1) Good in concept, difficult to implement.

2) This could work, although something similar is probably in the works (EDIT: oh wait, you're the same guy. ), and due to the comic being unfinished, it would be rather difficult to do what he hasn't done while still sticking to the comic's style. Oh, and obligatory link to said comic.

3) Probably the best choice, if you can pull it off graphics-wise.

The best choice of all though, would to just make a normal, ordinary, good, interesting hack. Nothing special, and it's manageable.


(edited by asdf on 10-02-06 08:28 PM)
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

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Posted on 10-02-06 09:26 PM Link | Quote
Well I've already put to work on the ACMLM Adventure. I'm far enough that I don't really want to start something else.

Edit: Although, here's what they might look like in SMW. Note those are YY-CHR colors, so they could be differently modified in Lunar Magic.

Image Hosted by ImageShack.us


(edited by ibz10g on 10-02-06 09:31 PM)
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6300 days
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Posted on 10-02-06 11:33 PM Link | Quote
They fit the SMW style really well O_o My only complaint is that the faces could stand to be improved on both. For Wario, maybe you could try shrinking the nose in favor of muststache/mouth... I'm not really sure if that would end up better or worse, but I don't really like how it is now.

Waluigi- 'stache blends too much with mouth. Maybe you could make him with clenched teeth like Wario has?

The colors for both are sort of wrong too.

Wario
Waluigi

Wario's trousers need to be a bit darker purple, and Waluigi needs a distinct purple shirt and navy blue trousers.

Like I already said though, the style is perfect. They just need improvement in how they look.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

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Posted on 10-02-06 11:38 PM Link | Quote
I did say that those are YY-CHR colors

I have a general Idea of the colors though. I tried many possibilites for Wario's face, and that was the best I could come up with. Waluigi needs a little improvement, I guess.

Man, those guys are narcisistic. They have their initial all over their person.
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6300 days
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Posted on 10-02-06 11:40 PM Link | Quote
Originally posted by ibz10g
I did say that those are YY-CHR colors

Those things tend to slip my mind when I'm halfway through typing a post D:
Can you post how they look with their normal colors?
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

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Posted on 10-02-06 11:52 PM Link | Quote
Here is a more general idea. I only modified the colors, but I did it in MSPaint.

Image Hosted by ImageShack.us

2 edits. Sad.


(edited by ibz10g on 10-02-06 10:52 PM)
(edited by ibz10g on 10-02-06 10:54 PM)
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6312 days
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Posted on 10-02-06 11:54 PM Link | Quote
Good, but not good enough. Wario's shoes are green, and kind of like elf shoes. The same with Waluigi, only his are orange.
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