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Acmlm's Board - I3 Archive - General Gaming - Which Has Better GFX? SNES or GBA? New poll | |
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FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6299 days
Last view: 6299 days
Posted on 09-08-06 12:59 AM Link | Quote
Originally posted by PrincessPeach
Also was Doom ported to GBA.

Meh, the Doom port to GBA sucked. Worse than the port to SNES. DSDoom wins; though a GP2X version might benifit due to the system being more powerful.

SL64: GBA SP, GBM, and GBA mode on the DS are all the same as the original capability-wise.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

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Posted on 09-08-06 01:57 AM Link | Quote
Originally posted by Tanks
Would it be possible to port starfox to a gba? No. There is another reason why the snes is better. Even if you needed upgrades for the snes, the gba can't reach the highest level of upgrade that the snes had. Sure it was in convenient to have but it still beats the gba.

It's hardly fair to compare a stock GBA to a SNES with extra chips added to the cart. By that logic I could go buy some new top of the line video card, wire it into a GBA cart, and claim GBA has better graphics than Xbox 360.

Originally posted by Ailure the sexy catboy
Now watch someone boast about his computer with eight terabits now... getting t wrong again. xD

Lol, my computer has 1 gigabyte of screen resolution! owait that's how much RAM it has nm.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6299 days
Last view: 6299 days
Posted on 09-08-06 05:23 AM Link | Quote
My computer has... 5 Jiggawatts.
GeckoYamori

Koopa








Since: 11-25-05

Last post: 6314 days
Last view: 6299 days
Posted on 09-08-06 06:29 AM Link | Quote

But in the sound-departement, quality wise, the SPC700 of the SNES is way better than the GBA, only drawback is, that it does not really support direct streaming from the cart. (Maybe to some extend, I never saw it widely used (Tales of Phantasia maybe).


GBA has the potential to sound a lot better than the SNES, as it has no real restrictions for sample size and amount of channels. It just didn't work that way in practice as there wouldn't be much resources left for the rest of the game. As for streaming, I know there are homebrew MP3 players for it. I'm not a very technical person so I don't know if that's streaming per se, but it's more or less the same thing.

As for the Star Fox discussion, the GBA beats the SNES by a long shot in that department as well. Just check out V-Rally, it has fully textured polygons at a very good framerate. It looks nearly as good as an early 32-bit era game. I believe there was nearly a port of Quake as well, I saw a tech demo a few years back.
Oh, and I also saw a demo of a full 3D GTA-style game from the same guys. If someone can dig up the site, I'd be grateful.

Edit: Here we go!
http://www.planetgamecube.com/newsArt.cfm?artid=8090
http://www.pocketeers.co.uk/gba.php (Scroll down the C2 Engine window)


(edited by GeckoYamori on 09-08-06 05:32 AM)
(edited by GeckoYamori on 09-08-06 07:26 AM)
ShadowSonic

Red Goomba


 





Since: 11-20-05
From: Minnesota

Last post: 6299 days
Last view: 6442 days
Posted on 09-09-06 03:17 AM Link | Quote
Huh, I always thought the GBA couldn't use polygons so I thought a GBA port of Star Fox wouldn't be possible. So the GBA is capable of using 3D polygons? From the hardware itself or, I doubt, something inside the games like the FX chips?
Shadic

The Adventure of Link
Perfect Member








Since: 11-18-05
From: Olympia, Washington

Last post: 6305 days
Last view: 6302 days
Skype
Posted on 09-12-06 11:41 PM Link | Quote
Originally posted by ShadowSonic
Huh, I always thought the GBA couldn't use polygons so I thought a GBA port of Star Fox wouldn't be possible. So the GBA is capable of using 3D polygons? From the hardware itself or, I doubt, something inside the games like the FX chips?


Hardware itself. The GBA doesn't really have those type of add-on chips, I believe.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6299 days
Last view: 6299 days
Posted on 09-12-06 11:58 PM Link | Quote
GBA could use cartridge add-ons, but it's really only been used for solar sensors, tilt sensors, and rumble packs :/
GeckoYamori

Koopa








Since: 11-25-05

Last post: 6314 days
Last view: 6299 days
Posted on 09-13-06 04:34 AM Link | Quote
It's better off that way. First and foremost the game prices would shoot way up, and second I think extension chips take away the novelty of truly utilizing the hardware to its fullest.
1337_Ac3

Shyguy


 





Since: 04-22-06
From: sweden

Last post: 6308 days
Last view: 6300 days
Posted on 09-13-06 12:58 PM Link | Quote
Originally posted by The Red Snifit
Just to let you know, SMRPG IS a 32 bit game.
Wait... that proves something... The SNES can and has supported 32 bit games, and I don't think GBA has. (You could prove me wrong though)
It really depends on what king of graphics you are talking about, like how many colors are possible, or abilities of the system's graphics. It all depends.

It used the SA-1.
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