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Acmlm's Board - I3 Archive - Craziness Domain - FOILed again! |
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Jagori![]() ![]() ![]() 150 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6337 days Last view: 6337 days |
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I used to plug away through the complex stuff and then make the dumbest mistakes. I'd be working out some triple integral, it'd simplify to "9+4" and then I'd write "15" or something like that. Luckily, that class's prof gave written exams instead of multiple choice so I'd still get most of the marks when I did that. | |||
HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6337 days Last view: 6337 days |
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I never paid much attention in math class, and now whenever I do 3D work I wish I had. ![]() |
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Tatrion <_<; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6337 days Last view: 6336 days |
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So guys, you wanna do my math work for me? ![]() *Get hit by a rain of thrown wooden chairs* |
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HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6337 days Last view: 6337 days |
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Ooh, here's another one. When you do collision detection against a group of polygons in 3D, make sure you're adding the coordinates of the group as a whole to those of the polygons. ![]() |
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PrincessPeach![]() Buzzy Beetle ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: RĂ¼ti ZH Last post: 6343 days Last view: 6343 days |
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Originally posted by HyperHacker It's like, you have to know wich coordinates are occupied, and by wich element. I once did some colision detection in 2D, it's simple as long as it's rectangular.. |
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Acmlm's Board - I3 Archive - Craziness Domain - FOILed again! |
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