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Acmlm's Board - I3 Archive - ROM Hacking - NDS music ripping?! New poll | |
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FloBo

Goomba








Since: 05-18-06

Last post: 6397 days
Last view: 6322 days
Posted on 09-06-06 02:10 PM Link | Quote
Hi there. Just played some nice DS-games and happened to think about wheather it's already been done to create some kind of NDS-music format/player linke it's been done with SNES SPCs, PSX USFs, etc.

Anything already coded/ripped or still nothing? Cause there are some quite nice tunes that wait to be ripped
richyawyingtmv

Bouncy


 





Since: 11-18-05
From: England

Last post: 6323 days
Last view: 6321 days
Posted on 09-06-06 02:13 PM Link | Quote
Well, I dont know much (nothing at all really) about NDS formats...but arent the games files arranged in seperate folders anyhow?

Surely it'd be incredibly easy to isolate the music files, and extract them. I wouldnt be suprised if a plugin for Winamp is released soon. (If I had enough knowledge of the format, I would even attempt it myself. But I dont. )


(edited by richyawyingtmv on 09-06-06 01:14 PM)
FloBo

Goomba








Since: 05-18-06

Last post: 6397 days
Last view: 6322 days
Posted on 09-06-06 02:24 PM Link | Quote
Yeah right. The roms are (when uncompressed) like an ISO-file sort of. So it MAY be possible to do so... Anyway, the attempt would be another one I think. Most chiptune players out there just use dumps of the SPUs ram and process it just like an emulated SPU does. Having the music in some format used to store inside the rom, it may be more difficult creating a player for this...

Also something I'm not sure of: does every game use the same playback librarys for playing nds-songs, are there standard music-playback libs included in the official devkits delivered by nintendo?
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6321 days
Last view: 6321 days
Posted on 09-06-06 02:28 PM Link | Quote
Yes, there are official tools used to create and store the music, so most companies are likely to have their music stored in a similar format. It's not like the SNES where everything would be proprietary. However, if some game programmer for the DS decided to create his own format, there'd be nothing to stop him... but he would have had to reverse engineer the sound system on the DS to get it to work.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6321 days
Last view: 6321 days
Posted on 09-06-06 03:46 PM Link | Quote
Originally posted by MathOnNapkins
...but he would have had to reverse engineer the sound system on the DS to get it to work.
If the GBA docs I have (the official ones) are any indication, that's not very difficult at all.

The Need for Speed I once acquired and extracted had something remiscent of MOD.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6322 days
Posted on 09-06-06 04:36 PM Link | Quote
Originally posted by FloBo
Hi there. Just played some nice DS-games and happened to think about wheather it's already been done to create some kind of NDS-music format/player linke it's been done with SNES SPCs, PSX USFs, etc.

Anything already coded/ripped or still nothing? Cause there are some quite nice tunes that wait to be ripped


USFs are Nintendo 64, aren't they? And I think PSX files are PSF1 for PS1, and PSF2 for PS2. (And GSF for Game Boy Advance, NSF for NES, just for the record... you already knew that though)
It'd be quite cool if you could rip DS sounds, because I'd finally be able to actually listen to my favourite themes in Mario Kart DS, with out having to download crap MP3s where people have used the kart with the loudest engine, and sometimes even start recording halfway into the tune. An example would be an MP3 of 'Delphino Square'.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6321 days
Last view: 6321 days
Posted on 09-06-06 09:26 PM Link | Quote
gbatek explains how the sound works on the NDS quite nicely, if you're interested.

It's probably pretty simple to extract sound files from the NDS images, and then emulate the proper NDS components.

(ps, USF is for Nintendo 64. stands for Ultra Sound Format, based on the old Nintendo Ultra 64 name)
DJ Bouche

Koopa


 





Since: 11-22-05
From: Bligh Park, NSW, Australia

Last post: 6484 days
Last view: 6484 days
Posted on 09-09-06 05:46 AM Link | Quote
A lot of games use the SDAT (Nitro Composer) format (which like MP2K for GBA, was the default one given out with the SDK), however it is more wideley used than MP2K is for GBA (although I Haven't looked at many, I haven't seen a game that doens't use it, yet).

We're actually a lot closer to having perfect sound rips (render is a better term here) than I had initally imagined we would be. Look out in the future for a tool called VGMTrans, which along with sdattool and sseq2mid you'll be able to play the songs with their original instruments from the game. I'm not quite sure on what VGMTrans actually is, but from what I gather it aims to rip instruments into DLS for use with ripped MIDI files of a game. An idea i looked into in the past but never had the time to start doing myself.

Some samples iirc are on the vgmtrans site and on loveemu's blog..
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 6335 days
Last view: 6322 days
Posted on 09-09-06 05:08 PM Link | Quote
DLS+MID is an awful way to rip music to. Just rip it to a IT or S3M or somecrap or if necessary, make a brand-new format. DLSes are hard to load with certain sound hardware and if you have no midi support you're screwed.
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6325 days
Last view: 6327 days
Posted on 09-09-06 08:04 PM Link | Quote
Originally posted by TheUltimateKoopa #2
and sometimes even start recording halfway into the tune. An example would be an MP3 of 'Delphino Square'.


That's the only one they did, and they did it to avoid the Pianta noises.

And by any chance, are you 'The Ultimate Koopa' from DKVine's forums?
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6322 days
Posted on 09-30-06 07:10 PM Link | Quote
I shouldn't bump this, I know. (Well, if you think about it, it's only 20 days old, when some people bump topics from as old as 2+ months).

Well, Chainlink1061, if you mean the "When the hell is Sparky_Z going to release that BK soundtrack" The Ultimate Koopa, then, yes. I am the very same.
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