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05-19-24 06:30 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Mario Chronicles 2 New poll | |
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RDOG

Goomba








Since: 11-17-05
From: London, Ontario, Canada

Last post: 6329 days
Last view: 6324 days
Posted on 08-26-06 10:25 PM Link | Quote
I've making some new progress when I found a copy when I lost the hack. There will be new bosses, enemies, GFX, palettes, and ASM hacks.

Screens:


Self explanatory


Title screen


Story


In this hack, you can play worlds in any order. When you get all 7 time machine parts, you gain access to world 8. (Ignore the door, I'm going to remove it. Also, new world select map soon)


You can enter the start panel on the world select screen, there's a list of worlds there. I'll add a building there later that can only be entered when you got all the time machine parts.


World 1: Plains. That's not a ghost house at the bottom, it's a shop.


The first level. That's Elite Chuck, a chargin' chuck that wears a flame-retardant suit, and takes 10 stomps to kill. There's also new palettes, tilesets, and a new status bar with a border and filled with black.


See what FusoYa's 0x400 map16 fix patch did to sprites with 8x8 tiles. I gotta fix that.


Screen from the Plains Fortress. That hole in the status bar is caused when there's no ithem in reserve, I'll draw a sprite tile there later.


When a boss is defeated, they'll drop a time machine part. When a castle has been completed, you can't enter it again.


(edited by Ringodoggie on 08-26-06 09:27 PM)
Lunar MM

Simirror








Since: 11-23-05
From: I dunno. Someplace.

Last post: 6302 days
Last view: 6302 days
Posted on 08-26-06 10:35 PM Link | Quote
Wow. Just wow. I love what you've done with the graphics. All I'd say to improve them, is to fix the pallettes for the sprites.

The overworld, however, sucks. It's way too plain and stuff. I notice you're changing the World Select, but redo the other one. :/

Altogether, this is a nice hack. I can't wait to play it. Keep it up!
Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6301 days
Last view: 6301 days
Skype
Posted on 08-26-06 10:37 PM Link | Quote
Looks nice!
Watermelon

Red Goomba








Since: 07-29-06

Last post: 6321 days
Last view: 6321 days
Posted on 08-26-06 10:45 PM Link | Quote
Amazing. Keep up the work .
Dragon Master Luigi

Red Goomba
I'll avenge my brother if he is hurt! -zap-zap-zap-








Since: 06-26-06
From: Mushroom Kingdom

Last post: 6367 days
Last view: 6301 days
Posted on 08-26-06 10:59 PM Link | Quote
nice looking game you got there
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6305 days
Last view: 6299 days
Posted on 08-26-06 11:20 PM Link | Quote
The only one who decently replied was Lunar MM

Anyway, it looks alright. The graphics look very different from any other hack I've seen, so consider that a plus. They suit SMW well, and the style of them is neat. I do however, see a few negative things I want to comment on.

1. Your levels seem sorta bland. I know you put enemies in them and stuff, but seriously, they just look surprisingly empty to me.
2. As already stated, the OW's are kinda bad. I know you are going to fix up the world select, and that is fine. (I also like how you can beat the worlds in any order - that is cool) The plains one looks too much like and island, since 60% of the map is covered with water. You may consider adding more details, more land, and spreading the levels apart.

Those are the only negative things, but they are kind of major. I really like the look of the new status bar too, it is pretty neat. My favourite screenie is the second from the bottom - it looks the most interesting, and the level reminds me of Castlevania for some reason (FTW)

Overall, it has a lot of potential, but a lot of things need to be improved
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6300 days
Last view: 6299 days
Posted on 08-27-06 01:40 AM Link | Quote
Originally posted by Ringodoggie

See what FusoYa's 0x400 map16 fix patch did to sprites with 8x8 tiles. I gotta fix that.

I don't even know why this patch is still around, since LM 1.63 fix the map16 problem
Originally posted by Ringodoggie

Screen from the Plains Fortress. That hole in the status bar is caused when there's no ithem in reserve, I'll draw a sprite tile there later.

you could try using HDMA to disable all layer except 3, If you can't do it, I could do it for you(even if my SNES's ASM tend to be rusty lately)
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6300 days
Last view: 6299 days
Posted on 08-27-06 02:11 AM Link | Quote
That patch acame around when I told Fu about the roblem... it was first rectified in that patch. The fix was later incorporated into LM 1.63.

But anyways, so that's why my parachute bom-ombs messed up... Anyways, it's all right, but your graphics are pretty plain, and seems... like they're morer suited to a beta stage of development where it's only the engine and such that's recieving the attention. Otherwise, good, and quite the interestring storyline!
The 13th Prodigy

Red Koopa
Your Local Li'l Demon








Since: 02-11-06
From: uh...outer space?

Last post: 6301 days
Last view: 6300 days
Posted on 08-29-06 09:13 AM Link | Quote
Sweet. I like the graphics, especially those in the castle, and the world selection idea is very cool. The only problem I have with that is that means every level is just as easy or just as hard, unless there's a pattern to doing the levels that isn't necessarily in chronological order, and the player has to figure it out. That'd rock, it'd be like Megaman where you have to figure out which Maverick or robot is weaker to the power of the other.

The overworld, to be brutally honest, sucks. It's a bit too usual. Just kinda spiff it up a bit (yes, spiff is a verb). Add some indescriminate islands that you never have to visit (unless secret levels are in order!) and there you have it.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6302 days
Last view: 6314 days
Posted on 08-29-06 10:59 AM Link | Quote
Mostly everything has been already said, but I would like to say that the second screen from above is also my favourite and I also like the ground tiles for the first level a lot. Looks unique, which isn't a bad thing. I'm not so sure about the trees, they doesn't seem to fit graphic-wise to a Mario-game.

But, 10 jumps to beat a Chuck? Isn't that a bit too much, I think three times is really enough. If you have to hit him more, you will have to spend a lot of time defeating this particular enemy and that may be fun one time, but if you put several Chucks in your hack with that attributes, it will get annoying very fast (or every one will just ignore this guy and jump over him without defeating him).

Besides that, good work - and I hope you have a chance to get the glitches fixed.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 6345 days
Last view: 6345 days
Skype
Posted on 08-29-06 05:30 PM Link | Quote
I like those screens

the overworld, like everyone else said, needs work

but I have a slight problem with the story. If Mario was trying to go somewhere, wouldnt he be trying to build a teleporter? Unless the MK is in a different time era
chrisss456

Red Goomba








Since: 06-28-06

Last post: 6425 days
Last view: 6425 days
Posted on 08-30-06 12:43 PM Link | Quote
looks like a great game! keep up the good work!
RDOG

Goomba








Since: 11-17-05
From: London, Ontario, Canada

Last post: 6329 days
Last view: 6324 days
Posted on 09-01-06 09:47 AM Link | Quote


New health bar, magic bar, 6-digit coin counter, time machine part counter, status bar hole fixed, and Icegoom's sprites. Flying, and shooting fireballs use MP. Mushrooms will increase HP, and flowers will increase MP.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6399 days
Last view: 6335 days
Posted on 09-01-06 02:43 PM Link | Quote
*blinks*...*blinks again and falls from the chair*

Seriously, this is some nice work there, especially the HP/MP system and the status bar in general, keep it up.

Me wants it
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6300 days
Last view: 6300 days
Posted on 09-01-06 04:46 PM Link | Quote
Honestly I'm just surprised it took this long for someone to actually add HP. MP is a nice idea though.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6300 days
Last view: 6299 days
Posted on 09-01-06 06:14 PM Link | Quote
Glyph Pheonix had an HP system that worked a while ago.

But that's very good Ringodoggie.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6301 days
Last view: 6299 days
Skype
Posted on 09-01-06 06:17 PM Link | Quote
I made a HP system a long time ago... I never released it, though. Ice Man has been using it in his hack for quite some time.
Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6301 days
Last view: 6301 days
Skype
Posted on 09-01-06 09:22 PM Link | Quote
Originally posted by Ringodoggie
New health bar, magic bar, 6-digit coin counter, time machine part counter, status bar hole fixed, and Icegoom's sprites. Flying, and shooting fireballs use MP. Mushrooms will increase HP, and flowers will increase MP.


Can someone help me get my jaw off the floor?

Nice job with all of the status bar changes. Keep it up
RDOG

Goomba








Since: 11-17-05
From: London, Ontario, Canada

Last post: 6329 days
Last view: 6324 days
Posted on 09-03-06 09:07 AM Link | Quote


You can now hold up to 3 reserved items! Use L & R to select one, and press select to use it immediately.


(edited by Ringodoggie on 09-03-06 07:06 PM)
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 6345 days
Last view: 6345 days
Skype
Posted on 09-03-06 11:03 AM Link | Quote
are you trying to give me a heart attack?
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