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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | New poll | | |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6291 days Last view: 6290 days |
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Second one is better. It does indeed seem more barren... but the TWO FG objects cause a bit of a clash... maybe remove one of 'em, or make them brown? | |||
Tanookirby Buzzy Beetle Since: 11-18-05 Last post: 6297 days Last view: 6389 days |
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S.N.N., have you ever tried to put your own custom scenery to YI? It would be fun to see the Yoshis in places other than the ones given to you.
Another idea is to have a level where you morph through all different types of vehicles. That kind of level should be made if you can create nearly the entire level in one screen area. The level should have one basic rule: design the level in such a way where if you approach a morph bubble, you will have to use it to proceed, and after touching it and transforming, you cannot go back to the previous area (i.e. if you are Helicopter Yoshi and find a train bubble, the Yoshi can still backtrack but cannot continue until he morphs into a train, but once he is Train Yoshi, he cannot backtrack to the area where he was a helicopter). Did you get all that? I hope so. (edited by Tanookirby on 08-30-06 08:34 PM) (edited by Tanookirby on 08-30-06 08:35 PM) |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6295 days Last view: 6290 days |
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I'll go with B then, since that is what everyone likes
@Tanookirby: New scenery? Nah, I'm not an artist, my scenery would be pretty bad. However, I DID add one new tileset, which you'll find on the final release...but that's about it. I did add a lot of ExGFX and changed quite of a few of the existing graphics, but nothing that will make you go OMG MONA LISA!!1!1 As for your level...I had planned on making something like that in a bonus level, sorta like Go! Go! Morhping from the GBA version...I'm not doing the extra levels til the end of the hack though, but I will definitely take what you said into consideration |
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Tweaker Red Koopa Since: 11-18-05 From: Rochester, NY Last post: 6290 days Last view: 6290 days |
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WHOA THAT'S A FAST MOTHERFUCKER I'm so visual. Stealth is also a cool guy for implementing this nifty feature. (edited by Tweaker on 08-30-06 10:56 PM) (edited by Tweaker on 08-30-06 10:58 PM) |
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A`B-89 Red Goomba Since: 08-15-06 Last post: 6335 days Last view: 6292 days |
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Hmm.
Should I make a Hack for Super Smash Bros? [img] |
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MasterTenor Double hammer Since: 06-22-06 From: Ames, IA (United States) Last post: 6301 days Last view: 6329 days |
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Tweaker, that's awesome. Any word on when we'll get to try that out for ourselves? | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6290 days Last view: 6290 days |
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I don't really play Sonic Games.... what exactly is this "new feature"? Is it something like automatically seeking out and killing the closest enemy? (edited by MathOnNapkins on 09-01-06 12:33 PM) |
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Reshaper256 190 Since: 11-17-05 From: United States Last post: 6333 days Last view: 6290 days |
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That's what it looks like to me. It looks pretty cool, actually; I notice how your rings decrease when you do it, and I'm assuming you have to push a certain button while in the air to initiate it? Regardless, it's nice to see some quality Genesis hacking. (edited by Reshaper256 on 09-01-06 10:17 AM) |
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Bane King Rope Since: 11-22-05 Last post: 6335 days Last view: 6292 days |
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Totally agree. It's a shame you don't see more of it to this calibor.
Course anykind of work put out by Stealth is gold since he's a Sonic God and all. |
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Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6292 days Last view: 6292 days |
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Here's something I've been working on the side when I'm not working on my SmB3 hack...
It's Mappy, yay. Here's my attempt to make a title screen, I couldn't think of a better name. |
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Milly Metal axe mrew~ We're downpouring again! Affected by 'wtf I'm posting Syndrome' Since: 11-17-05 From: Mirabel, Québec, Canada Last post: 6307 days Last view: 6290 days |
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30 minutes of boredom in #rohmacking last night made me do this |
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Shadic The Adventure of Link Perfect Member Since: 11-18-05 From: Olympia, Washington Last post: 6296 days Last view: 6292 days |
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Hahaha, that's awesome, Acmlm!
Whee, static. I think I'm keeping this for boredom. , 13:37. (edited by Shadic on 09-03-06 04:37 PM) |
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Bane King Rope Since: 11-22-05 Last post: 6335 days Last view: 6292 days |
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heee...reminds me of way back in the day when we were to poor for cable and the word digital took money out of your pocket to even talk about.
Meeeemorieeees..... Edit: Heee just thought how cool it would be to have that load as soon as the emu started. Gens has it but w/o the sound (edited by Bane King on 09-03-06 05:31 PM) |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6291 days Last view: 6290 days |
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Originally posted by A#B-89 Neat, but isn't that just vanilla SSB with a gameshark code on? I read about that code, but I can't remember it... |
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Hapi-San Kabu Since: 11-17-05 From: London, UK Last post: 6303 days Last view: 6290 days |
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Just idea testing.. it will all come together in the end and make sense. (edited by Hapi-San on 09-03-06 11:48 PM) |
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Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6290 days Last view: 6290 days |
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holy shit, Hapi-San D:
thats so awesome. I do have to wonder why most superawesomelyfuckingcool sonic hacks are for sonic 1, and not some of the later ones? |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6292 days Last view: 6290 days |
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Much unlike SMW hacks, Sonic hacks seem to be about quality rather than quantity. | |||
Hapi-San Kabu Since: 11-17-05 From: London, UK Last post: 6303 days Last view: 6290 days |
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Originally posted by setz There are actually a lot of Sonic 2 hacks, as well, as both Sonic 1 and Sonic 2 have very nice disassemblies, both in a state that are mostly user-friendly for editing, and both have the most information for editing them either complete or near-complete to some extent. One reason Sonic 2 may not be shown as much in hacking, here anyway, is that as there is so much more within it, the ability to add stuff becomes a lot more limited, especially graphical-wise. I think somewhere within this thread I have Sonic 2 hack screenshots, too.. I forget where. :x Sonic 3 and above don't have much information about them, hacking-wise, and nowhere near complete disassemblies (I think there's a Sonic & Knuckles one floating around, but I don't think it's complete). It makes it a little more difficult to hack. :P However, people seem to love taking ideas from them, and attempt to put them into the older games, and as the game engines are essentially just built on top of eachother as they go along (Sonic 2 is Sonic 1+, Sonic 3 is Sonic 2+ etc). So.. yeah. Wow, a long post by me. :. |
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SGR Micro-Goomba Since: 03-05-06 Last post: 6297 days Last view: 6297 days |
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Originally posted by Hapi-San This is that one hack you mentioned about the "nega-rings" right? If so, looks sexy. <3 |
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Metal Knuckles Tendoru Since: 12-21-05 From: New Hampshire Last post: 6290 days Last view: 6290 days |
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It's to bad Project Chaos is never gonna grace these boards. I'd fear everyone would be stunned into post silence (play on words!) after seeing some of that Sonic hacking.
But yeah, it's good to see some progress, Hapi. And it' nice to see that Tweaker's improved (with Stealth's help) the homing attack to a degree. |
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | | |