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06-16-24 04:15 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Questions. New poll | |
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Nintendude88

Tektite








Since: 05-09-06
From: Virginia

Last post: 6333 days
Last view: 6329 days
Posted on 08-30-06 02:55 PM Link | Quote
Two Questions.

1. For the "No Yoshi" levels for (castles, ghosts house, etc.) are there levels for those, so I'll be able to edit the graphics so they won'y look like garbage since I edited the FG/BG for my hack? If the

2.About the custom palletes for ExGFXs, I noticed that some of them can change the HUDs colors, is there a way to prevent that?
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6328 days
Last view: 6327 days
Posted on 08-30-06 03:32 PM Link | Quote
For question 2: Avoid changing colours 08 through 0F, and colours 19 through 1F in the palette editor.
Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6329 days
Last view: 6328 days
Skype
Posted on 08-30-06 09:41 PM Link | Quote
For question #1: The No Yoshi entrance was unused in the original SMW, but it pops up in the test levels. To get rid of that, in LM, go to Level->Change Other Properties and tick the box that says "Disable No Yoshi Level Entrance". That also works for Ghost Houses and Castles/Fortresses.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6327 days
Last view: 6327 days
Posted on 08-31-06 12:55 AM Link | Quote
But it doesn't help him much. If you really need to do that, the help file lists their level addresses, so just save them as a real level and edit the pointers to where you save it to after you edit stuff.
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