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Acmlm's Board - I3 Archive - SMW Hacking - Mario Chronicles 2 | New poll | | |
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RDOG Goomba Since: 11-17-05 From: London, Ontario, Canada Last post: 6461 days Last view: 6455 days |
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I've making some new progress when I found a copy when I lost the hack. There will be new bosses, enemies, GFX, palettes, and ASM hacks.
Screens: Self explanatory Title screen Story In this hack, you can play worlds in any order. When you get all 7 time machine parts, you gain access to world 8. (Ignore the door, I'm going to remove it. Also, new world select map soon) You can enter the start panel on the world select screen, there's a list of worlds there. I'll add a building there later that can only be entered when you got all the time machine parts. World 1: Plains. That's not a ghost house at the bottom, it's a shop. The first level. That's Elite Chuck, a chargin' chuck that wears a flame-retardant suit, and takes 10 stomps to kill. There's also new palettes, tilesets, and a new status bar with a border and filled with black. See what FusoYa's 0x400 map16 fix patch did to sprites with 8x8 tiles. I gotta fix that. Screen from the Plains Fortress. That hole in the status bar is caused when there's no ithem in reserve, I'll draw a sprite tile there later. When a boss is defeated, they'll drop a time machine part. When a castle has been completed, you can't enter it again. (edited by Ringodoggie on 08-26-06 09:27 PM) |
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Lunar MM Simirror Since: 11-23-05 From: I dunno. Someplace. Last post: 6434 days Last view: 6434 days |
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Wow. Just wow. I love what you've done with the graphics. All I'd say to improve them, is to fix the pallettes for the sprites.
The overworld, however, sucks. It's way too plain and stuff. I notice you're changing the World Select, but redo the other one. :/ Altogether, this is a nice hack. I can't wait to play it. Keep it up! |
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Luigi-San Ptooie ZOMG Wii is teh pwn Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6433 days Last view: 6433 days |
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Looks nice! | |||
Watermelon Red Goomba Since: 07-29-06 Last post: 6453 days Last view: 6453 days |
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Amazing. Keep up the work . | |||
Dragon Master Luigi Red Goomba I'll avenge my brother if he is hurt! -zap-zap-zap- Since: 06-26-06 From: Mushroom Kingdom Last post: 6499 days Last view: 6433 days |
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nice looking game you got there | |||
S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6437 days Last view: 6431 days |
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The only one who decently replied was Lunar MM
Anyway, it looks alright. The graphics look very different from any other hack I've seen, so consider that a plus. They suit SMW well, and the style of them is neat. I do however, see a few negative things I want to comment on. 1. Your levels seem sorta bland. I know you put enemies in them and stuff, but seriously, they just look surprisingly empty to me. 2. As already stated, the OW's are kinda bad. I know you are going to fix up the world select, and that is fine. (I also like how you can beat the worlds in any order - that is cool) The plains one looks too much like and island, since 60% of the map is covered with water. You may consider adding more details, more land, and spreading the levels apart. Those are the only negative things, but they are kind of major. I really like the look of the new status bar too, it is pretty neat. My favourite screenie is the second from the bottom - it looks the most interesting, and the level reminds me of Castlevania for some reason (FTW) Overall, it has a lot of potential, but a lot of things need to be improved |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6432 days Last view: 6431 days |
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Originally posted by Ringodoggie I don't even know why this patch is still around, since LM 1.63 fix the map16 problem Originally posted by Ringodoggie you could try using HDMA to disable all layer except 3, If you can't do it, I could do it for you(even if my SNES's ASM tend to be rusty lately) |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6432 days Last view: 6431 days |
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That patch acame around when I told Fu about the roblem... it was first rectified in that patch. The fix was later incorporated into LM 1.63.
But anyways, so that's why my parachute bom-ombs messed up... Anyways, it's all right, but your graphics are pretty plain, and seems... like they're morer suited to a beta stage of development where it's only the engine and such that's recieving the attention. Otherwise, good, and quite the interestring storyline! |
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The 13th Prodigy Red Koopa Your Local Li'l Demon Since: 02-11-06 From: uh...outer space? Last post: 6432 days Last view: 6431 days |
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Sweet. I like the graphics, especially those in the castle, and the world selection idea is very cool. The only problem I have with that is that means every level is just as easy or just as hard, unless there's a pattern to doing the levels that isn't necessarily in chronological order, and the player has to figure it out. That'd rock, it'd be like Megaman where you have to figure out which Maverick or robot is weaker to the power of the other.
The overworld, to be brutally honest, sucks. It's a bit too usual. Just kinda spiff it up a bit (yes, spiff is a verb). Add some indescriminate islands that you never have to visit (unless secret levels are in order!) and there you have it. |
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FPI Coney Since: 11-18-05 From: Germany Last post: 6433 days Last view: 6445 days |
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Mostly everything has been already said, but I would like to say that the second screen from above is also my favourite and I also like the ground tiles for the first level a lot. Looks unique, which isn't a bad thing. I'm not so sure about the trees, they doesn't seem to fit graphic-wise to a Mario-game.
But, 10 jumps to beat a Chuck? Isn't that a bit too much, I think three times is really enough. If you have to hit him more, you will have to spend a lot of time defeating this particular enemy and that may be fun one time, but if you put several Chucks in your hack with that attributes, it will get annoying very fast (or every one will just ignore this guy and jump over him without defeating him). Besides that, good work - and I hope you have a chance to get the glitches fixed. |
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ibz10g Spiny Since: 08-10-06 From: Altoona, Iowa Last post: 6476 days Last view: 6476 days |
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I like those screens
the overworld, like everyone else said, needs work but I have a slight problem with the story. If Mario was trying to go somewhere, wouldnt he be trying to build a teleporter? Unless the MK is in a different time era |
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chrisss456 Red Goomba Since: 06-28-06 Last post: 6556 days Last view: 6556 days |
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looks like a great game! keep up the good work! | |||
RDOG Goomba Since: 11-17-05 From: London, Ontario, Canada Last post: 6461 days Last view: 6455 days |
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New health bar, magic bar, 6-digit coin counter, time machine part counter, status bar hole fixed, and Icegoom's sprites. Flying, and shooting fireballs use MP. Mushrooms will increase HP, and flowers will increase MP. |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6530 days Last view: 6467 days |
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*blinks*...*blinks again and falls from the chair*
Seriously, this is some nice work there, especially the HP/MP system and the status bar in general, keep it up. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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Honestly I'm just surprised it took this long for someone to actually add HP. MP is a nice idea though. | |||
Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6432 days Last view: 6431 days |
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Glyph Pheonix had an HP system that worked a while ago.
But that's very good Ringodoggie. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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I made a HP system a long time ago... I never released it, though. Ice Man has been using it in his hack for quite some time. | |||
Luigi-San Ptooie ZOMG Wii is teh pwn Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6433 days Last view: 6433 days |
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Originally posted by Ringodoggie Can someone help me get my jaw off the floor? Nice job with all of the status bar changes. Keep it up |
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RDOG Goomba Since: 11-17-05 From: London, Ontario, Canada Last post: 6461 days Last view: 6455 days |
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You can now hold up to 3 reserved items! Use L & R to select one, and press select to use it immediately. (edited by Ringodoggie on 09-03-06 07:06 PM) |
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ibz10g Spiny Since: 08-10-06 From: Altoona, Iowa Last post: 6476 days Last view: 6476 days |
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are you trying to give me a heart attack? |
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Acmlm's Board - I3 Archive - SMW Hacking - Mario Chronicles 2 | | |