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05-11-24 10:46 AM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - Blaster Master(NES) upgrade ideas thread. New poll | |
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MasterTenor

Double hammer


 





Since: 06-22-06
From: Ames, IA (United States)

Last post: 6302 days
Last view: 6331 days
Posted on 08-11-06 01:48 PM Link | Quote
Sorry for the double post -- I thought I may as well post in the correct thread.

My biggest complaint about movement (besides the walking down walls in level 8) was that I couldn't jump to the wall and catch it midair. Adding said powerup would rock. You could block off spaces with spikes to make it necessary:


| | spikes ---->
|
|
|xx
|xx
|xx
|xx

So jump, catch wall, drive up through tiny space (which isn't even always neccesary with proper spike placement), and continue game.
anoobshobby

Mini Octorok








Since: 08-23-06
From: Chicago, Illinois

Last post: 6293 days
Last view: 6293 days
Posted on 08-23-06 05:35 PM Link | Quote
Do something with the key. Either make it so you have to unlock things more often (say like to access privously unavailable power ups in the earlier levels levels) or Take the key out all together, you only use it two times.

As my name applies, I worked on just the graphical hack of BM and chnged the look of the bullets and took out Jason's shadow (how easy was that?). I posted cause I'm really really newoob at this (dispite the fact I've been downloading hacks since like 2000), but I still like BM. It was my first game for the NES. It wasn't important for me to say that, but this my first post. Hope to coninuw doing so. Maybe someone can be my mentor. I am but young grasshoppah!
Stanley_Decker

Micro-Goomba


 





Since: 04-23-06

Last post: 6463 days
Last view: 6463 days
Posted on 08-23-06 07:35 PM Link | Quote
I like the ideas of giving Jason abilities in the sidescrolling mode, like high jump, block-destroying guns, better armor etc. Maybe even a jetpack that uses the same hover fuel as the tank. These things could open up alot of options for level designers.
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6311 days
Last view: 6296 days
Posted on 08-24-06 01:32 PM Link | Quote
I haven't done anything recently becuase I've been busy, but since that's done with now, I can try and see if I can do some more stuff.

High Jump for Jason would be good, but don't forget he dies just by falling a few blocks. A block breaking gun was useful in the GBC game because only Jason had it, not the gun. Blocks also didn't re-appear unless you left the room. In this game they come back if you leave the screen or pause.

I am still partial to the speed boost and maybe high-jump. Infinite fuel is also good, and I can think of a few places where it would be needed. Spike guard would be good, and could make a varia suit type area possible.
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6311 days
Last view: 6296 days
Posted on 10-06-06 12:36 AM Link | Quote
I have some updates to my hack:

First of all, so far I have implemented 3 full new upgrades; Spike Guard, Jet Boots, and Rapid Fire.

Spike Guard is self explanitory, and so is rapid fire. As for Jet boots, let's just say that it will turn the overhead section of level 7 into a freaking slip-n-slide. It's totally awesome and it only took like 14 bytes to make it too.

So that's 3 out of a possible 8. A few more ideas I have:

Subtank - invisible counter that upon death, will refill your energy. Unlike other upgrades, this one will require you to find it again before it will work.

Tank Armour: If I can find the routines, armour that lessens the damage.

Wall Piercing: Another gun upgrade.

Infinite Hover: Actually that's going to be in, and it WILL be manditory to finish the game.

This leaves one or 2 upgrades left(if armour does't work out). That means I am still open to suggestions. Keep them reasonable, and stick to side view upgrades only.
Moppy

Red Goomba








Since: 09-26-06
From: Rochester, NY

Last post: 6310 days
Last view: 6294 days
Posted on 10-06-06 01:31 AM Link | Quote
A new weapon isn't unreasonable if you use the graphics you have, there are probably enough of them to make it look interesting. The overhead graphics in particular might look interesting used on the side view, assuming they're not a hassle to load/use in that mode.

You could always replace the 3 side-view "secondary" weapons.. most of the time I forgot those things were there anyhow.

Also, if you can find it, fix the bug that makes overhead damage persist while you're paused. Half the bosses in the game die in seconds to this

At any rate, this is definitely something I'd play. Loved this game as a kid.
Vurano



 





Since: 01-06-06
From: Hoboken N.J.

Last post: 6291 days
Last view: 6291 days
Posted on 10-16-06 02:23 AM Link | Quote
WOW! A Blaster Master hack that's going to be so awsome! You get bonus points in my book.
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Acmlm's Board - I3 Archive - ROM Hacking - Blaster Master(NES) upgrade ideas thread. |


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