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11-01-24 04:28 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Epic Racers - Impala Kart Courses Update! New Screenshots, new Drivers! New poll | |
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Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6467 days
Last view: 6465 days
Posted on 08-18-06 03:50 PM Link | Quote
Originally posted by Scatterheart
It's really a shame that most of Impy's hard-earned course designing skills will be lost due to improvements with the upcoming course editor.

How many times will I have to tell you this isn't true ?
You don't really seem to get it. Bouche's upcoming editor is a fucking God gift !! None of our hard work will be wasted because of it. Impala was thinking of reusing the current ER tracks in another simple SMK hack (no graphics change or anything) so that his work doesn't go to waste.

And the experience Impala got with Track Designer 1 will definitely benefit him when he'll get his hands on Track Designer 2. Bouche even gave us a (very early) proto of his editor, so Impala can already get used to the new interface and all. This new editor will let Impala make the tracks he really wanted to make in the first place, but that were impossible to make because of the drivers' AI restrictions.


(edited by Stifu on 08-18-06 02:56 PM)
PrincessPeach

Buzzy Beetle








Since: 11-18-05
From: RĂ¼ti ZH

Last post: 6472 days
Last view: 6472 days
Skype
Posted on 08-18-06 05:34 PM Link | Quote
You say, DJBouche's Track Designer, as in, DJBouche - our down under hack tool good, who never finishes a projects and Kawa ends up with them - DJBouche?

He is alive and coding! (Yihaa! Good to know!)

Say Hi from me (Imoto).

And I just wonder what kind of courses Impala came up with.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6467 days
Last view: 6465 days
Posted on 08-18-06 05:35 PM Link | Quote
Originally posted by PrincessPeach
DJBouche (...) who never finishes a projects

Don't crush my hopes.

And yep, the man himself.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6465 days
Last view: 6465 days
Posted on 08-18-06 05:42 PM Link | Quote
I'd love to put some chrome on a Mario Kart editor... I can see it already...

*Kyoufu Kawa drools a bit.
GlitchCog

Goomba


 





Since: 01-31-06

Last post: 6477 days
Last view: 6477 days
Posted on 08-18-06 06:10 PM Link | Quote
Looks awesome. I really like the look of the Troll guy. Congratulations on getting through editing all the driver sprites... all 600 of them. How many hours did it take? I'm doing it now and all I've gotten through so far is the Mario/Luigi body and Mario's head.

Are you changing around the weight/speed/acceleration stats to match the new personas?
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6467 days
Last view: 6465 days
Posted on 08-18-06 06:21 PM Link | Quote
Originally posted by GlitchCog
How many hours did it take?

Loads and loads, I certainly didn't count. Also, I've been coming back to each of my sprites to update them countless times (it helps to see them in action to spot what's wrong with them...). And I've made the last drivers much faster than I did the first ones, yet their quality isn't lower... I just got used to the whole thing, and didn't need to spend time fixing what wasn't broken in the first place.

As for Mario and Luigi, I wouldn't start with them if I were you. They're a bit tricky to get right (depending on what you want to do), and you also need to think of the color palette swapping beforehand. Since it's basically two characters in one, I advise you leave it for later when you're more experienced with the whole thing, so you can get it right on your first try... But that's up to you. I had already defined the 4 new driver palettes before starting work on them... They took me a fair bit of planning (to get the beard color swap right, for example), but I'm glad I took the time to sit and think before creating their sprites, as everything went much faster thanks to that.

Originally posted by GlitchCog
Are you changing around the weight/speed/acceleration stats to match the new personas?

Yes...
From light to heavy, it's going to be: Impala/Camy, Jesus/Loki, Stifu/Sasori, Don/Troll. Don and the Troll won't be as slow to start up as were Bowser and Donkey.


(edited by Stifu on 08-18-06 05:25 PM)
1337_Ac3

Shyguy


 





Since: 04-22-06
From: sweden

Last post: 6474 days
Last view: 6466 days
Posted on 08-19-06 05:44 AM Link | Quote
Haha this hack looks awesome! Seriously, you have to make jesus able to drive on water.. ;P
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6467 days
Last view: 6465 days
Posted on 08-19-06 07:07 AM Link | Quote
Originally posted by 1337_Ac3
Haha this hack looks awesome! Seriously, you have to make jesus able to drive on water.. ;P

Actually, we thought about making it so Jesus and Loki have no slow down on all types of grounds (grass, sand, snow etc), giving them some kind of levitating kart... But that would have made it nearly impossible to balance, and they'd still fall through holes and dive through water.

Whether it is as a computer or a human player, it must be extremely hard to give a different behavior to specific drivers, while the vast majority of their properties are shared between all the 8 of them. That and we don't know ASM and aren't overly experienced hackers... We are just motivated and devoted to make up for that.
If SMK hacking was as popular as SMW hacking, that'd probably be much easier... but the SMK ROM is poorly documented as of now, and we're working on finding other more primordial data.
wboy









Since: 01-05-06

Last post: 6648 days
Last view: 6648 days
Posted on 08-19-06 10:53 AM Link | Quote
just amazingly... I congratulate you both on your dedication to the project... looks greats... can't wait to try it out... even today SMK is still one of my most favorite and enjoyable games to play.

As for the news on DJBouche's updated Track Designer for SMK... god damn would that make all my christmas come at once when released...

Quick question regarding CPU difficulty. Are you guys able set it independant of the cup being played. I know in the past when I messed with the first track designer and reordered Mushroom Cup to be MC1 thru MC4, then finishing on Rainbow Road, the difficulty went up with each race implying its obviously stored at the track level and not determined by the cup.


(edited by wboy on 08-19-06 09:54 AM)
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6467 days
Last view: 6465 days
Posted on 08-19-06 11:07 AM Link | Quote
Originally posted by wboy
Quick question regarding CPU difficulty. Are you guys able set it independant of the cup being played. I know in the past when I messed with the first track designer and reordered Mushroom Cup to be MC1 thru MC4, then finishing on Rainbow Road, the difficulty went up with each race implying its obviously stored at the track level and not determined by the cup.

Nope, we haven't messed with that yet. Up to now, I'd say our main priority has been on the graphical side... Finding texts, compressed graphics, color palettes and figuring out various tile layouts, for example. We haven't found 100% of the game graphics yet, but we're close.

What you're talking about sounds interesting at first... but if you set a certain 100cc cup to 150cc difficulty, for example, then what will you be able to do for the same cup in the actual 150cc class ? There's no 200cc difficulty you can set it to...
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6466 days
Last view: 6466 days
Posted on 08-19-06 03:31 PM Link | Quote
Originally posted by Stifu
If SMK hacking was as popular as SMW hacking, that'd probably be much easier... but the SMK ROM is poorly documented as of now, and we're working on finding other more primordial data.

Maybe if you shared your information, more people would hack the game and other hackers would have a base to go on to find new information.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6467 days
Last view: 6465 days
Posted on 08-19-06 03:38 PM Link | Quote
Originally posted by HyperHacker
Maybe if you shared your information, more people would hack the game and other hackers would have a base to go on to find new information.

We will, but not yet. Impala's choice, and I understand it.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6465 days
Last view: 6465 days
Posted on 08-19-06 03:38 PM Link | Quote
Didn't Stfu once say that they'd release all the data -after- Epic Racers was done?

Edit: Ack! Beaten to it!


(edited by Kyoufu Kawa on 08-19-06 02:38 PM)
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6465 days
Last view: 6465 days
Posted on 08-19-06 07:37 PM Link | Quote
Originally posted by Kyoufu Kawa
Didn't Stfu once say..


But.... Stfu's don't talk, don't they?
Ok Impala!

Goomba








Since: 11-25-05
From: The Netherlands

Last post: 6563 days
Last view: 6503 days
Posted on 08-20-06 06:25 PM Link | Quote
Ok!

But Stifu does talk and when he does it's something special of course.

ANYWAY, we'll release a full list of all off-sets we've found after the release of Epic Racers - Impala Kart Courses. So, maybe other people can do some nice things with it. Though, even with our notes it will still be a lot of work. Hacking such a game in this way is not a simple task, but the result will be worth it.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6467 days
Last view: 6465 days
Posted on 08-20-06 06:35 PM Link | Quote
Our notes will certainly make it much easier to edit most of the basic data... If you can use a hex editor, then you're on. The rest is up to your motivation and skills, but at least you'll know what is where.

Some of you guys may remember that not long ago, in an SMK-related thread, I was asking if anybody had found all the driver bodies data, for the podium scene... Well, I just found it.
And there's so much you can do with that... We have some pretty cool ideas, and we're quite hyped for it. Expect some new victory animations, not just the SMK ones with different graphics.


(edited by Stifu on 08-20-06 05:39 PM)
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 6468 days
Last view: 6465 days
Posted on 08-20-06 10:32 PM Link | Quote
I just had to say, Fantastic JOB guys. The MarioKart series holds a special place in my gaming history, and to see you guys do what you did, really makes me go WOW! I am hoping and praying that your hack opens the flood gates to more SMK hacks. I have a million questions about the hack, but I think I will just hold back and wait.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6467 days
Last view: 6465 days
Posted on 08-21-06 04:10 AM Link | Quote
Originally posted by AlexAR
I have a million questions about the hack, but I think I will just hold back and wait.

Feel free to ask... It may be almost a year before we show new stuff again (at which point beta testing should start and the public release be imminent... Hopefully).
I would like to show a video next time along with new screenshots, the only problem is that ZSNES has a few glaring bugs with SMK, most notably driver graphics getting frozen at the top of the map... I hope they fix it by then, but nothing is less sure.
GlitchCog

Goomba


 





Since: 01-31-06

Last post: 6477 days
Last view: 6477 days
Posted on 08-21-06 10:32 AM Link | Quote
Originally posted by Stifu
As for Mario and Luigi, I wouldn't start with them if I were you.

I sort of wanted to get them out of the way because I'm trying to do something complicated with the palette swapping. I was checking to make sure I could make it work. But I'll definitely return to them to fix them up after I gain experience from the rest of the sprites. I'm sacrificing some shading ability to make different clothing, so I'm sure they'll need more than a little touching up.

Originally posted by Stifu
It may be almost a year before we show new stuff again (at which point beta testing should start and the public release be imminent... Hopefully).

Would you guys consider releasing your notes with the beta testing, or is it only with the completed project release? This game is so terribly under-hacked for how awesome it is, and you have such a treasure trove of offset data for it. I don't mean to push you into releasing it or anything, but man am I frothing for a peek... and a year+ is such a long long time. But seriously, I'm thankful you're planning on releasing any of it at all.

Do you have the offsets for the 2D track tiles that make up the maps, and are you planning on editing any of them? Even if you can't change the track shape because of the undecyphered AI, changing the graphics around to a different looking area could really make the tracks seem new, like the Ghost House to cloud level in Mario Kart R.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6467 days
Last view: 6465 days
Posted on 08-21-06 11:18 AM Link | Quote
Originally posted by GlitchCog
I sort of wanted to get them out of the way because I'm trying to do something complicated with the palette swapping.

Oh, interesting. I had such ideas too... But as you know, the fact Mario and Luigi share the exact same frames below the 3rd size makes it quite difficult, as it's all in the color swap then... I didn't want to make our drivers less colorful just to to have 2 very different looking Mario and Luigi. I'm satisfied with the Jesus/Loki duo...

Originally posted by GlitchCog
Would you guys consider releasing your notes with the beta testing, or is it only with the completed project release?

I'll have to see with Impala... I don't mind, personally. When beta testing will start, we'll be so close to release the game that I doubt people will have the time to release SMK hacks that use our hard-earned offsets, so our release won't be "spoiled".
We also don't mind sharing our notes privately with a few special people (Bouche and d4s for now)...
So if you find data that could benefit us, we could return the favor...
By the way, as our notes were starting to get a little big (14 KB, and that doesn't include d4s' notes), I ported them to CHM... So now we have a quite tidy file, with different pages and all. That gives a much clearer overview.

Originally posted by GlitchCog
Do you have the offsets for the 2D track tiles that make up the maps, and are you planning on editing any of them?

Well... we will definitely edit all of the track graphics, but haven't found them yet (but we definitely will)... Didn't d4s document all that ? I'm not sure (edit: looks like he did not... He only made palette changes, I thought he edited the tiles too)... We have other priorities for now, so didn't spend much time on that yet.

Originally posted by GlitchCog
Even if you can't change the track shape because of the undecyphered AI (...)

As I said before, we're counting on Bouche for that.
So we may have tracks that are totally different, both graphics and gameplay wise...


(edited by Stifu on 08-21-06 06:39 PM)
(edited by Stifu on 08-23-06 06:15 AM)
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Acmlm's Board - I3 Archive - ROM Hacking - Epic Racers - Impala Kart Courses Update! New Screenshots, new Drivers! |


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