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05-28-24 10:45 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Status bar hack New poll | |
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RDOG

Goomba








Since: 11-17-05
From: London, Ontario, Canada

Last post: 6338 days
Last view: 6333 days
Posted on 08-14-06 09:32 PM Link | Quote


I made that after altering BMF's LevelNames hack. Only 2 problems right now:

1. Counters are being overwritten because the status bar tiles are constantly being loaded to VRAM.
2. Status bar tiles have layer priority over the reserved item.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6311 days
Last view: 6308 days
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Posted on 08-14-06 10:00 PM Link | Quote
Originally posted by Ringodoggie
2. Status bar tiles have layer priority over the reserved item.

I assume that you're using my editor...
I never bothered adding the ability to turn off the layer priority, as I thought that nobody would use it. Also, some stuff on Layer 1 or 2 may sometimes be drawn on top of the non-layer priority Layer 3 tiles, making such a feature pretty useless anyway.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6310 days
Last view: 6308 days
Posted on 08-14-06 10:46 PM Link | Quote
Well, very nice.

for the Item box, best I can suggest is not draw inside the box at first, and then draw a layer 3 picture instead of a sprite in the item box location. It won't look nice, but it will work. If you don't have an item, draw a black square.

As for issue #1, find the routines that draw the different counters and JSL to them (or to a handler in the same bank as those routines if need be).
RDOG

Goomba








Since: 11-17-05
From: London, Ontario, Canada

Last post: 6338 days
Last view: 6333 days
Posted on 08-15-06 08:53 PM Link | Quote
I'm almost done fixing issue #2:






The remaining problem with it is no sprite tile is drawn when there's no reserved item. I'll fix it right now, and post when I'm done.

Edit: I could fix problem #1 if I knew what code was executed when a level loads.

Edit 2:

Problem #1 Fixed!


(edited by Ringodoggie on 08-16-06 04:44 PM)
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