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06-29-24 02:37 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Kirby graphics New poll | |
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pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 08-13-06 10:35 PM Link | Quote
Cool. I'll look forward to that day.
Ice Man

Panser



 





Since: 11-18-05
From: Germany

Last post: 6439 days
Last view: 6376 days
Posted on 08-13-06 10:58 PM Link | Quote
Mario's tilemap data has already been found..

Originally posted by mikeyk

----------
Mario
----------
0x5E78 [01 02 02 02]
number of animation frames to use for walking mario, paged by mario?s status

0x5e7c - Mario animation speed

6206/620c Mario tilemaps

59cf [ff 01 01 ff ff 01] - cape speed

54bd - jump height while still
54c9 54c7 - jump height while running fast

59a5 - [06] normal fall speed, not holding jump
59b9 - [10] float speed
5877 - [50] Mario fly time
59ba - [c8] fly gain (added to y speed)
5b09 - [20] float timer

643a - Cape tile map
6466 - cape offsets

628f - cape heads table
0 1 2 walking
3 looking up
4 5 6 running
7 8 9 running with object
11 jumping
12 flying
13 turning
15 using pipe, turning with shell
16 about to run up wall
17 18 19 running up pipe horiz
21 climbing
22 24 26 swimming
32 33 on yoshi
38 posing
39 40 using yoshi
36 soaring
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 08-13-06 11:00 PM Link | Quote
That sort of stuff makes no sense to me.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6340 days
Last view: 6340 days
Posted on 08-13-06 11:13 PM Link | Quote
Then you clearly have not read any of the easily located resources, and have no place here... Seriously, hexadecimal notation is like... The most basic thing...


(edited by Alastor the Stylish on 08-13-06 10:14 PM)
(edited by Alastor the Stylish on 08-13-06 10:18 PM)
Goldensunboy

Snifit








Since: 12-30-05
From: Georgia

Last post: 6345 days
Last view: 6345 days
Posted on 08-14-06 07:01 AM Link | Quote
Originally posted by Ice Man
Mario's tilemap data has already been found..

Originally posted by mikeyk
*data*

I've seen that already, he said that Mario's tilemap data starts at 6206/620C, but that doesn't mean much. I've tried editing that area, and it garbled everything. I'm searching not just for "tilemaps", but what tilenumbers are used in each 16x16 tile, which two tiles are used for each animation frame, and editing the offset values of the X and Y coordinates for each tile. Mikeyk was onto something, though, but some traces didn't bring anything familier up yet.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6353 days
Last view: 6340 days
Posted on 08-14-06 04:56 PM Link | Quote
Originally posted by Alastor the Stylish
Then you clearly have not read any of the easily located resources, and have no place here... Seriously, hexadecimal notation is like... The most basic thing...

I'll admit, I barely read that post. I hate reading. I still have an easy time understanding things, though.
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