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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | New poll | | |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | Add to favorites | Next newer thread | Next older thread |
User | Post | ||
BOBTHEVILA Koopa idiot-branded Since: 07-07-06 From: Silent Hill, USA Last post: 6482 days Last view: 6482 days |
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Most impressive DK hack yet. | |||
Sonicandfails 910 Since: 11-17-05 From: Mass Last post: 6293 days Last view: 6293 days |
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It's not a DK hack though. Its a Nut's & Milk hack. | |||
BOBTHEVILA Koopa idiot-branded Since: 07-07-06 From: Silent Hill, USA Last post: 6482 days Last view: 6482 days |
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Oh yeah. | |||
creaothceann Red Goomba Since: 11-22-05 Last post: 6488 days Last view: 6488 days |
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Originally posted by Dude ManOriginally posted by NetSplit Someone posted pictures of his modified Metroid graphics. Might be this one, I don't know... But anyway. I think the doors were not as detailed as the Super Metroid ones - but since there are only vertical doors in Metroid 1, couldn't the door graphics be checked (and updated with a new tile if necessary) every 8 lines? Maybe with DMA transfers to the video RAM. I'm sure there'd be many problems, but I just wanted to put that one up for discussion. Btw. maybe someone finds the thread I remember... the search didn't help much. |
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Luigi-San Ptooie ZOMG Wii is teh pwn Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6295 days Last view: 6295 days |
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I'm liking your YI screens, S.N.N. | |||
PrincessPeach Buzzy Beetle Since: 11-18-05 From: RĂ¼ti ZH Last post: 6300 days Last view: 6300 days |
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Originally posted by Kawachan Kay.. a music-player for GBA with a nice interface, but, wich formats does it play? |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6293 days Last view: 6293 days |
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Originally posted by PrincessPeachOriginally posted by Kawachan Hello Golden Sun font. How have you been lately? Good? Great. Glad to hear it. |
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Lespna01 20 Since: 03-15-06 From: Bettendorf, Iowa U.S.A Last post: 6299 days Last view: 6293 days |
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Originally posted by Earth Luigi-San Yes, SNN, your screenshots are really good, but maybe your Welcome level seems a little bit too difficult. I died like 5 times before I found out how to get past the ! switch in it. The idea was interesting though,but maybe you shouldn't make it to where they have to hit a flower 3 times that early like on a steep hill b/c that's hard to get past. 3-1 seems too hard b/c it's skiing in a castle,but I'll play more of it later. Ok,well,I have a few screenshots of some of my levels and new icons for the map at http://lespna.tripod.com/Lespna1/ and http://www.xanga.com/lespna1. I also changed one icon for World 2 so far,but I will show it to you later as well as more levels. |
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Megaman-Omega Purple Leever Since: 01-22-06 From: Syracuse Last post: 6380 days Last view: 6303 days |
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Well for about half a year now I've nearly finished changing all the overworld graphics in my Zelda 3 hack. All thats left are random seperate sets around Hyrule. As for now I just want to see what you think of my progress thus far. I just want to know what you think of how it looks or how my graphics changing has been going.
Hyrule Castle On a side note this is the original Hyrule Castle with my new Graphics placed in. Also the image is fairly large being that it is the entire Hyrule Castle section you could be in, in the original game. Also I know the trees next to the cliff by the water are unfinished. Thats becase they're not going to be used in my hack so I felt no need to finish them. |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6295 days Last view: 6293 days |
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It looks pretty good, Megaman-Omega. Except for the tall grass. For some reason, I've always hated that style of tall grass. It seems to be unnaturally sticking out of the ground. The horrible colors it has doesn't help, either. The oddness with the top and bottom edges of it in some places is also annoying, but I trust that would be fixed in the hack. At any rate, I still don't like that grass. Everything else looks excellent though, especially the brick. | |||
Stifu Since: 11-18-05 From: Your mom's bed Last post: 6295 days Last view: 6293 days |
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Originally posted by Megaman-Omega The main brick path stands out way too much, and it doesn't look flat either... |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6299 days Last view: 6293 days |
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Lespna01: Congratz at figuring out at to graphics edit, that's usually what throws people off A couple icon graphic issues I noticed, are 1-1 (picture is fine, palette is buggy) ...I find 1-4 nice for some reason, it's an evil looking Milde ... I don't like 1-6 all that much - 1-7 looks nice too, but as you said, the palette is also buggy. You said you don't know how to fix them? Neither did I, at first. Unfortunately, the only way to fix them is to find the palette they use in game, and redraw the colours onto it the best you can. I know it sounds hard - it is at first, but once you get the hang of things, it isn't too bad
(Oh, by the way, when making icons, you shouldn't copy sprites from the game onto them. Their palettes get really buggy, and unless you are very good at working with 16 colours, you best just use the icons from other levels.) Good luck |
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tahu363 Red Paragoomba Since: 05-31-06 Last post: 6419 days Last view: 6419 days |
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Hey jasp! on page 19 you showed a demo of your hack, you know the one with the shirtless guy in the desert? that is awesome!! could you email me the patch at tahu363@aol.com please!! | |||
GeckoYamori Koopa Since: 11-25-05 Last post: 6308 days Last view: 6293 days |
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The brick road looks too dithered in comparison to everything else. | |||
Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6298 days Last view: 6294 days |
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Everything looks pixely to me, but that's not neccesarily a bad thing. But I myself don't like the castle roof's blocks. Maybe if you made the repeating tiles flat, it'd look better IMO. | |||
Stifu Since: 11-18-05 From: Your mom's bed Last post: 6295 days Last view: 6293 days |
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Not to sound overly negative or anything, but I noticed the flashy main road distracted my eyes and made me overlook the awful looking (and badly used) bushes. (edited by Stifu on 08-10-06 10:51 AM) |
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Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 6293 days Last view: 6293 days |
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Imoto, it plays Sappy songs. It's a pack-in demo for the Sappy player with a reason | |||
BOBTHEVILA Koopa idiot-branded Since: 07-07-06 From: Silent Hill, USA Last post: 6482 days Last view: 6482 days |
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This is my test GFX for the grass and such. |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6295 days Last view: 6293 days |
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It doesn't look half-bad, BOBTHEVILA. It's a little screwy in some places, such as the cliff tiles. It should look something like this for the best effect.
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Imajin Bot Local Moderator Currently affected by 'No syndrome' ---!!! Since: 12-05-05 From: Camineet, Palm Last post: 6294 days Last view: 6294 days |
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Hm, the ground looks nice and overall quite good, but it doesn't seem to fit with the rest of the GFX... |
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | | |