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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! | New poll | | |
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Goldensunboy Snifit Since: 12-30-05 From: Georgia Last post: 6288 days Last view: 6287 days |
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Your best bet is reducing the conrast, or lightening the darker parts. I see it's a smeared row of the top row of pixels from on of the textures, Nintendo used some shades of grey originally that varied slightly, and you used tan, brown, and some pinkish color (?) too. | |||
Watermelon Red Goomba Since: 07-29-06 Last post: 6304 days Last view: 6304 days |
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Originally posted by Yoster Hmm, but I think that TileMolester is the only tile editor that supports 16bpp RGBA . If there´s another, please tell me . Also, good work on the castle SuperLuigi64 , it looks great, but soory I don´t know how to fix your problem :-/, I never were on N64 hacking. |
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jensthecomposer Paratroopa Since: 05-18-06 From: Norway Last post: 6287 days Last view: 6283 days |
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Tilemolester usually screw up the colors....not much to do about that. | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6283 days Last view: 6283 days |
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Originally posted by jensthecomposer Not for me.. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6283 days Last view: 6283 days |
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It lacks the ability to byteswap, so the colours may appear wrong unless you advance a byte. Of course, in doing so, you're no longer at the right offset, so one pixel will be wrong and you risk corrupting a byte. | |||
VL-Tone Paratroopa Since: 11-18-05 Last post: 6474 days Last view: 6474 days |
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Originally posted by jensthecomposer Bahh I should be the one that's sorry not to have put that in the hack info doc. About Tile Molester, I guess that an endian issue when its ran on a PPC actually "fixes" the byte order problem for me an Raccoon Sam :/ It's a little too late for me to make the editor deal with a byte-swapped ROM. Maybe you could byte-swap it, do the texture changes and de-swap the bytes after. But that would be a pain... I guess I'll have to include a texture import/export feature in the first release. |
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jensthecomposer Paratroopa Since: 05-18-06 From: Norway Last post: 6287 days Last view: 6283 days |
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Originally posted by VL-Tone I would say that it's more important to make the editor ready for release, rather than implenting new features. But it's your editor so do what you feel is best. (edited by jensthecomposer on 08-12-06 05:38 AM) |
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Watermelon Red Goomba Since: 07-29-06 Last post: 6304 days Last view: 6304 days |
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Originally posted by VL-Tone That would be great . It makes it more easier. |
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Darkdata 980 Since: 02-25-06 From: Newfoundland Last post: 6283 days Last view: 6283 days |
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Originally posted by jensthecomposerOriginally posted by VL-Tone I agree. Do what you think is best. (edited by Darkdata on 08-12-06 05:44 PM) |
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rstewart215804 Micro-Goomba Since: 06-25-06 Last post: 6324 days Last view: 6324 days |
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I made an IPS patch consisting of several of my favorite behaviors. My Hex editor can’t insert data so I hade to remove the Rotating elevators and the warps inside the level. In the patch there is…
• 15 large Goombas on top of the mountain • 1 Star Chomp • 1 Flying Bowser Key • 1 Flame thrower • 1 Non-moving Cannon I thought of an idea that might allow anyone to add objects easily. Since levels are loaded in jumps, you could create a jump to the end of the rom load any new objects then jump back to the level. I tried doing this with a 0x17 command then a 0x06 command but every time I tried it froze. If any one has a solution to this please post it. Soon I will post the next version of my Behavior List. I have found about 250 behaviors at this time. Most freeze the game others I have no idea what they do. Finally, the 0x17 command that loads bank number A is the one that loads the sky background for the level. By changing the Start and Stop offset you could change to sky in that level. |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 6313 days Last view: 6313 days |
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Wow! That hack is awesome!
May I include that patch in the sm64 cool hacks folder I will release soon? |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6283 days |
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That hack is cool! Is there any other hacks you are working on right now? | |||
Tanks Spiny Since: 06-19-06 From: Eagle Land Last post: 6283 days Last view: 6283 days |
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Originally posted by rstewart215804 Will it be an update of the original or a whole new document? And good job with the hack! |
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xpCynic Red Cheep-cheep Since: 03-29-06 Last post: 6283 days Last view: 6283 days |
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I caught the key...it crowed like the condor, fell down and started moving forward really slowly
Good hack, I enjoyed beating up all the giant goombas! |
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Goldensunboy Snifit Since: 12-30-05 From: Georgia Last post: 6288 days Last view: 6287 days |
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Funny, I couldn't catch the key. I got it stuck in a corner then I jumped and kicked at it and everything, but nothing worked.
Anyway, nice mini-hack, it was very enjoyable and worth a couple of laughs to see the awkward things you did to the objects. I liked the star chomp alot, too. My little brother played it, and he was freaked out by the star chomp when it attacked him. But, when I got to the top of the mountain and killed the goombas, that fun was over. Great job on it, though. |
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Bloyburt Red Goomba Since: 11-20-05 From: Qrrbrbirlbel Last post: 6472 days Last view: 6472 days |
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I've made a small document with the locations of some Bob-omb battlefield objects! Credit to jensthecomposer, because I read his Move and Edit Objects document and decided to find the values of some other objects! Also, my document only lists the object data, so if you want to edit the objects then read jensthecomposers document. BTW, here's what the objects mean if you can't quite understand them:
Chain Chomp's Gate: Self explanatory. Tilting Bridge: The tilting bridge after Chain Chomp. Pink Bob-omb cannon mound 2: The pink bob-omb cannon mound that's near the entrance of the mountain. Gate Switch: The purple switch that opens the gates near the mountain (some of you might know what I mean). Rotating Platforms: The rotating platforms near the beginning of the level. Enjoy! http://www.fileden.com/files/2006/8/13/166026/SM64%20Object%20Locations%20Document.doc (edited by Bloyburt on 08-13-06 04:47 AM) |
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jensthecomposer Paratroopa Since: 05-18-06 From: Norway Last post: 6287 days Last view: 6283 days |
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I started doing a list like that myself too, it got some more objects. Not only from Bob-omb battlefield.
http://www.fileden.com/files/2006/7/28/145427/InfobyJens.txt |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6283 days Last view: 6283 days |
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Hehe, fun. The star chomp hit a nearby Bob-omb, exploding it, then fell off the mountain. | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6283 days |
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personally I dont get why so many of you are so excited about this? you wont be abel to do anything with it but maybe change colors or something, as you cant edit polygons or really the gameplay. Noboy is probably gonna use it or download these hacks besides 13 yr old nerds trying to impress their nerd friends at school. The track editor for f zero x looked alot more promissing but I guess it was just another one of thsoe empty promises. | |||
donrayiv Shyguy Since: 05-30-06 From: Wataga, IL Last post: 6365 days Last view: 6317 days |
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Okay, Deviant, we really hate seeing that kind of comment here. Don't you see how much work VL-Tone has put in to this? About a year. You should give him some credit for reverse enginerring a game that was so hard coded. Besides, it's a beta version, that means it won't have all the features right away. Just wait until we can edit terrain, then this won't be a "nerdy" thing. SOme people actually like to play games and hack them, you don't seem to. Plese don't start flaming us even if you haven't tried it. No one has. I ask you to try the editor out when it comes out, so you can take back what you said. We're all entitled to our won opinion. Besides how do you know it can't edit gameplay, have you seriously read all 71 pages and this entire thread? (edited by donrayiv on 08-13-06 06:43 PM) (edited by donrayiv on 08-13-06 06:44 PM) |
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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! | | |