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06-17-24 07:00 AM
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Acmlm's Board - I3 Archive - SMW Hacking - KD3 Sprite Graphics. New poll | |
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Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6341 days
Last view: 6328 days
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Posted on 08-11-06 12:06 AM Link | Quote
Not to sound n00bish or anything, but I'm trying to put some Kirby's Dreamland 3 enemy graphics in my hack, but don't know exactly how. I have KD3 graphics in it already, but I can't seem to get the enemy graphics right. A little help?
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6341 days
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Posted on 08-11-06 12:17 AM Link | Quote
Have you used Super GFX bypass to insert the custom GFX for the sprites? If that won't work, why not open a tile editor, view the enemies (Whether in the tile editor or not.), and copy them into the GFX.bin files that have the enemy sprites? That should work. (By the way, if you are working on a Kirby-based hack, I can't wait to try it! I've always liked Kirby's Dreamland 3!)
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6341 days
Last view: 6328 days
Skype
Posted on 08-11-06 12:25 AM Link | Quote
I know how to put in the the GFX, it's I'm having trouble finding them. I can't any uncompressed graphics in the ROM, and I need to know how to get them off of other things... or how I get them off of a .gif file. I realize my post is worded wrong ...
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6328 days
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Posted on 08-11-06 12:34 AM Link | Quote
Decompress them or redraw them yourself.
Watermelon

Red Goomba








Since: 07-29-06

Last post: 6350 days
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Posted on 08-11-06 12:44 AM Link | Quote
...or use the old screenshot method .
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6328 days
Last view: 6328 days
Posted on 08-11-06 01:00 AM Link | Quote
That totally counts as redrawing.

And save states count as decompressing.

I have all my bases covered.
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