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Acmlm's Board - I3 Archive - SMW Hacking - Tips and Tricks to make your levels better | New poll | | Thread closed |
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3.14159265358979323846 Red Paragoomba Since: 05-30-06 From: China Last post: 6443 days Last view: 6443 days |
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Like the thread"Useful hints for SMW hackers", this is useful hints for SMW level designing. I make this thread in order to make every SMW hack more enjoyable.
And, get rid of some boring levels.(BUT NOT BUMPING OLD THREADS) Like this: Put many throwable blocks in front of a timed lift to make the level much harder. And, don't forget to put a right number before you post. It will be better if you post a picture of it. Thanks. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6434 days |
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I dont know if this will be closed but...
Tips: Try to make levels have secret(bonus) areas. Coins exist you know. I hate it when I play hacks that you barely see coins. This is one of the tricks I do when making levels,look for all the objects you think you will use and paste them at the top of the screen so you just copy them and paste them where you need them. Use slopes often. Make casttles have lots of secrets,dont make a casttle that you only move to the right. Use Layer 2 often. Test your levels before releasing a demo!! Dont leave big empty areas in levels. Thats about it. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6433 days Last view: 6433 days |
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Originally posted by 3.14159265358979323846It would be better if you edited your post as people post more tips, and number them then youself. But anyway, good idea for a thread, in my opinion. You should copy all of the tips from the similar thread that was in the archive. There were a few hundred, if I recall correctly. Anyway, just three of my own tips: 1. Use a different graphic syle for different levels. Avoid using the same background twice in the whole game, at least not with a different palette. 2. Don't make too many normal levels. There should be many themed levels in one world, like normal, underground, water, if possible. 3. Make your levels fun to play, and include bonus areas in them. |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6433 days Last view: 6433 days |
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Originally posted by p_ac Also, don't overuse fun. Bowser's castle with 3-up moons and Flowers may ruin the scene. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6433 days Last view: 6433 days |
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Originally posted by p_ac-man*Sunshine Care Kyouji punches you in the face Originally posted by p_ac-manYeah, that's real specific. Originally posted by Raccoon SamWhat. What. What does that even mean. |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6439 days Last view: 6433 days |
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Originally posted by Sunshine Care KyoujiOriginally posted by Raccoon SamWhat. What. What does that even mean. If you get a really good idea thats a lot of fun, don't overuse it...use it once? |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6434 days Last view: 6434 days |
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What I got was don't use happy fun sunshine candy graphics in a place like Bowser's Castle that's not supposed to be happy and fun.
Originally posted by the_man I like to use two instances of LM for this. Make a copy of the ROM just to stick objects in, arrange them however, then copy them to your level as needed. |
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Glyphodon Since: 11-18-05 Last post: 6474 days Last view: 6455 days |
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I think a tips-and-tricks thread is a decent idea, but I also think that the big contributors for this type of thread have no damn idea what good advice actually is, thus rendering the thread useless. For example....
Originally posted by p_ac-man I'm in agreement with Kyouji on this one... this piece of misadvice is punch-in-face-worthy. Remember when d4s complimented Icegoom on his consistent style and everyone was in shock that he actually gave a compliment? That's how important it is not to follow your advice. (edited by Glyph Phoenix on 08-11-06 06:10 AM) |
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icegoom Cheep-cheep Since: 03-06-06 From: United States Last post: 6440 days Last view: 6440 days |
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Originally posted by Glyph Phoenix Crap. Was that a big deal? I don't know if I even replied to him at the time... |
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Glyphodon Since: 11-18-05 Last post: 6474 days Last view: 6455 days |
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It had to have been important because not only did that chump Shyguy mention it, but then somebody else did in a poll later. Really would have been nice if they had paid attention to "use consistent styles" comments from Kyouji, who's been saying that for, like, years now. (edited by Glyph Phoenix on 08-11-06 06:10 AM) |
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Luigi-San Ptooie ZOMG Wii is teh pwn Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6435 days Last view: 6435 days |
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Who stretched the table? | |||
Adamant Buzz Blob Staff Wii have Wii Since: 11-17-05 From: Norway Last post: 6433 days Last view: 6433 days |
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Originally posted by Earth Luigi-San Your shitty browser. Replace it. |
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Bloodstar 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 6433 days Last view: 6433 days |
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- Don't touch palettes 0 and 1 past the first eight colors. It's not a big deal, but people tend to complain if status bar palettes are off.
- TAKE ADVANTAGE OF ALL THE SPRITES AVAILABLE! Dear god, I hate seeing how underused sprites like the P Balloon are. Just don't use sprites in tilesets where they appear glitched, though. - Don't build levels out of only one object. You have numerous available to you. Use them. - Don't overdo the coins, but don't leave them out entirely either. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6433 days Last view: 6433 days |
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Originally posted by BloodstarBut the P-Balloon sucks (edited by Sunshine Care Kyouji on 08-09-06 11:09 PM) |
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3.14159265358979323846 Red Paragoomba Since: 05-30-06 From: China Last post: 6443 days Last view: 6443 days |
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To all of the people who use a HUGE layout:
Don't use them anymore because it's hard to read! Oh, well, making level fun is necessary. And, Bowser's Castle with flowers??? What do you mean? Flower is just a powerup. Bonus areas? None of the hacks contains no bonus areas. And, I mean how to place object/sprite to make fun levels, not advice for SMW hackers again. Put a picture please. Thanks. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6433 days Last view: 6433 days |
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This thread is just a train wreck. Ha ha ha ha ha. |
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