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05-19-24 05:50 AM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - ASM hacks / Custom Blocks / Custom Sprites Requests New poll | |
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User Post
XM

Micro-Goomba


 





Since: 07-29-06
From: i may be on a computer

Last post: 6473 days
Last view: 6473 days
Posted on 08-04-06 04:57 PM Link | Quote
ok i makeing a ice level in my hack Super Mario World Pit Of 100 Trials,and i need
a ASM code for (TIMED) Death Water simler to the one in KT's Hack SMWR2.
screen shot attached.

Attachments

Omega

Mole








Since: 04-27-06
From: Los Angeles,CA

Last post: 6303 days
Last view: 6299 days
Posted on 08-04-06 05:14 PM Link | Quote
That bastard didn't create it! BMF did. KT just took the code. Ask him.


(edited by Omega on 08-04-06 04:15 PM)
BOBTHEVILA

Koopa
idiot-branded








Since: 07-07-06
From: Silent Hill, USA

Last post: 6488 days
Last view: 6488 days
Posted on 08-04-06 11:09 PM Link | Quote
Thats cool, it's like sonic!
Sakura
Secret!


 





Since: 11-30-05

Last post: 6370 days
Last view: 6340 days
Posted on 08-05-06 07:49 PM Link | Quote
Originally posted by XM
Hello, I'm a thief who steals other people's work!


Not yet, but close.
Cirvania

Cyball
I guess this is as close as Xkeeper will get to spell it right. :<


 





Since: 11-17-05
From: The Island of Puerto Rico.

Last post: 6301 days
Last view: 6300 days
Posted on 08-05-06 08:06 PM Link | Quote
Hey, it's not his fault that BMF blatantly marked his code inside the ROM.


(edited by Cirvante on 08-05-06 07:07 PM)
Omega

Mole








Since: 04-27-06
From: Los Angeles,CA

Last post: 6303 days
Last view: 6299 days
Posted on 08-05-06 08:21 PM Link | Quote
Originally posted by Cirvante
Hey, it's not his fault that BMF blatantly marked his code inside the ROM.

But, KT could've still given BMF credit for it.....


(edited by Omega on 08-05-06 07:22 PM)
Glyphodon



 





Since: 11-18-05

Last post: 6340 days
Last view: 6320 days
Posted on 08-05-06 08:47 PM Link | Quote
Guys, if BMF blatantly marked the code in the ROM, I'd think it was because he wasn't interested in keeping it from people. Even I think a simple "BMF wrote that code first, actually" would have sufficed, and I'm usually all for unnecessary aggression.
ZTaimat

260








Since: 11-19-05

Last post: 6366 days
Last view: 6300 days
Posted on 08-05-06 09:47 PM Link | Quote
Anyone know if theres a "full" icegoom gfx hack anywhere? I already have smw redrawn, but it's missing some gfx (underground and castle to be specific).

I pmed icegoom asking premission to use his gfx and such about 5 days ago, and he has yet to reply.

PM me a link if theres such a gfx hack available.
Luigi-San

Ptooie
ZOMG Wii is teh pwn


 





Since: 11-18-05
From: The Mushroom Kingdom a.k.a Buffalo, NY
Wii: Yes

Last post: 6301 days
Last view: 6300 days
Skype
Posted on 08-06-06 02:04 AM Link | Quote
Originally posted by ZTaimat
Anyone know if theres a "full" icegoom gfx hack anywhere? I already have smw redrawn, but it's missing some gfx (underground and castle to be specific).

I pmed icegoom asking premission to use his gfx and such about 5 days ago, and he has yet to reply.

PM me a link if theres such a gfx hack available.


1. What does this have to do with ASM and custom blocks/sprites?
2. No. Icegoom hasn't finished SMW Redrawn yet, actully.
RDOG

Goomba








Since: 11-17-05
From: London, Ontario, Canada

Last post: 6328 days
Last view: 6323 days
Posted on 08-10-06 05:57 PM Link | Quote
I need 2 things:

1. An ASM hack that increases an unused RAM address (can be Luigi's bonus star counter since I removed 2 player games) by 1 whenever sprite 4A (goal ? sphere) is collected, saved to SRAM, and when it reaches 7, it lets you pass through a custom block

2. Custom block mentioned above
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6312 days
Last view: 6299 days
Posted on 08-10-06 06:27 PM Link | Quote
I'd like the following, if possible:

1: A "coin" that adds 1 to your coin count, but has the following special features:
-If you leave the level this object/sprite is on by way of an exit enabled object/sprite (If there is a sprite that sends you to another level.), or if you lose a life after touching the midway point tape, this "coin" won't reappear.
-If you collect a certain amount of these in the same level number, a certain block will lower when you collect the last one. (This is why they don't reset- If they did, you could leave and re-enter the level number as much as you want to collect the required amount of "coins".)

2: A "gate" that lowers when the aforementioned "coins" (I call them Red Coins or Silver Coins.) are collected. These are its special features:
-It can't be passed until the Silver/Red Coins are collected on the same level number.
-There's more than one type, and they're called "x-Red/Silver-Coin Gate", where "x" is the number of Red/Silver Coins needed to lower the gate. It can be 3, 5, 7, or more.
-Sprites can't pass it until you lower it.
-If you leave the level to the overworld by clearing it or dying before you reach midway, this, along with the Red/Silver Coins, is reset.

I hope these are possible to have. They would make for great puzzles. Those, combined with all the other Custom Blocks, would make a really confusing (Not to mention long.) puzzle.
Omega

Mole








Since: 04-27-06
From: Los Angeles,CA

Last post: 6303 days
Last view: 6299 days
Posted on 08-10-06 06:32 PM Link | Quote
I'm not really requesting but, does anybody know which block do I use and where do I place it for the SMB3 flame shooter ones.... the ones in the airships.


(edited by Omega on 08-10-06 05:33 PM)
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6312 days
Last view: 6299 days
Posted on 08-10-06 06:36 PM Link | Quote
I've heard that you use the Animated Hurt Blocks. You can put them anywhere that has a blank space that isn't used by the game already.
wtfweb

Red Koopa








Since: 02-10-06

Last post: 6310 days
Last view: 6300 days
Posted on 08-11-06 01:25 AM Link | Quote
ok i have i suppose a ASM hack request.

i just playtested my hack in 2 player mode over zsnes netplay, and noticed that the overworld graphics will glitch if exgfx are in use if 2 players are on different submaps. apparently this is because going from player 2 to 1 or vice versa on the overworld, like traveling on red exit paths, doesn't load the new graphics data for the submap you're traveling to.

anyway i was just wondering if it would be feasable (probably not since i'm assuming it would already be done if it was) to make red exit paths and switching between players on the overworld reload graphics data for maps just like pipes and stars do. i was hoping maybe this would be as simple as calling whatever routine loads the overworld tiles into memory or something whenever the submap switches. but, i know nothing about snes programming and i'm sure it's far more complicated than that.

anyway i was just wondering if this would be possible at all or if it would require way too much work to achieve
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6312 days
Last view: 6299 days
Skype
Posted on 08-11-06 01:41 AM Link | Quote
1. I need a block that will break, like the smashable brick, but even if Mario is small.

2. A block that acts like a changing block (When hit, goes to next in Map16), but also uses the broken block GFX (Like a smashable brick.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 6344 days
Last view: 6344 days
Skype
Posted on 08-12-06 03:38 AM Link | Quote
i got the blocks i needed inserted into the game, but i can't figure out how to change the graphics for it, or save the graphics i've made

yes i've pressed F9 and ive read every guide i could find
BOBTHEVILA

Koopa
idiot-branded








Since: 07-07-06
From: Silent Hill, USA

Last post: 6488 days
Last view: 6488 days
Posted on 08-12-06 01:42 PM Link | Quote
Oh after that you press the insert GFX thing on the editor thats a green mushroom.

PS remember to press the first one first for extract gfx. If you already had then no need.


(edited by BOBTHEVILA on 08-12-06 12:43 PM)
(edited by BOBTHEVILA on 08-12-06 01:49 PM)
Nintendude88

Tektite








Since: 05-09-06
From: Virginia

Last post: 6305 days
Last view: 6301 days
Posted on 08-13-06 03:51 PM Link | Quote
Does anybody have items, ? blocks, breakable blocks, and coins ripped from SML2?
It would be helpful.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 6344 days
Last view: 6344 days
Skype
Posted on 08-13-06 04:10 PM Link | Quote
again with the blocks

here's what i need to know

is there a certain area on the map 16 i need to save the block as for it to work
Goldensunboy

Snifit








Since: 12-30-05
From: Georgia

Last post: 6304 days
Last view: 6304 days
Posted on 08-13-06 04:38 PM Link | Quote
Saving it on page 3 will make the graphics tileset specific. But for the block to work, it can be on any page past page 2.
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Acmlm's Board - I3 Archive - SMW Hacking - ASM hacks / Custom Blocks / Custom Sprites Requests |


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