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Acmlm's Board - I3 Archive - SMW Hacking - Sprite Tool, public test release | New poll | | |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | Add to favorites | Next older thread |
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Lishy FATAL BRAIN ERROR PRESS ANY KEY TO ASDFSDFSGSDFG Since: 07-27-06 From: green hill Last post: 6630 days Last view: 6453 days |
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Originally posted by Doritokiller yes I typed in MARIO.SMC so I copy it to the winrar folder? |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6433 days Last view: 6432 days |
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Is that where sprite_tool.exe is? In your WinRAR folder? | |||
Lishy FATAL BRAIN ERROR PRESS ANY KEY TO ASDFSDFSGSDFG Since: 07-27-06 From: green hill Last post: 6630 days Last view: 6453 days |
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my prite_tool.exe is in the winrar folder called "sprite_tool that the first post gives. | |||
Goldensunboy Snifit Since: 12-30-05 From: Georgia Last post: 6437 days Last view: 6436 days |
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Sprite_tool.exe and all of it's files and folders, plus your rom must all be in that same folder. If Sprite Tool is in the sprite_tool folder, so should the rom. Sprite Tool can't find the rom if it's in it's folder's parent directory. Well, at least that's what I got out of your post, as I was confused from your description.
Of course, there's the ever so slight possibility that you have folder views set so that extensions for known file types are kidden and that your .SMC files are known (at least mine are, I keep it so I view those extensions). If that was the case, your rom's name would look like MARIO.smc, while it's really MARIO.smc.smc. I know that's a little far-fetched, but I can't think of anything else that may be wrong. |
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Kingpin Since: 11-21-05 From: Amarillo, TX Last post: 6438 days Last view: 6432 days |
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You need to get it out of the .rar file. Don't put the rom in the .rar file, it won't do anything. | |||
Lishy FATAL BRAIN ERROR PRESS ANY KEY TO ASDFSDFSGSDFG Since: 07-27-06 From: green hill Last post: 6630 days Last view: 6453 days |
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I tried putting it in the folder earlyier it didnt work still | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6432 days Last view: 6432 days |
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Do you know anything about computers? | |||
Goldensunboy Snifit Since: 12-30-05 From: Georgia Last post: 6437 days Last view: 6436 days |
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I made my first sprite!!!
(304 kb) All hail me the master of sprite hacking! ... ... ... Okay, so I'm learning. Anyway, back on subject, Lishy, why not redownload WinRAR, Sprite Tool, or both, and put your rom and all that junk like that in the same directory. Nothing, and I mean NADA, can be zipped or RAR'd or compressed in any way. Also, check sprites.txt to make sure you have the format proper: 1: There should ba a double digit number before each filename. 2: The number should be within the range of whatever type of sprite it is, check the readme on what types of sprites can have what numbers. 3: The filename must lead to a .cfg file that is found in the /sprites subfolder. 4: The .cfg file should have the correct name of the .asm file in it. 5: The .asm file must be valid. 6: There can be no spaces in any of the filenames in sprites.txt. 7: What number seven? I see no number seven... Edit: Actually, there is a number seven. Make sure TRASM is compatible with your computer. Google it and see it's requirements whereever you find it on the internet. 8: If all else fails, panic, then read the readme five times, correct your mistakes, and try again. 9: Still hopeless? NOW you can post about it, possibly showing us some screenies or text from your sprites.txt file. 10: I hope this helps you, Lishy. (edited by Goldensunboy on 07-31-06 11:12 PM) (edited by Goldensunboy on 07-31-06 11:15 PM) (edited by Goldensunboy on 07-31-06 11:17 PM) |
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Omega Mole Since: 04-27-06 From: Los Angeles,CA Last post: 6435 days Last view: 6432 days |
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Originally posted by Goldensunboy Dude that's hilarious! You're layout is cool too. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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Originally posted by Ice Man I believe it's called a Nipper Plant. |
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Ice Man Panser Since: 11-18-05 From: Germany Last post: 6531 days Last view: 6468 days |
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Yea, but I didn't know the name anymore. | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6545 days Last view: 6545 days |
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Originally posted by mikeyk The game crashes if I change it. (edited by ghettoyouth on 08-01-06 04:02 AM) |
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mikeyk Shyguy Since: 02-22-06 Last post: 6595 days Last view: 6440 days |
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ghetto: you'll have to reinsert all blocks and sprites with the new version first | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6545 days Last view: 6545 days |
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I did that_Ž (edited by ghettoyouth on 08-01-06 09:32 AM) |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6432 days Last view: 6432 days |
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Originally posted by peter_ac The best advice I can give you, is to look for ROM addresses to change to EA, as in "Lakitu's Vertical Movement". Originally posted by peter_ac Hmm, A Hammer Brother with Disabled Vertical movement, Slower Horizontal movement, and instead of Hammers, he'd "Throw" those Koopa Statue Fireballs! All of these addresses are documented, so uh, I guess that's pretty close. |
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Watermelon Red Goomba Since: 07-29-06 Last post: 6453 days Last view: 6453 days |
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Well, I need a custom sprite. If anyone wants to help me, thanks . What I need is a 16x24 sprite that flips itīs horizontal position when itīs walking. I will give credits!. (edited by Watermelon on 08-01-06 11:33 AM) (edited by Watermelon on 08-01-06 12:42 PM) |
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Bloodstar 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 6432 days Last view: 6432 days |
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Hm... Perhaps walking/bouncing block stacks, like NSMB's? Only problem here would be breaking the bricks. :\ | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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Originally posted by Raccoon SamOriginally posted by peter_ac Doesn't Bowser move left and right a little? |
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Knight of Time Red Tektite Since: 11-18-05 From: Canada Last post: 6439 days Last view: 6433 days |
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Originally posted by HyperMackerelOriginally posted by Ice Man I also recall there was a version of the Nipper Plant that spit out fireballs at the player (in SMB3, they were only in 7-8 I believe). If regular Nipper Plants were possible to create in Sprite Tool, would the fireball spitting kind be possible too? I'm curious. |
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Lishy FATAL BRAIN ERROR PRESS ANY KEY TO ASDFSDFSGSDFG Since: 07-27-06 From: green hill Last post: 6630 days Last view: 6453 days |
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Trasm isnt compatible with my comp 0.o I have windows xp.is there any other editor I can use?if so somone pm me it =) |
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Acmlm's Board - I3 Archive - SMW Hacking - Sprite Tool, public test release | | |