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Acmlm's Board - I3 Archive - SMW Hacking - Mario's Return - Final Release Version | New poll | | |
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Glyphodon Since: 11-18-05 Last post: 6473 days Last view: 6453 days |
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I've got an error to mention. Blaze Caverns and Chocodes are disappointing + boring. That means they're disapporing. Fix them.
Seriously, though, that retarded wall of Bullet Bills never should have made it into the final version, the spikes in Mysterious Castle 3 get caught in the floor, Mario can be found popping out from behind gravestones and water because you put the pipe too close to them, the still floating magics look awful, the blue shells in Aquaria go nicely with the Yoshi you can get over and over again in Harmony 1, and "undivided" is an awful, awful word to put in a poem. I'm sure your hack has lots of nice features, though. I just haven't found any yet. I'll play it again right after I attend an important meeding. But first, let's have a toast To Kyouji Craw, our host He's by far our favorite Stupid lazy hypocrite He let all these glitches slide I thought we hated rips from YI Nobody criticizes this troll Who believes in drastic my soul |
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Pas'ra'chilli Red Paragoomba Since: 01-23-06 From: Albuquerque Last post: 6505 days Last view: 6464 days |
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I see big gray letters in your future, Lishy.
The custom boss battles are probably the best I've ever played. This is also one of the few hacks that I've played all the way through in one setting. The "trust fund" makes the Yoshi Coins far more valuable and I find myself going for them when I would otherwise ignore them. The new bonus game is worth the effort, reminds me just a tad of the old Sonic 1 bonus levels. I would love to see exactly how the final ghost battle was put together. Un'pio un'pio, Mr. Phoenix. How much time did you spend making that poem? If you hate him that much just PM him. I'm not here to see drivel. |
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Glyphodon Since: 11-18-05 Last post: 6473 days Last view: 6453 days |
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If you're not here to see drivel, then why are you here? | |||
Pas'ra'chilli Red Paragoomba Since: 01-23-06 From: Albuquerque Last post: 6505 days Last view: 6464 days |
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Mario Hacking I would suppose. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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Originally posted by peter_ac1. No, it's not. I just sorta constantly forget to fix it. It's been brought to my attention a good 8 times now. 2. Because there's clearly no other way, and because of the footballs that keep going across. 3. What... The... Wow. You're right. What the heck is up with that? Edit: Oh, and glyph, your poem would be a lot better if it used the word "undivided" a few times. (edited by Alastor the Stylish on 07-27-06 07:37 PM) |
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craig3410 Koopa Since: 12-20-05 Last post: 6524 days Last view: 6524 days |
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Well, I guess that's how to fix it; just save the game, reset, and open the save file. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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... Uh, what are you talking about there? | |||
Glyphodon Since: 11-18-05 Last post: 6473 days Last view: 6453 days |
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He's talking about how to 'fix' the overworld glitch. Yes, it will go away when you reset and reload from a save file. | |||
craig3410 Koopa Since: 12-20-05 Last post: 6524 days Last view: 6524 days |
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Yeah; the OW glitch.
Okay, I'm stumped with that last ghost house; can you please PM me on how to get the normal exit? EDIT: I hate you. (edited by craig3410 on 07-28-06 10:20 PM) |
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TeRaByTe88 Red Paragoomba Since: 12-19-05 From: Connecticut Last post: 6488 days Last view: 6434 days |
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Im stuck on ectopolis cemetary... I got the POW switch into the room with the 2 pipes and have looked all over for a secret exit to no avail... I have put the coin blocks to the cieling... all the way across the pits to the door and to the green pipe and have found nothing... WHERES THE FRIGGING EXIT ITS TICKING ME OFF... other than that... this is a real gem of a hack... it shows that fancy graphics and a bunch of ASM isnt needed to make a good hack
and oh yeah could I please maybe get a PM about that exit?? (edited by TeRaByTe88 on 07-28-06 10:55 PM) (edited by TeRaByTe88 on 07-28-06 10:59 PM) |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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I'm not going to say anything except that, as is generally the case in ghost houses, the simplest thing is always the right one. | |||
ZTaimat 260 Since: 11-19-05 Last post: 6499 days Last view: 6433 days |
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Originally posted by Alastor the Stylish That made me chukle. And no, I did not misspell Taimat. Tiamat: Two headed dragon Taimat: Dragon godess ZTaimat: me putting the 1st letter of my name in front of Taimat. Originally posted by TeRaByTe88 The exit is very cruel. Spoiler: Yet... thats only becuse most people don't hit the switch where it appears. They always take it with them, instead of just hitting it... There's a hint. (edited by ZTaimat on 07-28-06 11:31 PM) (edited by ZTaimat on 07-28-06 11:32 PM) |
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TeRaByTe88 Red Paragoomba Since: 12-19-05 From: Connecticut Last post: 6488 days Last view: 6434 days |
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THATS THE WAY OUT You have got to be kidding me.... what a cruel,cruel bit of level design.... | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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Originally posted by ZTaimat... No? Originally posted by TeRaByTe88It's your fault you took it with you. Did I tell you to go through a long sequence, when prior experience should indicate you shouldn't? No. I merely strongly implied it through the level's design. And I am quite proud of succeeding there. (edited by Alastor the Stylish on 07-29-06 12:34 AM) |
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ZTaimat 260 Since: 11-19-05 Last post: 6499 days Last view: 6433 days |
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Well usually secret exits arn't easier to find than normal ones. Theres 2 keys in that level, and they're easy to find and use. Nobody's gonna find some POW door in a corner easily.
Originally posted by Alastor the StylishOriginally posted by ZTaimat... No? ...curse you wiki! ..Now go download RPGmaker 2003 and look through it's fantasy handbook thing... thats where I got Taimat. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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Originally posted by ZTaimatI don't know, I figured people would be more likely to hit the pow on the normal exit since it's not required you carry it with you. If you've played the level before, you would obviously see the area there and be likely to bring the POW through the pipe thinking to get through. At least, that was my intention... Originally posted by ZTaimatFan-translations are really prone to spelling errors, though. Question, guys. For those of you who have gotten there, which is probably most of you at this point, what did you think of the final boss? |
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Bloodstar 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 6432 days Last view: 6432 days |
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Originally posted by Alastor the StylishOriginally posted by ZTaimatI don't know, I figured people would be more likely to hit the pow on the normal exit since it's not required you carry it with you. If you've played the level before, you would obviously see the area there and be likely to bring the POW through the pipe thinking to get through. At least, that was my intention... It was nothing short of amazing. I managed to LOSE the big boo at one point, though... forgot how I did it, but I made it go so low the game registered it as having fallen in a pit. XD |
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craig3410 Koopa Since: 12-20-05 Last post: 6524 days Last view: 6524 days |
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Originally posted by Bloodstar I had him go so high up, he came back up from the floor like he'd wrapped around. (edited by craig3410 on 07-29-06 06:41 PM) (edited by craig3410 on 07-29-06 06:41 PM) |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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You know, it may well have been that it went above you and forward or behind you, and circled around through where you couldn't see, then popped up. Considering how I designed it, it's very likely. | |||
ZTaimat 260 Since: 11-19-05 Last post: 6499 days Last view: 6433 days |
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Well OFCOURSE big boo was awsome! I'd have liked it if the battle went on longer though :/ |
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