(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-09-24 09:58 PM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Mario's Return - Final Release Version New poll | |
Pages: 1 2 3 4 5 6Add to favorites | Next newer thread | Next older thread
User Post
Glyphodon



 





Since: 11-18-05

Last post: 6331 days
Last view: 6311 days
Posted on 07-27-06 05:41 PM Link | Quote
I've got an error to mention. Blaze Caverns and Chocodes are disappointing + boring. That means they're disapporing. Fix them.

Seriously, though, that retarded wall of Bullet Bills never should have made it into the final version, the spikes in Mysterious Castle 3 get caught in the floor, Mario can be found popping out from behind gravestones and water because you put the pipe too close to them, the still floating magics look awful, the blue shells in Aquaria go nicely with the Yoshi you can get over and over again in Harmony 1, and "undivided" is an awful, awful word to put in a poem.

I'm sure your hack has lots of nice features, though. I just haven't found any yet. I'll play it again right after I attend an important meeding.

But first, let's have a toast
To Kyouji Craw, our host
He's by far our favorite
Stupid lazy hypocrite

He let all these glitches slide
I thought we hated rips from YI
Nobody criticizes this troll
Who believes in drastic my soul
Pas'ra'chilli

Red Paragoomba








Since: 01-23-06
From: Albuquerque

Last post: 6363 days
Last view: 6321 days
Posted on 07-27-06 06:04 PM Link | Quote
I see big gray letters in your future, Lishy.

The custom boss battles are probably the best I've ever played. This is also one of the few hacks that I've played all the way through in one setting.

The "trust fund" makes the Yoshi Coins far more valuable and I find myself going for them when I would otherwise ignore them. The new bonus game is worth the effort, reminds me just a tad of the old Sonic 1 bonus levels.

I would love to see exactly how the final ghost battle was put together.

Un'pio un'pio, Mr. Phoenix. How much time did you spend making that poem? If you hate him that much just PM him. I'm not here to see drivel.
Glyphodon



 





Since: 11-18-05

Last post: 6331 days
Last view: 6311 days
Posted on 07-27-06 06:10 PM Link | Quote
If you're not here to see drivel, then why are you here?
Pas'ra'chilli

Red Paragoomba








Since: 01-23-06
From: Albuquerque

Last post: 6363 days
Last view: 6321 days
Posted on 07-27-06 06:13 PM Link | Quote
Mario Hacking I would suppose.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6289 days
Last view: 6289 days
Posted on 07-27-06 08:35 PM Link | Quote
Originally posted by peter_ac


Is that really fair? I mean, the spike has gone down, so it shouldn't really hurt Mario...




How is the player supposed to know that there's a ledge below?




I drop into the cave, hit the multiple coin block from the lower right-hand corner, and Mario dispappears and dies.


And then of course, there's the overworld path glicthing... =/

But apart from all I've mentioned, it's a really great hack; one of the only hacks I've ever played that I've actually enjoyed. Not too easy, not too hard, and fantastic level design.
1. No, it's not. I just sorta constantly forget to fix it. It's been brought to my attention a good 8 times now.

2. Because there's clearly no other way, and because of the footballs that keep going across.

3. What... The... Wow. You're right. What the heck is up with that?

Edit: Oh, and glyph, your poem would be a lot better if it used the word "undivided" a few times.


(edited by Alastor the Stylish on 07-27-06 07:37 PM)
craig3410

Koopa


 





Since: 12-20-05

Last post: 6382 days
Last view: 6382 days
Posted on 07-28-06 09:24 PM Link | Quote
Well, I guess that's how to fix it; just save the game, reset, and open the save file.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6289 days
Last view: 6289 days
Posted on 07-28-06 10:04 PM Link | Quote
... Uh, what are you talking about there?
Glyphodon



 





Since: 11-18-05

Last post: 6331 days
Last view: 6311 days
Posted on 07-28-06 10:56 PM Link | Quote
He's talking about how to 'fix' the overworld glitch. Yes, it will go away when you reset and reload from a save file.
craig3410

Koopa


 





Since: 12-20-05

Last post: 6382 days
Last view: 6382 days
Posted on 07-28-06 11:10 PM Link | Quote
Yeah; the OW glitch.

Okay, I'm stumped with that last ghost house; can you please PM me on how to get the normal exit?

EDIT: I hate you.


(edited by craig3410 on 07-28-06 10:20 PM)
TeRaByTe88

Red Paragoomba


 





Since: 12-19-05
From: Connecticut

Last post: 6346 days
Last view: 6292 days
Posted on 07-28-06 11:53 PM Link | Quote
Im stuck on ectopolis cemetary... I got the POW switch into the room with the 2 pipes and have looked all over for a secret exit to no avail... I have put the coin blocks to the cieling... all the way across the pits to the door and to the green pipe and have found nothing... WHERES THE FRIGGING EXIT ITS TICKING ME OFF... other than that... this is a real gem of a hack... it shows that fancy graphics and a bunch of ASM isnt needed to make a good hack

and oh yeah could I please maybe get a PM about that exit??


(edited by TeRaByTe88 on 07-28-06 10:55 PM)
(edited by TeRaByTe88 on 07-28-06 10:59 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6289 days
Last view: 6289 days
Posted on 07-29-06 12:21 AM Link | Quote
I'm not going to say anything except that, as is generally the case in ghost houses, the simplest thing is always the right one.
ZTaimat

260








Since: 11-19-05

Last post: 6356 days
Last view: 6291 days
Posted on 07-29-06 12:30 AM Link | Quote
Originally posted by Alastor the Stylish
Done. The fact that you're being legitimately helpful here makes me wonder how you managed to misspell Tiamat.


That made me chukle. And no, I did not misspell Taimat.


Tiamat: Two headed dragon
Taimat: Dragon godess

ZTaimat: me putting the 1st letter of my name in front of Taimat.

Originally posted by TeRaByTe88
Im stuck on ectopolis cemetary... I got the POW switch into the room with the 2 pipes and have looked all over for a secret exit to no avail... I have put the coin blocks to the cieling... all the way across the pits to the door and to the green pipe and have found nothing... WHERES THE FRIGGING EXIT ITS TICKING ME OFF... other than that... this is a real gem of a hack... it shows that fancy graphics and a bunch of ASM isnt needed to make a good hack

and oh yeah could I please maybe get a PM about that exit??


The exit is very cruel.

Spoiler:
Yet... thats only becuse most people don't hit the switch where it appears. They always take it with them, instead of just hitting it... There's a hint.



(edited by ZTaimat on 07-28-06 11:31 PM)
(edited by ZTaimat on 07-28-06 11:32 PM)
TeRaByTe88

Red Paragoomba


 





Since: 12-19-05
From: Connecticut

Last post: 6346 days
Last view: 6292 days
Posted on 07-29-06 12:36 AM Link | Quote
THATS THE WAY OUT You have got to be kidding me.... what a cruel,cruel bit of level design....
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6289 days
Last view: 6289 days
Posted on 07-29-06 01:19 AM Link | Quote
Originally posted by ZTaimat
Tiamat: Two headed dragon
Taimat: Dragon godess
... No?
Originally posted by TeRaByTe88
THATS THE WAY OUT You have got to be kidding me.... what a cruel,cruel bit of level design....
It's your fault you took it with you. Did I tell you to go through a long sequence, when prior experience should indicate you shouldn't? No. I merely strongly implied it through the level's design. And I am quite proud of succeeding there.


(edited by Alastor the Stylish on 07-29-06 12:34 AM)
ZTaimat

260








Since: 11-19-05

Last post: 6356 days
Last view: 6291 days
Posted on 07-29-06 02:12 PM Link | Quote
Well usually secret exits arn't easier to find than normal ones. Theres 2 keys in that level, and they're easy to find and use. Nobody's gonna find some POW door in a corner easily.

Originally posted by Alastor the Stylish
Originally posted by ZTaimat
Tiamat: Two headed dragon
Taimat: Dragon godess
... No?


...curse you wiki!
..Now go download RPGmaker 2003 and look through it's fantasy handbook thing... thats where I got Taimat.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6289 days
Last view: 6289 days
Posted on 07-29-06 03:06 PM Link | Quote
Originally posted by ZTaimat
Well usually secret exits arn't easier to find than normal ones. Theres 2 keys in that level, and they're easy to find and use. Nobody's gonna find some POW door in a corner easily.
I don't know, I figured people would be more likely to hit the pow on the normal exit since it's not required you carry it with you. If you've played the level before, you would obviously see the area there and be likely to bring the POW through the pipe thinking to get through. At least, that was my intention...
Originally posted by ZTaimat
..Now go download RPGmaker 2003 and look through it's fantasy handbook thing... thats where I got Taimat.
Fan-translations are really prone to spelling errors, though.

Question, guys. For those of you who have gotten there, which is probably most of you at this point, what did you think of the final boss?
Bloodstar

660
blue boar boobies
Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42


 





Since: 11-17-05

Last post: 6290 days
Last view: 6289 days
Skype
Posted on 07-29-06 04:52 PM Link | Quote
Originally posted by Alastor the Stylish
Originally posted by ZTaimat
Well usually secret exits arn't easier to find than normal ones. Theres 2 keys in that level, and they're easy to find and use. Nobody's gonna find some POW door in a corner easily.
I don't know, I figured people would be more likely to hit the pow on the normal exit since it's not required you carry it with you. If you've played the level before, you would obviously see the area there and be likely to bring the POW through the pipe thinking to get through. At least, that was my intention...
Originally posted by ZTaimat
..Now go download RPGmaker 2003 and look through it's fantasy handbook thing... thats where I got Taimat.
Fan-translations are really prone to spelling errors, though.

Question, guys. For those of you who have gotten there, which is probably most of you at this point, what did you think of the final boss?


It was nothing short of amazing. I managed to LOSE the big boo at one point, though... forgot how I did it, but I made it go so low the game registered it as having fallen in a pit. XD
craig3410

Koopa


 





Since: 12-20-05

Last post: 6382 days
Last view: 6382 days
Posted on 07-29-06 07:33 PM Link | Quote
Originally posted by Bloodstar

It was nothing short of amazing. I managed to LOSE the big boo at one point, though... forgot how I did it, but I made it go so low the game registered it as having fallen in a pit. XD


I had him go so high up, he came back up from the floor like he'd wrapped around.




(edited by craig3410 on 07-29-06 06:41 PM)
(edited by craig3410 on 07-29-06 06:41 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6289 days
Last view: 6289 days
Posted on 07-29-06 09:16 PM Link | Quote
You know, it may well have been that it went above you and forward or behind you, and circled around through where you couldn't see, then popped up. Considering how I designed it, it's very likely.
ZTaimat

260








Since: 11-19-05

Last post: 6356 days
Last view: 6291 days
Posted on 07-29-06 09:24 PM Link | Quote
Well OFCOURSE big boo was awsome! I'd have liked it if the battle went on longer though :/
Pages: 1 2 3 4 5 6Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - SMW Hacking - Mario's Return - Final Release Version |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.051 seconds; used 445.54 kB (max 573.95 kB)