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11-01-24 05:24 AM
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread New poll | | Thread closed
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Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6465 days
Last view: 6465 days
Posted on 07-21-06 11:19 PM Link
I doubt you knew even the half..
Deleted User
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Since: 05-08-06

Last post: None
Last view: 6466 days
Posted on 07-22-06 12:24 AM Link
Originally posted by Raccoon Sam
I doubt you knew even the half..

I beleive that too. And blood zero, I am the one who said about the break, read the last few posts.
VL-Tone

Paratroopa








Since: 11-18-05

Last post: 6656 days
Last view: 6656 days
Posted on 07-23-06 02:04 AM Link
Originally posted by bloodzero
But half of what you said i didn't understand


Well this post was not intended for everyone as a whole. Many of these things are findings I did in the last days of the older editor prototype, and weren't explained or documented anywhere. My problem is that I forgot about these unfinished commands from the first version, and I'm only now at the point where latest rewritten editor brings up those problems.

This post was also a good reminder that the Super Mario 64 level format is complicated. My editor aims at making the editing simple, but it still requires the whole complicated structure to decode and store things and chose which valid values are available to the user.

The graphic I added represents data elements in the game and their relationships. Many commands depend on which memory bank is loaded. (I know I should call them segments... but bank is shorter and conveys a better meaning) Other elements depends on tables that are defined by other data elements that are level specific. Object numbers for 0x24 3d sprite commands are defined by the 0x22 command for example.

But let's not get too technical again

I'll try to make a movie of the editor in action, that should be more interesting to some...
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6466 days
Last view: 6465 days
Posted on 07-23-06 04:31 AM Link
*yawn* Ugh... wierd. I couldn't figure out that diagram you made VL-Tone... until now. funny, I could only understand it when I was tired. Anyways, I can see why the editor is so hard. That movie is going to be a really good watch though.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6465 days
Last view: 6465 days
Posted on 07-23-06 01:38 PM Link
Originally posted by Sukasa +
funny, I could only understand it when I was tired.
Funny? I fail to see how that's funny. I do most of my better thinking when tired.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6466 days
Posted on 07-23-06 11:07 PM Link
VL-Tone on the post before the one above, you wrote many control problems about the editor. Well it seemed like a lot to me. When or how much time do you think till these problems will be fixed? It sounds like a another month delay. I am not saying to rush to fix these problems, just an estimate of how much time it will take to be fixed.
Marioman64

Red Paragoomba








Since: 12-22-05
From: Maryland

Last post: 6589 days
Last view: 6589 days
Posted on 07-23-06 11:49 PM Link
Let's just pretend It'll come out on my Birthday,

August 29th!

Yay... it would be fun to just have a Teeny program that lets you move only one block in the game by typing in X Y and Z cordinates, just to keep us busy
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6496 days
Last view: 6496 days
Posted on 07-24-06 02:58 PM Link
I'm no pro, but I know that regular problems in my games(not programs) can be fixed in one day, and at a max 4 days. But it ussually depends on how much free time I have.

Give vl-tone a break. You don't know what it is like to release a finished product. You just keep on thinking, that it isn't good enough for public... And you keep on adding on, and on, and fixing small things.... Until one day, BOOM! , and you release it.

It will come, when it comes.
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6566 days
Last view: 6566 days
Posted on 07-24-06 03:33 PM Link
Originally posted by Marioman64
Let's just pretend It'll come out on my Birthday,

August 29th!

Yay... it would be fun to just have a Teeny program that lets you move only one block in the game by typing in X Y and Z cordinates, just to keep us busy

I think most people would be happier if it got released on my birthday,
July 27th

I think most people are getting mad of waiting here. (me being lucky i discovered this thread today, I can't beleive how long it took me too read the biggest part of the thread)

EDIT: Oh yeah, I had a question. When opening the extended rom into Tile Molester, it shows most of the textures like it should,with correct colors and stuff. But other textures,like the 1-up shroom and Mario's unused eyes, all appear with the colors messed up. Any way I can fix this?


(edited by Yoster on 07-24-06 02:43 PM)
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6465 days
Last view: 6465 days
Posted on 07-24-06 03:54 PM Link
I'm not mad at all.
In fact, I don't pretty much care at all.
When it comes, I'll see what it's like, and I will express my true opinion then.
I don't like how people are "gaskjdfhagsd TT64 is the best ever lol" but haven't even tried.
Who knows how user friendly will it be?
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6469 days
Last view: 6470 days
Posted on 07-24-06 09:05 PM Link
I know, Raccoon Sam, that it's tiring, and that's why I actually visit less and less of this place everyday.

I'm 99% sure that the people are so excited about this editor, and just want to use it really badly. I remember when I was in a similar situation, I just about shit my pants when I found Lunar Magic a few years ago.
rstewart215804

Micro-Goomba








Since: 06-25-06

Last post: 6507 days
Last view: 6507 days
Posted on 07-24-06 09:52 PM Link
VL-Tone your screenshots look great. By the way how did you get so good at Lingo?

Keep up the good work.
DSgamer692
Newcomer


 





Since: 06-20-06

Last post: 6673 days
Last view: 6673 days
Posted on 07-25-06 03:19 AM Link
Hey everyone I know how you guys have a welcome noobs section and everything, but to tell you the truth... I am completely lost. For a very long time now i've been looking for tutorials everywhere, and I've even skimmed all the pages in this thread. the editor by VL-Tone looks very interesting and I hope it comes out soon. But can someone please tell me what tools I need right now to make a rom, and possibly get me started. I am just so lost, i thought this thread might be able to help me . Please help me I am in desperate need. For a while I wanted to make my own pokemon game, but for a while now I've actually been wanting to edit sm64. If someone could please either respond in this thread or send me a PM I would greatly appeciate it. Thank you . (and again, sorry that the fact my first post was not in the noob thread)
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6466 days
Last view: 6465 days
Posted on 07-25-06 04:07 AM Link
To make a ROM... do you mean dump it?

Well... you need GSCC, s computer, an N64, a db25 serial cable, a Gameshark Pro, and the SM64 ROM. plug inthe N64 and game shark, hook the gameshark up to the computer, and then use GSCC to dump your SM64 ROM - completely legal, I might add.

For actually making a ROM... you'll need to find out which processor you're programming for (SNES is 65816, GBC IS Z80... I think...), and then get that.

You're best off searching for WLA-DX and using that, it's got loads of versions for differnt consoles/handhelds.
Sonicandfails

910








Since: 11-17-05
From: Mass

Last post: 6465 days
Last view: 6465 days
Skype
Posted on 07-25-06 04:08 AM Link
First of all, to make your own ROM, or game, would take extensive knowledge of the programming language and machine code the system uses. That's why people ROM hack, which means to change an already created ROM.

Second, if you want to get started and understand what ROM Hacking is all about, you might want to try fiddeling with Lunar Magic, located in the Super Mario World Hacking Forum.

Good luck with your ROM Hacking endevours!
DSgamer692
Newcomer


 





Since: 06-20-06

Last post: 6673 days
Last view: 6673 days
Posted on 07-25-06 10:11 AM Link
Thanks guys Well I may not know programming but from experience I can know how things work. I dont really need to upload my own sm64 rom to my computer. From what i've heard its legal to download the rom yourself as long as you own a copy of the game which i do. But can someone please get me started by doing things such as telling me what programs they reccommend i download? If so that would be great, thanks again.


PS: But to get me started I will take a look at Lunar Magic, thanks for the tip.


(edited by DSgamer692 on 07-25-06 09:15 AM)
creaothceann

Red Goomba








Since: 11-22-05

Last post: 6660 days
Last view: 6660 days
Posted on 07-25-06 01:13 PM Link
Originally posted by DSgamer692
From what i've heard its legal to download the rom yourself as long as you own a copy of the game which i do.

Technically you can make one (1) backup copy of the ROM in the cartridge that _you_ own. The ROM you downloaded was made from a different cartridge, so it's illegal to download it or to keep it. Note that any "24h rule" you might read is also just a myth.

Btw. if you need more tutorials, romhacking.net has also a few. (see http://www.romhacking.net/start/)

/offtopic


(edited by creaothceann on 07-25-06 12:14 PM)
DSgamer692
Newcomer


 





Since: 06-20-06

Last post: 6673 days
Last view: 6673 days
Posted on 07-25-06 02:09 PM Link
Thanks guys, but i actually dont think tutorials will be necessary anymoreIt seems VL-Tone's tools are very easy to use I didn't know he had other tools. on romhacking.net I found his text editor. I could say that was very simple to use because it didnt require any knowladge of coding at all. Thanks VL-Tone! Can't wait for your map editor, hopefully it will be as easy as your other stuff!However I will still probalby wanna learn how to code games because SM64 in the future I'm sure will now be the only game I will want to code. However, thanks for the help guys! I think i'll start reading those tutorials on romhacking.net. Sorry for posting in the wrong topic, I wont do that anymore.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6466 days
Last view: 6465 days
Posted on 07-25-06 02:41 PM Link
Just so you knwo, it won't edit the maps.

Just sprites like coins, trees (I think...), bomb-ombs and the like.
DSgamer692
Newcomer


 





Since: 06-20-06

Last post: 6673 days
Last view: 6673 days
Posted on 07-25-06 03:07 PM Link
ah, well, I still think thats awsomecant wait for it to come out!
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | Thread closed


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