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Acmlm's Board - I3 Archive - SMW Hacking - What causes the overworld path glitching? | New poll | | |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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Seriously, what the heck is up with that. I've seen it in a few different hacks, and it's so bloody annoying... And how can I fix it, as it's reappeared in mine...
It's... Ugh. |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6433 days Last view: 6432 days |
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Do you mean the flashing? That's the only glitchign I'm aware of... unless you might mean mario going off on a totally different path.
For the first, it's a palette issue in the level that causes the glitch. for the second, it's the default paths. For anything else, I have no idea without a more concise ewxplanation of the glitch. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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Alright. Periodically, in my hack, and a few others I've seen, after you beat the level, the overworld paths show up glitched. That is, they're made up of the wrong tiles. All subsequent ones also appear this way, and they remain this way (with some screwed up palette flashing, once, at the start) until reloading from a save, at which point they're as they should be. | |||
Sparx Waddle Doo Since: 11-18-05 From: San Diego Last post: 6445 days Last view: 6432 days |
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That usually happens when you load from a savestate. Using a savestate screws up the tiles, until you load a save file. It's really nothing to worry about. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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No, that's wrong. Stop saying that. You're wrong. I play my hack with some friends over netplay, where you CAN'T use fast forwarding and we don't use savestates... It happens there. I play it on my own, without doing anything along those lines... And it happens there. | |||
Sparx Waddle Doo Since: 11-18-05 From: San Diego Last post: 6445 days Last view: 6432 days |
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Hm... Well it usually happens in that case. Is there anything else you do? Besides normal playing? | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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Did I say there was? I did not. | |||
Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6433 days Last view: 6432 days |
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Does it happen randomly, or after a specific level? | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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I think it's after specific levels. Well... Ugh. It always happens after level 3 of world 1 (not counting the fortress at the start), and after the castle on world 2 (where there's several 6x6 event tiles, where I notice it happen a lot so I've removed the others from the hack which has stopped problems, but I can't remove this one for... Reasons), and... It happens at some ridiculous time in world 4. I don't remember, exactly. Other than that, I've never seen it happen.
Also, it doesn't happen when I use the GG code to skip levels, to get to where I need to be after screwing with the overworld in a way that makes my old saves unuseable. (edited by Alastor the Stylish on 07-23-06 01:52 AM) |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6433 days Last view: 6432 days |
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OK... what do those levels have in common, and what happens if you move them to another level tile and try them out? | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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Well, let's see... They don't have anything in common, I don't think. I think it only happens after the castle because of the 6x6 event tiles, which seem to screw up a lot for me... I dunno. It doesn't happen every time, either. And they really have nothing in common, that I can tell. Heck, they all even use different level tiles. | |||
Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6433 days Last view: 6432 days |
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OK... try removing the 6x6 tiles and see what happens. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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Ugh, forget this ridiculousness. I was hoping someone knew something instead of suggesting I try all the things I already have... | |||
Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6433 days Last view: 6432 days |
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Well,I don't think anyone really knos what's going on. if need be, just port everything to a new ROM. If that still has problems... try a different ROM. That's all I can and will suggest. | |||
BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6432 days Last view: 6432 days |
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Are you using ExGFX in your overworld? The only time I had glitching like you describe was when I tried to use ExGFX in my sky world. Apparently, there are two identical sets of overworld graphics in VRAM, and Fu's code only replaces one of them. | |||
Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6433 days Last view: 6432 days |
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I don't honestly don't think that's the case. I used ExGFX in one of the submap worlds in my hack, and didn't have any glitching at all. Plus, the tilemap |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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I used to use ExGFX, but I have since removed them, having found space in the original graphic sets for everything I needed by writing over things I had no use for. | |||
Knight of Time Red Tektite Since: 11-18-05 From: Canada Last post: 6440 days Last view: 6433 days |
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Hmm, I'm thinking this glitching happens when the next level you go to forces the OV screen to scroll. I've noticed this too when certain levels in the main OV in my hack are cleared, I guess what that really means is, that you shouldn't have two levels too far apart. | |||
wtfweb Red Koopa Since: 02-10-06 Last post: 6443 days Last view: 6433 days |
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Originally posted by BMF54123 this is very true. it seems like if you use an exgfx tile in an overworld revealing animation, the exgfx tiles will show up as whatever's in the default, normal gfx file until the event is finished. then it should look normal, but this is a very noticable "glitch" as for the random gfx that stay messed up on certain events, i have no idea what's causing that, and luckily i haven't run into it in my own hack yet. i have a feeling it could be exgfx related but i could definitely be wrong. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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Originally posted by Knight of TimeIf you had read my descriptions, you would know full well that's not what I'm talking about. Originally posted by wtfwebI said no to that... HOURS ago... |
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Acmlm's Board - I3 Archive - SMW Hacking - What causes the overworld path glitching? | | |