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Acmlm's Board - I3 Archive - SMW Hacking - Has anyone thought of making an... | New poll | | |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6313 days |
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asm hack wich includes all the things smw gba has that smw snes doesnt?
Like pressing start prompts a save screen,pressing select prompts a screen with all the levels and dragon coins collected,ect... All the changes from snes to gba can be found here |
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Sparx Waddle Doo Since: 11-18-05 From: San Diego Last post: 6325 days Last view: 6312 days |
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Hm... I was just thinking about this the other day. I was making a Star World level, and I thought, Hm... there should be a coin moving with this 3-platform chain thing. That's when I almost made a thread like this. Some of it would be easy, but other parts would be hard. Otherwise, an OK idea. | |||
Knight of Time Red Tektite Since: 11-18-05 From: Canada Last post: 6320 days Last view: 6313 days |
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Hmm, I too am thinking some parts of this idea would be very difficult.
I mean, some of the circling lifts have Dragon Coins on them which are normally collectable in the GBA version, but I'm thinking that would be next to impossible to do in a SNES hack. However, it's not impossible to have Dragon Coins moving with layer 2, like in the GBA version of the second part of Lemmy's Castle. In my hack, I used this trick to my advantage a couple of times to have moving Dragon Coins. |
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Sparx Waddle Doo Since: 11-18-05 From: San Diego Last post: 6325 days Last view: 6312 days |
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Yeah, that's extremely easy. You just select layer 2 editing and paste a Dragon Coin onto the level. But Moving it with the lifts is probably impossible, maybe with major ASM...I'm not sure... Hm... Then you could fix that thwomp sound in the castle... What else would we be able to change? The start menu I'm not sue about... ASM? | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6313 days Last view: 6313 days |
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You could probably create a Moving Dragon Coin sprite that follows the platform with Sprite Tool. Both that and adding screens would need a lot of ASM work though. |
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