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05-09-24 07:08 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Ideas needed for the future use of electricity in my hack New poll | |
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Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6297 days
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Posted on 07-21-06 11:06 AM Link | Quote
Hi.

I'm not sure how many of you guys have used electricity in your hack besides Anikiti (I know he did, I've seen electricity in one of his castles that instantly kills the player if they touch it), but what would be a good game to rip a horizontal or vertical 16 by 16 electricity tile (one that could be horizontally stretched or vertically stretched respectively if wanted to make my own electricity hazard for a later use in my hack for my fourth world) besides Super Bomberman (I know one of the arenas in that game has electricity in its border)?

If it's better to make my own 16 x 16 tiles to represent electricity, what colours would be best used to make the tiles?

Either way, thanks in advance.
asdf

Link's Awakening
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Since: 11-18-05

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Posted on 07-21-06 11:11 AM Link | Quote
Electricity is probably going to play a relatively large role in my third world. I'm probably going to make a custom-drawn electricity tile for the instance. It wouldn't be too hard to do, just draw a zig-zag and add some minor shading. I can't think of any game off the top of my head that would supply a decent source for ripping electricity graphics (although I swear I saw at least one game with nice electricity), but odds are it'll probably be not unlike what you can come up with yourself.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 07-21-06 11:49 AM Link | Quote
Or you could just ask Anikiti for his permission to use his.
wtfweb

Red Koopa








Since: 02-10-06

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Posted on 07-21-06 01:18 PM Link | Quote
there's cool looking electricity in link to the past

but i think it has a face
and it probably wouldn't look great in mario world

but that's somewhere to look for an example of electricity (the gate of electricity blocking the way to the wizard guy that you slash with the master sword)
Sukasa

Birdo
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Since: 11-17-05
From: Somewhere over there

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Posted on 07-21-06 01:33 PM Link | Quote
Well... Kirby Super Star his nice 'emitter' type blocks you might be able to use for the corners of your electricity beams... and if you look at donkey Kong 64, the electricity graphics there are good inspiration.
Kailieann



 





Since: 11-18-05

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Posted on 07-21-06 07:21 PM Link | Quote
Any action/platform game.

Lost Vikings 2, Super Metroid, and any Rockman X game are good bets.

As for colors, light blue is the accepted convention.
Vilgirio

Goomba


 





Since: 02-02-06

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Posted on 07-21-06 07:29 PM Link | Quote
Wario World 3? The Village level at night has lights that drop electricity onto the ground in a lightning bolt shape.



Yellow and/or blue. It be nice to have both colors, but flashing...but that would need asm...or something.
Pas'ra'chilli

Red Paragoomba








Since: 01-23-06
From: Albuquerque

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Posted on 07-21-06 08:58 PM Link | Quote
I’ve used electrified water in one portion of my hack. The first time you cross the room you need to get to a switch in a separate pipe room. The water is safe to cross, but once you return the water has sparks and bolts jumping out of it. I’m still tweaking that level, it needs a lot of extended animation to give enough visual cues to the player so they aren’t “shocked” when they die when they try to jump in.

Terrible pun, I know, but dying because of something that you couldn’t have known about is never fun.

Flashing bolts are easy. Extended Animation can do wonders in the right hands. You can't change the palette, but you can change the colors frame to frame.
Knight of Time

Red Tektite


 





Since: 11-18-05
From: Canada

Last post: 6297 days
Last view: 6291 days
Posted on 07-21-06 09:55 PM Link | Quote
Originally posted by Pas'ra'chilli
I’ve used electrified water in one portion of my hack. The first time you cross the room you need to get to a switch in a separate pipe room. The water is safe to cross, but once you return the water has sparks and bolts jumping out of it. I’m still tweaking that level, it needs a lot of extended animation to give enough visual cues to the player so they aren’t “shocked” when they die when they try to jump in.

Terrible pun, I know, but dying because of something that you couldn’t have known about is never fun.

Flashing bolts are easy. Extended Animation can do wonders in the right hands. You can't change the palette, but you can change the colors frame to frame.


Electrified water?

Now that actually sounds interesting...although I probably won't be able to use it in my hack (my third world is all about water like my first world, but it has currents, including some reverseable with on/off switches, and water whose level needs to be raised or lowered in the castle of that world).

I'm not planning of having electricity be an instant kill hazard in my hack, instead, I'm planning to have it simply hurt the player (anoyone ever play Sonic CD's Wacky Workbench Zone? That world is ruled by electricity, and the only time it kills Sonic (that is, when you don't have debug mode on) is when he has no shield or rings, and isn't under the influence of a smashed invincibility monitor). In fact, at times, I may have it go on and off occasionally (not necessarily by an on/off switch, I could use animated hurt blocks in this kind of situation), for a bit of an added challenge in certain areas I would want to make later on.
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