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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | New poll | | |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6291 days Last view: 6290 days |
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That's a damn sexy hack, Hapi-San. You are going to change the level layouts for each future, though? And you will add in other elements to each place to make it even more diverse (rather than just palette changes)? For example, you do plan to add in pipes in both futures and have different backgrounds, right? | |||
Imajin Bot Local Moderator Currently affected by 'No syndrome' ---!!! Since: 12-05-05 From: Camineet, Palm Last post: 6290 days Last view: 6290 days |
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Originally posted by asdf How would changing level layouts for the futures work? Unless time travel worked very different than Sonic CD, you'd tend to get stuck in walls whenever you warped. |
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Hapi-San Kabu Since: 11-17-05 From: London, UK Last post: 6303 days Last view: 6290 days |
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Originally posted by ImajinOriginally posted by asdf In Sonic CD, there were actual changes to the layout beyond art and palette, just very minute changes. I do intend to follow this eventually, yes. But, right now, I want to get everything on the side of programming sorted out before I work on layouts or artwork. |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6290 days Last view: 6290 days |
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Originally posted by Hapi-San What are you, an idiot?!?! Everyone knows you're supposed to make things pretty! Forget actually making the game work! |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6291 days Last view: 6290 days |
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This isn't very significant to many but:
Those are background tiles in a water... Any decent SMB3 hacker should know what happens by putting things in bushes and clouds in water does, but I created a hack around this hehe. |
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BOBTHEVILA Koopa idiot-branded Since: 07-07-06 From: Silent Hill, USA Last post: 6478 days Last view: 6478 days |
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new^ older^ Better? or worse? BTW i got a better idea iminvisible, baybe I could take the first color(alpha earase color) and change it to the brown tan color. Or is this even possible and would it mess up anything?(like make the pixel around wolverine brown as well) Also i'm taking speciel notice of the shift in lighting in the area tiles more, i redid the level one BG to the light of the rest of the area. (edited by BOBTHEVILA on 07-20-06 05:32 PM) (edited by BOBTHEVILA on 07-20-06 05:34 PM) (edited by BOBTHEVILA on 07-20-06 05:36 PM) (edited by BOBTHEVILA on 07-20-06 06:40 PM) |
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Elbobelo UFO Since: 12-06-05 From: Maryland Last post: 6337 days Last view: 6326 days |
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Originally posted by BOBTHEVILA I've been dealing with that first color in my hack also today. I found that, when I changed that color to blue , all the palletes also changed to blue as their first color. You might find that to be the same in Wolverine. |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6291 days Last view: 6290 days |
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The first color of all the pallets are the same for the NES
[xx][aa][bb][cc][xx][dd][ee][ff][xx][gg][hh][ii][xx][jj][kk][ll] the first xx gets copied to everyth 4th color in the palette, it's applied to the enemies also. |
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BOBTHEVILA Koopa idiot-branded Since: 07-07-06 From: Silent Hill, USA Last post: 6478 days Last view: 6478 days |
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It's beacause it's an alpha invis. color needed for certain things. probaly shouldn't mess with it.
I have an other solution, how about I recreate a health sprite from another xmen game, a burger is too qute anyway. Maybe from xmen 1 for gens, an x inside a circle. |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6291 days Last view: 6290 days |
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Yes these are working Birdo's. No you cannot stomp and pick up their eggs. But 5 fireballs will kill them and they are NOT mini-bosses. These babies are regular enemies. BWAHAHAH! |
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Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6294 days Last view: 6290 days |
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I thought this game could use a facelift as well~ |
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dormento Red Goomba Since: 11-18-05 Last post: 6443 days Last view: 6290 days |
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Originally posted by DahrkDaiz Holy crapping sweet Jesus on a prancing pony. NOW you've made SMB3 your bitch. |
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Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6292 days Last view: 6292 days |
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DahrkDaiz: That's a sweet pic of Luigi fighting with Birdo, I can't wait to see it in action.
Celice: I like the way those pics came out, you are thee man. |
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Amano Paragoomba Since: 05-15-06 From: USA Last post: 6321 days Last view: 6314 days |
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Originally posted by Celice Did you change the font? I wish i was familiar with the game enough to be able to tell. That game hasn't been fully translated yet right? |
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BOBTHEVILA Koopa idiot-branded Since: 07-07-06 From: Silent Hill, USA Last post: 6478 days Last view: 6478 days |
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These images are unfinnished, though they look pretty much like the way it'll come out when ready.
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BOBTHEVILA Koopa idiot-branded Since: 07-07-06 From: Silent Hill, USA Last post: 6478 days Last view: 6478 days |
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Like the birdo. What other enemies from other mario games are there. | |||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6291 days Last view: 6290 days |
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Originally posted by DahrkDaiz Pretty nice. There will be fireflowers in parts where you'll need to kill them to pass, though, right? So you don't get stuck? BOBTHEVILA, that's an...interesting concept for a hack. |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6291 days Last view: 6290 days |
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You won't get stuck, they're not bosses. They won't leave anything behind, they just die. | |||
Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6291 days Last view: 6290 days |
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Nice. Those'll be some sweet enemies, jsut like with sprite tool for SMW (that' not user-friendly, it should stay that way).
I'll also have screenies of a new level boss I'm making for SMW soon... of the boss in action (ar an exact replize thereof, it depends on whetherthere are many errors with the source code or not. |
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Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6292 days Last view: 6292 days |
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Just for a laugh, I put Pac-Man's level in my Ms. Pac-Man hack.
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | | |