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05-16-24 03:12 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Map16 Question New poll | |
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LemonPancake

Goomba








Since: 06-10-06

Last post: 6509 days
Last view: 6509 days
Posted on 07-20-06 04:26 AM Link | Quote
For a section of a level I am making, I needed to use yellow switch blocks inside a room with switch palace graphics. The problem is, when you switch to the switch palace tileset, a large amount of default Map16 tiles (including the switch blocks) turn into inane garbage.

The question is: does this gibberish have some sort of in-game meaning or would it be completely safe to change the four switch blocks to their proper graphics?
Omega

Mole








Since: 04-27-06
From: Los Angeles,CA

Last post: 6299 days
Last view: 6296 days
Posted on 07-20-06 05:20 AM Link | Quote
Well it depends....if you're planning on putting the yellow switch blocks in the room with the switch then I don't know. However if you just want the blocks, what you can do is just some ExGFX's of the tiles you want. Hope that helps.
LemonPancake

Goomba








Since: 06-10-06

Last post: 6509 days
Last view: 6509 days
Posted on 07-20-06 03:02 PM Link | Quote
Actually, I was using ExGfx and a custom palette for the yellow blocks, but this would only work for yellow and red (and they both would need a different ExGfx). Green and blue blocks won't work for this, though.
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