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06-09-24 01:00 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Mario's Lost World, first screens New poll | | Thread closed
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icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6327 days
Last view: 6327 days
Posted on 07-15-06 06:58 AM Link
Originally posted by Prince Kassad
Originally posted by icegoom
On the level design front, I've added a few fairly standard custom blocks, (teleporters, don't hurt if riding Yoshi, one way walls) and now I'm noticing some slowdown where there wasn't slowdown before. The odd thing is, it's happening in areas with no custom blocks and not affecting areas where I've got floors made of the the things. Grr...

That happens if you insert many custom blocks. Except using 'fast ROM' patches, nothing can be done about it.


Well, I put in ten different types and I've been trying to use them sparingly. I guess the only ones I really have use for are "don't hurt if riding Yoshi" and teleporters, so I could remove the rest. I did try the fastrom patch, but it must have conflicted with something, because it caused the game to freeze.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6322 days
Last view: 6334 days
Posted on 07-15-06 08:30 AM Link
Originally posted by asdf
Originally posted by Prince Kassad
That happens if you insert many custom blocks. Except using 'fast ROM' patches, nothing can be done about it.


Actually, I heard someone was working on a program that would eliminate that slowdown by changing the format of the blocks and how they are inserted. Something like that. However, it, like all other projects, probably got abandoned or put on permanent hiatus for one reason or another. And the Fast ROM patch is not without its flaws either.


I think, you mean Sukasa's Block Tool Omega? Afaik, it's still in the works, but it will probably need some time before it's come out. I'm waiting for that tool, too, because it's the only thing left I need to complete my hack, which is actually finished, but with all the slowdown in it, it's just meh...

About the new screenshots:
Looks all good, but I think, I like your previous font better. This new one isn't that easy to read, either. (I think I will prefer the original SMW-message box font forever)
ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6434 days
Last view: 6434 days
Posted on 07-15-06 11:06 AM Link
Originally posted by icegoom
Originally posted by Prince Kassad
Originally posted by icegoom
On the level design front, I've added a few fairly standard custom blocks, (teleporters, don't hurt if riding Yoshi, one way walls) and now I'm noticing some slowdown where there wasn't slowdown before. The odd thing is, it's happening in areas with no custom blocks and not affecting areas where I've got floors made of the the things. Grr...

That happens if you insert many custom blocks. Except using 'fast ROM' patches, nothing can be done about it.


Well, I put in ten different types and I've been trying to use them sparingly. I guess the only ones I really have use for are "don't hurt if riding Yoshi" and teleporters, so I could remove the rest. I did try the fastrom patch, but it must have conflicted with something, because it caused the game to freeze.


Do you use Mikeyk's smb3 pipes? They're causing sometimes slowdowns even if you have only a few custom blocks. That happened to me too. 10 custom blocks aren't many I've up to 20 blocks in my new hack and I didn't noticed any slowdowns


(edited by ghettoyouth on 07-15-06 10:06 AM)
(edited by ghettoyouth on 07-15-06 10:08 AM)
SnifflySquirrel

Shyguy








Since: 03-03-06
From: Vermont

Last post: 6421 days
Last view: 6321 days
Posted on 07-15-06 03:46 PM Link
That new font is definitely more legible. The blocks are nice, too--except for one small detail:

Originally posted by icegoom
I've put in the animated question block from NSMB:



If you look closely, the highlight on top of the question block disappears during one frame of the animation.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6321 days
Last view: 6321 days
Posted on 07-15-06 04:25 PM Link
The new, non-grainy overworld is good; it looks like you're seeing it from far up in the air, like in Chrono Trigger. Though that makes Mario look huge.
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6327 days
Last view: 6327 days
Posted on 07-15-06 05:23 PM Link
Originally posted by ghettoyouth
Do you use Mikeyk's smb3 pipes? They're causing sometimes slowdowns even if you have only a few custom blocks. That happened to me too. 10 custom blocks aren't many I've up to 20 blocks in my new hack and I didn't noticed any slowdowns


No, I haven't tried Mikeyk's pipes. The blocks I inserted were ones I'd seen used copiously in other SMW hacks with no slowdown, so I figured I was safe. I'm finding that deleting an excess enemy here and there is taking care of most of the problem anyway, though. For instance, I had an area where there was a Wiggler on screen as five Monty Moles popped out of a wall, but three Moles seem to work equally as well without slowing the game to a crawl. There's one that's truly baffling me, though:



Two jumping Piranha Plants, a Buzzy Beetle, and sometimes a Rex. No custom blocks to be found anywhere in the entire area. Hmm...

Originally posted by SnifflySquirrel
That new font is definitely more legible. The blocks are nice, too--except for one small detail:




If you look closely, the highlight on top of the question block disappears during one frame of the animation.


Hee hee! Fixed.

Originally posted by HyperMackerel
The new, non-grainy overworld is good; it looks like you're seeing it from far up in the air, like in Chrono Trigger. Though that makes Mario look huge.


He does look pretty big, but that Mario sprite's already about as small as I can make him and still look like Mario.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6321 days
Last view: 6321 days
Posted on 07-15-06 08:31 PM Link
Having custom blocks in the area doesn't cause slowdown, just having them installed does. The custom block code used by Blocktool isn't that good, nor is SMW's sprite handler, so both running at the same time multiple times can slow the game down.
Lil Dee Money17
Newcomer








Since: 07-14-06
From: Summerville,SC,USA

Last post: 6538 days
Last view: 6538 days
Posted on 07-16-06 11:06 AM Link
nice work icegoom!!! this kinda reminds me of the new super mario bros game with the graphics...can't wait till the demo release.
d4s

Shyguy








Since: 12-01-05

Last post: 6443 days
Last view: 6340 days
Posted on 07-18-06 02:47 PM Link
your hack has what EVERY smw hack i've seen so far lacks:

a unique and consistent graphics style.

you have my respect.


(edited by d4s on 07-18-06 01:49 PM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6321 days
Posted on 07-18-06 02:50 PM Link
Originally posted by d4s
your hack has what EVERY smw hack i've seen so far lacks:

a unique and consistent graphics style.

you have my respect.

Now, you listen here! You may fl-...



Icegoom... cherish this moment....
d4s

Shyguy








Since: 12-01-05

Last post: 6443 days
Last view: 6340 days
Posted on 07-18-06 07:05 PM Link
Originally posted by Master Mario

Now, you listen here! You may fl-...



feel free to speak your mind.
otherwise, youre better off saying nothing at all.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6321 days
Posted on 07-18-06 08:39 PM Link
Originally posted by d4s
Originally posted by Master Mario

Now, you listen here! You may fl-...



feel free to speak your mind.
otherwise, youre better off saying nothing at all.

Twas a joke. But yeah. It's an honor to get your respect since you're, well, good at this stuff.
INSERT COIN

Double metal axe








Since: 11-18-05
From: wtf am i bored

Last post: 6323 days
Last view: 6323 days
Posted on 07-19-06 04:33 AM Link
*IceGoom uses Awesome hack*
*Critical hit!*
*It was super-effective!*

I must admit, this hack looks pretty good. Althought somehow I dont like
the mario sprites. They just stare straight but its my opinion.

Graphs are very good, every of them is custom made?
Omega

Mole








Since: 04-27-06
From: Los Angeles,CA

Last post: 6324 days
Last view: 6320 days
Posted on 07-19-06 04:59 AM Link
But, if the mario sprites are one of the best parts of the game. Not only because they are new but, because they are custim made not like everyone who uses the SMB3 mario.
EreKiddo
Newcomer


 





Since: 07-18-06

Last post: 6533 days
Last view: 6533 days
Posted on 07-21-06 01:14 AM Link
I want a demo of that mega bomb mario looks awesome
Clockworkz

Birdon


 





Since: 11-18-05

Last post: 6320 days
Last view: 6320 days
Posted on 07-21-06 01:32 AM Link
Hm. You're gonna need to extend the frames of the sprites in this hack so that they flow a lot more fluidly to match the great graphics style. I can only imagine how bad it'll look with only 2 to 5 frames on animation on sprites


(edited by Clockworkz on 07-21-06 12:33 AM)
Xer0
Newcomer


 





Since: 02-19-06

Last post: 6528 days
Last view: 6528 days
Posted on 07-25-06 04:30 PM Link
woot this loox like pure pwnage of many things before...

i really really like it, yadeh yadeh yadeh !
ZTaimat

260








Since: 11-19-05

Last post: 6387 days
Last view: 6321 days
Posted on 07-26-06 02:49 AM Link
Originally posted by EreKiddo
I want a demo of that mega bomb mario looks awesome


TRANSLATION:

Originally posted by EreKiddo, fixed by me
I want a demo of that! It's da bomb! Mario looks awesome


Anywho...

I can hear this hack's scream's for releasal. Or that could be the noobs i have locked up in my dungeon.
Omega

Mole








Since: 04-27-06
From: Los Angeles,CA

Last post: 6324 days
Last view: 6320 days
Posted on 07-26-06 03:12 AM Link
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6327 days
Last view: 6327 days
Posted on 07-26-06 07:43 AM Link
Yeah, yeah... I'm still working on it, guys. I guess I suck at this whole "reporting my progress" thing... Sprite Tool, as wonderful as it is, has sort of distracted me from making new levels. I'm screwing around more with inserting new enemies into what I already have and trying to make everything work.

Originally posted by Clockworkz
Hm. You're gonna need to extend the frames of the sprites in this hack so that they flow a lot more fluidly to match the great graphics style. I can only imagine how bad it'll look with only 2 to 5 frames on animation on sprites


Hmm... Would you use ExAnimation to add more frames? Yeah, I tried that awhile back but couldn't get it to work. The new animation showed up in the 8x8 tile editor, but nothing changed in the game. I don't think the sprites actually look "bad" with their default amount of frames anyway.

On the subject of sprites, I spent the bulk of my work time today hacking in some turning animations for various enemies. This is by no means revolutionary work, but they look pretty nice regardless. All shelless Koopas now share the blue one's graphics:



Which frees up room for Spiny to exist on the standard sprites page:




Which gives me room for a turning animation for Bob-omb:



And Buzzy Beetle gets one too since I don't need the Piranha's stem in the underground set anymore:



Are there any other sprites that are already coded to be able to turn? Goombas, I think, but I didn't make enough room for them... Heh. My Goombas are squishable instead of carryable anyway.
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Acmlm's Board - I3 Archive - SMW Hacking - Mario's Lost World, first screens | Thread closed


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