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Acmlm's Board - I3 Archive - SMW Hacking - OW animations |
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cory21391![]() Red Cheep-cheep ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 04-21-06 From: North Carolina Last post: 6385 days Last view: 6385 days |
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What GFX file(s) are the OW animations in? Also; what GFX files are theOW border GFX in? Thanks! | |||
asdf![]() Link's Awakening ಠ_ಠ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6329 days Last view: 6327 days |
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You should really use AllGFX.bin; turn on Joined GFX Files in Lunar Magic. It'll save you a lot of hassle when it comes to editting standard GFX. ![]() (edited by asdf on 07-15-06 02:26 PM) |
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cory21391![]() Red Cheep-cheep ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 04-21-06 From: North Carolina Last post: 6385 days Last view: 6385 days |
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Well; what GFX file(s) is(are) where the layer 3 GFX are (GFX file #)
Also; where are the tiles that make up the OW normal (standard) animations at (so I can change them); that's what I meant. (BTW, I saw no OW animations in GFX 14 (maybe 2 in the upper right-ish part on the 1st 8x8 page [tiles 4C, 4D, and 4E looked like they'd be OW animations) (edited by cory21391 on 07-15-06 03:03 PM) |
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Prince Kassad![]() ![]() ![]() ![]() 320 As you wish. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 06-30-06 From: nowhere Last post: 6328 days Last view: 6328 days |
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GFX List
Just look there to find the GFX files. The overworld tiles are scattered all over the files. Mods: I suggest that the above link should be added to the useful links. |
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asdf![]() Link's Awakening ಠ_ಠ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6329 days Last view: 6327 days |
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Originally posted by cory21391 Well they're there, right below all the objects on the top half of the file (the pipes, the bullet launcher, etc.). You have to load the graphics into a tile editor, though. Using Lunar Magic's built-in tile editor won't cut it. ![]() (edited by asdf on 07-15-06 03:15 PM) |
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cory21391![]() Red Cheep-cheep ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 04-21-06 From: North Carolina Last post: 6385 days Last view: 6385 days |
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Thanks for the GFX list. How many OW animations are there? (i'm thinking about 5...) Anyways; thanks for the help. |
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Acmlm's Board - I3 Archive - SMW Hacking - OW animations |
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