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Acmlm's Board - I3 Archive - ROM Hacking - Luigi vs Mario Demo Release! | New poll | | |
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The Onyx Dragoon 150 Since: 11-17-05 From: Somewhere between Mars and Jupiter, Sitting on an Asteroid Last post: 6436 days Last view: 6433 days |
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Hmm...when I patched the demo to the rom, I got it to run just fine. Just make sure the prg0 and prg1 patches match with the roms.
Also, it seems you put more time into capitalizing your message than seeing if you used proper grammar and spelling... Anyway, just check your sources. I can't post rom references here. |
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Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6441 days Last view: 6432 days |
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............and STOP CAPITALIZING EVERY WORD!!!! Whats so hard about that?? | |||
DtTvB the Yoshi Red Paragoomba Since: 12-02-05 From: Thailand Last post: 6677 days Last view: 6677 days |
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If not, how can you fit it in original ROM site? |
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Andy Zora Since: 11-17-05 Last post: 6761 days Last view: 6761 days |
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I pretty sure there will 8 worlds each. If you ever hack SMB3 you would notice that when you select the world you want to start in it goes all the way up 256. Of course every world passed 9 crashes but I'm not really sure what you can and can't to if you hack ASM. | |||
insectduel Lantern Ghost Not welcome here anymore. Since: 11-18-05 From: Bronx, New York Last post: 6675 days Last view: 6470 days |
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I seriously need Luigi game in my SNES hack or my NES hack. About in a couple of months i'll make a SMB3TLL part 2 without the same levels except for adbandoned levels. I'll be extreme with the GFX sprites. | |||
Elbobelo UFO Since: 12-06-05 From: Maryland Last post: 6479 days Last view: 6468 days |
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Dahrk Daiz, I found a way to access other worlds in Mario's adventure, namely world 2 (the desert) and world 7. If you want I can tell you how I did this so you can block it for future demos. I'm pretty sure I'm the only one who knows how to do it, and I havnt told anybody. | |||
Andy Zora Since: 11-17-05 Last post: 6761 days Last view: 6761 days |
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Thats really cool! I really want to know how you did it! | |||
The Onyx Dragoon 150 Since: 11-17-05 From: Somewhere between Mars and Jupiter, Sitting on an Asteroid Last post: 6436 days Last view: 6433 days |
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Originally posted by ImInvisible DahrkDaiz hasn't finished Mario's world 2 levels yet, so...there's no way that you could get levels made by DahrkDaiz from world 7. |
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Andy Zora Since: 11-17-05 Last post: 6761 days Last view: 6761 days |
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He probably got to world 7 but it hasn't changed yet. | |||
Elbobelo UFO Since: 12-06-05 From: Maryland Last post: 6479 days Last view: 6468 days |
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Well I didnt get to world 2 FROM world 7, and it's true that the Mario world 2 isn't finished, it is partly finished though. World 7 is completley scrapped, and probably only modified for testing, but I did get THERE nonetheless.
I don't think these were intended to be released by the creater so I'm not going to tell how I got there. |
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Andy Zora Since: 11-17-05 Last post: 6761 days Last view: 6761 days |
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Now that I know this existis I'm gonna go nuts trying to figure this out! (edited by Andrew on 12-06-05 07:16 PM) |
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Elbobelo UFO Since: 12-06-05 From: Maryland Last post: 6479 days Last view: 6468 days |
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I can't find the code that let me do it last night.
damn non updated game genie code websites. |
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46 Micro-Goomba Since: 11-28-05 Last post: 6857 days Last view: 6857 days |
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I opened the rom in a few editors a while back and could see all of the redesigned map levels (although I could only actually open 1-9). I also glanced at a few levels to see if I've missed anything, and found a couple levels I didn't recognize, but I wasn't looking too closely 'cause I don't want to know half the game inside out by the time the final release comes. So it's probably best to just leave it be, I'd say. | |||
Bloodstar 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 6432 days Last view: 6432 days |
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Originally posted by Kirby Mario These happen due to the top left and right corners of the ground being nonsolid... like the ledge tiles in SMW. I've had this happen to me a few times, too. And killing an upside-down plant with fireballs creates an upside-down moving coin. (edited by Bloodstar on 12-07-05 04:36 PM) |
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Andy Zora Since: 11-17-05 Last post: 6761 days Last view: 6761 days |
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Nothing like that ever happens to me. What on earth do you guys do? Does it happen when you are standing on top or do you jump and go through the side of the ground? | |||
Bloodstar 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 6432 days Last view: 6432 days |
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It happens occasionally when you fall from above. | |||
Andy Zora Since: 11-17-05 Last post: 6761 days Last view: 6761 days |
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Oh. I just don't understand why it's never happened to me then. But whatever. | |||
Elbobelo UFO Since: 12-06-05 From: Maryland Last post: 6479 days Last view: 6468 days |
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What if the SHYGUYs and NINJAs behaved like mario 2 USA, you could.
1. Jump on their heads and ride them (or just disable them like the SMB3 bombguys) 2. pick them up and carry them (from the top or just like the SMB3 bombguys) 3. throw them or throw something at them to kill them. because how come mario can suddenly kill them when he couldn't in SMB2 this would be a great addition to the hack that wouldnt seem very hard to do, since you can copy the same elements from bobomb. (edited by ImInvisible on 12-07-05 11:06 PM) (edited by ImInvisible on 12-07-05 11:07 PM) (edited by ImInvisible on 12-07-05 11:08 PM) |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6434 days Last view: 6433 days |
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He could kill Ninjis in Super Mario World, thus, he can here | |||
Elbobelo UFO Since: 12-06-05 From: Maryland Last post: 6479 days Last view: 6468 days |
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well I thought I explained my idea clear,
In super mario 2 ninja's didnt die by jumping on their head. I'm sorry my simple syntax caused you to throw away my suggestion, and I don't think your response really clarified the point you were trying to make. Anyways, your hacks are very inspiring to the potential of SMB3 hacks, and I'm sure it will be FUN regardless. |
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Acmlm's Board - I3 Archive - ROM Hacking - Luigi vs Mario Demo Release! | | |