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06-17-24 01:32 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Squishable Goomba Code. New poll | |
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Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6340 days
Last view: 6328 days
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Posted on 07-12-06 09:44 PM Link | Quote
Ok. Does anyone know the squishable goomba code? Don't flame or yell at me or anything... just want to know. I don't really know where to look, and I just want a non-yelling answer. Y'know, I think there should be a Tweaker/ SMWR code list sticky in here.
Game-a-gogo

10








Since: 02-13-06

Last post: 6528 days
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Posted on 07-12-06 10:04 PM Link | Quote
use tweaker, open your rom, select goomba in the list and check die when jump on, and i TINK that if you do that, it will take the 8x8 tile 0x2C7 for when its squished, if you want to avcoid that, just check disepear in smoke when killed also.
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6335 days
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Posted on 07-12-06 10:07 PM Link | Quote
The code's right in MWR's help file: 300004180080FC8A254E

By default, the graphics for the squished Goomba will be the top part of the Koopa wings mirrored. To fix this, open a hex editor and go the offset E933, then change the value to 38 to use the unused 5-up tile. Just paste your squished Goomba graphic over to top of the 5-up.
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6340 days
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Posted on 07-12-06 10:07 PM Link | Quote
Alright, it worked, kind of. It displayed the wrong graphics for when it got jumped on. So I still need the code...
Deleted User
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Since: 05-08-06

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Posted on 07-12-06 10:15 PM Link | Quote
... Do you read everything in a post when someone tries to help you? DO I HAVE TO BRING MY NEOPETS PERSONALITY HERE? Because I can and will "pwn the n00bz" just like I "pwn" the common idiot.

EDIT: Oh, I'm sorry.


(edited by Tristis on 07-12-06 09:18 PM)
(edited by Tristis on 07-12-06 09:19 PM)
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6340 days
Last view: 6328 days
Skype
Posted on 07-12-06 10:17 PM Link | Quote
Sorry... It's not my fault. I was posting after Game-a-Gogo. I didn't see that he posted before I did. So quit yelling.

And by the way, which value do I change to 38?


(edited by iChu on 07-12-06 09:28 PM)
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6335 days
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Posted on 07-12-06 10:51 PM Link | Quote
The old value is C7.
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6340 days
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Posted on 07-12-06 10:58 PM Link | Quote
E933 is BD for me, but it still shows the koopa's graphics. Do I change BD?
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6335 days
Last view: 6335 days
Posted on 07-12-06 11:05 PM Link | Quote
Are you using offsets correctly? Depending on which hex editor you're using, you might need to stick a 0 or an x in front of E933.
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6340 days
Last view: 6328 days
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Posted on 07-12-06 11:15 PM Link | Quote
I'm using MatrHex... And I tried x and 0, they give me the same thing
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Since: 05-08-06

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Posted on 07-12-06 11:19 PM Link | Quote
Try something more simple. Like Gold Finger
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