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Acmlm's Board - I3 Archive - ROM Hacking - Wolverine For NES hacks | New poll | | |
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BOBTHEVILA Koopa idiot-branded Since: 07-07-06 From: Silent Hill, USA Last post: 6499 days Last view: 6499 days |
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K remember that when wolverine came on nes he was 2 clawed becuase of his small stature and pixel size. But I went in an did 3 things(4 on the other)
1.logan when running he moves his head left to right 2.He has now has 3 claws, wich some what had to become a block of white mostly as the small pixel wolvie and his claws wouldn't look to great if they where large 3 spreaded from each other claws. But still it gives a good 3 claw look. 3. I tweeked his ears to be thicker, on the origional they are very thin, now they are thicker 4.And now the best part comes with the other one. I went in and made his siut the blue one I wanted the nes one to have while playing. I even added the claw stripes on his sides if you look carefully. Thank you Netsplit and Drjayphd for the help of making him blue. http://www.savefile.com/projects.php?pid=281613 Heres the link to the patches. I know they aren't much a hack, but if you wanted to see wolverine in his blue siut on nes, now you can. If you want it to be a tad better you might be able to help with finding the hex that make them anoyingly fllicker. Then I could turn it off, making them a tad more solid looking. Or it dosen't matter. I wish they made his claws visible when he runs, then it would been cooler. I couldn't add that either anyway as the the tiles are the same as when his claws are away, so he'd have his claws out all the time when running. Also I might consider remaking the BG graphics all around if possible a little later on. I'll post a pic or two shortly. New shots Might change the bricks if not too great Shading added, look alittle nicer now.(click on for closer view) (edited by BOBTHEVILA on 07-13-06 12:38 PM) |
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never-obsolete Paragoomba Since: 05-14-06 From: AZ Last post: 6312 days Last view: 6312 days |
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Originally posted by BOBTHEVILA the flickering is a limitation of the NES. only 8 sprites can be rendered on each scanline per frame. to get around this, programmers cycle through the 8 sprites that are drawn on the scanline each frame, hence the flicker. |
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BOBTHEVILA Koopa idiot-branded Since: 07-07-06 From: Silent Hill, USA Last post: 6499 days Last view: 6499 days |
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I imagined it was that all along, but any way. I dont mind it. (edited by BOBTHEVILA on 07-07-06 03:05 PM) |
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BOBTHEVILA Koopa idiot-branded Since: 07-07-06 From: Silent Hill, USA Last post: 6499 days Last view: 6499 days |
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I edited the graphics a bit in certain levels. |
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