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05-14-24 12:18 AM
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread New poll | | Thread closed
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User Post
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6294 days
Last view: 6294 days
Posted on 07-06-06 08:28 PM Link
Rosio, if you can make yoshi playable (might be possible in the future) then I think the hack will be perfect.
~Sly~
Newcomer








Since: 06-30-06
From: Texas

Last post: 6521 days
Last view: 6521 days
Posted on 07-06-06 08:29 PM Link
Originally posted by Risio
I'm dissapointed you don't like my texture pack!


Heh I think its pretty cool, it would be even more awsome if the same effect could be applied to mario...Oh Jen thanx for the tutorial it was much help to me ...........This is probably gonna get me yelled at but, Is there going to be a way to implament custom characters out of 3d studio max or such thanx...
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6376 days
Last view: 6328 days
Posted on 07-06-06 08:40 PM Link
You might be able to, but I can just see an error popping up or the model looking wierd because of Mario's behaviors. Oh, and Risio, that texture pack would be perfect with Yoshi. When VL-Tone releases his editor, you'll be able to do so. Speaking of which, when this editor comes out, you guys d realize that those model cahnging codes will be of no use, you can change models (I think) with the editor, making them work globally.(I think)


(edited by donrayiv on 07-06-06 07:44 PM)
Doritokiller

Mole


 





Since: 06-15-06
From: California

Last post: 6437 days
Last view: 6299 days
Posted on 07-06-06 08:42 PM Link
Originally posted by ~Sly~
Originally posted by Risio
I'm dissapointed you don't like my texture pack!


Heh I think its pretty cool, it would be even more awsome if the same effect could be applied to mario...Oh Jen thanx for the tutorial it was much help to me ...........This is probably gonna get me yelled at but, Is there going to be a way to implament custom characters out of 3d studio max or such thanx...

Well, if it is possible, it would require very, very extensive hacking. Mario isn't just a simple texture, y'know.
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6294 days
Last view: 6294 days
Posted on 07-06-06 08:46 PM Link
Originally posted by donrayiv
You might be able to, but I can just see an error popping up or the model looking wierd because of Mario's behaviors. Oh, and Risio, that texture pack would be perfect with Yoshi. When VL-Tone releases his editor, you'll be able to do so. Speaking of which, when this editor comes out, you guys d realize that those model cahnging codes will be of no use, you can change models (I think) with the editor, making them work globally.(I think)


I did find that Yoshi's mouth is mario's hands. But the error with the feet I can't figure it out.
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6376 days
Last view: 6328 days
Posted on 07-06-06 09:50 PM Link
Thanks to the texture list, I'm really enjoying the painting editing!

Ha! Oh, and those who don't like the texture pack, you know, there are others at EmuTalk. Some look really neat (like cel-shaded M64)!
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6294 days
Posted on 07-07-06 12:21 AM Link
I don't get it. I can't edit the paintings in SM64 I have Tile Molester and the Rom Extender, ut I can't get pics to edit. donrayiv can u explain to me how exactly you edit the paintings and stuff.
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6376 days
Last view: 6328 days
Posted on 07-07-06 12:27 AM Link
Okay. First, load up the extended Rom. Then use VL-Tone's Texture list found a few pages back. Highlight Codec and go to 16bpp RGBA 5551. Then highlight Navigate and go to 'Go To' and type in the first set of number's on VL-Tone's Texture list. Now, scroll down the screen and edit what you want.
Cara Zeltina

90


 





Since: 05-11-06

Last post: 6368 days
Last view: 6368 days
Posted on 07-07-06 12:38 AM Link
Originally posted by Raccoon Sam
Speaking of Emutalk Texture packs, they're ugly as a Fudgenut.
The ripper left the O-so-horrible graphics filters on.

I agree, most are. Some aren't that bad though.. When people actually try to fit it in with the game theme and the graphical limitations. (Unfortunately, this isn't very often.)

Regardless though, the whole concept of it is great since it allows you to use much higher resolution textures than normally plausible, and without the effort of needing to hard edit them into the ROM.
VL-Tone

Paratroopa








Since: 11-18-05

Last post: 6484 days
Last view: 6484 days
Posted on 07-07-06 01:30 AM Link
Ok first, please don't fight each other over anything!



Update about the editor progress:

I decided to implement a way to copy/paste one or multiple parameters between objects. This wasn't planned for the first release, but it will make it really useful, especially since the first release won't allow you to insert new objects. I'm thinking about including the texture editor/swapper in the first release. I also implemented a revert button so you can revert to the saved command/object.

I will make the Text Wrangler load the font from the ROM when the next version is released along with the editor.



I feel I may have exagerated the number of hours I work on the project. When I say 8 hours on my days off, it includes some breaks... I don't program 8 hours non-stop And before June, I didn't work on it much, and that's why I didn't meet the deadline.

Since then I work on it almost every day, but I do sometimes take days off programming, which I don't tell you about, since I feel bad about not releasing the editor soon enough.

I never said I didn't work on the editor fridays and on week-ends. Actually I work on it more since they are my days off for my "real" job, the one that pays the rent etc.

Actually, I'm tired of discussing this aspect. Do I really have to explain my daily schedule in detail to justify the time it takes?




Ok... About newbies or "n00bs", whatever you called them. Don't you notice a pattern here?

You could say it's their fault for not reading the whole thread, but explaining that to newbies doesn't fix the problem, they just keep on coming, and by definition, they are new, so they can't know what you said to other newbies.

Actually, It's my freaking fault... I should have at least a web page in my sig explaining when the editor will be released (and the answer is "soon") and other frequently asked questions.

Maybe a simple text only FAQ could do the trick. I can do it myself, but I wouldn't mind if someone was kind enough to prepare one for me... I'll proof read it and correct it if necessary.




About the splash-screen. I will keep that tower crane idea for sure, whatever what some people think. As for the title text, I'm open for suggestions. Personally I liked the idea of some bubble-wrap effect over the pixelized M64 font, but it seems it's too weird for some...

I wanted to name the editor Toad's Tool 64 more than ToadsTool 64, but people seemed to like ToadsTool better. Maybe I'll call it Toad's Tool 64 anyway, nothing is set in stone for now.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6298 days
Last view: 6294 days
Posted on 07-07-06 03:26 AM Link
Originally posted by Raccoon Sam
Nice tutorial, but you haven't looked deeper.
What are the level modes 07 - FF?


I don't think there are any modes from 07-FF...
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6376 days
Last view: 6328 days
Posted on 07-07-06 03:29 AM Link
Yes! A copy/paste thingy for TT64! That'll help greatly with what I want to do, can we like copy from one map then paste on another? Like copy a Bob-Omb and place it on the castle rooftop?
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6294 days
Last view: 6294 days
Posted on 07-07-06 08:04 AM Link
Yeah.
Awesome.
I think I'll make a tutorial or such.
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6376 days
Last view: 6328 days
Posted on 07-07-06 03:17 PM Link
I don't want to start another fight but I have found something on EmuTalk. http://www.emutalk.net/showthread.php?t=35193. This thread has some good TexPacks in my opinion. Someone also stumbled across a model editor(Go through a few pages on the thread). If you look on page two there, someone's git a better looking Power Bar and stuff, and someone found a cool-looking background to put in. If you don't like it, don't reply to this post! I don't want another fight. VL-Tone agrees.
killdroid93
Newcomer


 





Since: 07-06-06

Last post: 6520 days
Last view: 6332 days
Posted on 07-07-06 03:17 PM Link
Where does it say codec???
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6376 days
Last view: 6328 days
Posted on 07-07-06 03:22 PM Link
It says codec under View at the top toolbar. You're talking about Tile Molester right?
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6294 days
Last view: 6294 days
Posted on 07-07-06 03:24 PM Link
I'm writing the Super Mario 64 Editing FAQ.
I need a narrator though..
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6294 days
Last view: 6294 days
Posted on 07-07-06 06:48 PM Link
Originally posted by Raccoon Sam
I'm writing the Super Mario 64 Editing FAQ.
I need a narrator though..


what do you mean by narrator? Isn't it just write the FAQ and post it?
donrayiv

Shyguy








Since: 05-30-06
From: Wataga, IL

Last post: 6376 days
Last view: 6328 days
Posted on 07-07-06 07:17 PM Link
I think he tought of an interview, which is different from an FAQ.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6294 days
Last view: 6294 days
Posted on 07-08-06 06:03 AM Link
Faqs are unclear.
I'm making a Flash animation compiled from screenshots of what to do, and with subtitles and narration.
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | Thread closed


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