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Acmlm's Board - I3 Archive - SMW Hacking - Mario's Lost World, first screens |
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icegoom![]() Cheep-cheep ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 03-06-06 From: United States Last post: 6336 days Last view: 6337 days |
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I return with news of a new hack. I haven't forgotten SMW Redrawn, but I'm doing foregrounds and backgrounds that will eventually end up in the final release of that as I work on Mario's Lost World. I'm still using mainly SMW Redrawn sprites as placeholders at this point, but I do plan to redesign most of the enemies with a primitive or pirate motif at some point. Most of the stuff here is hand drawn, but there are some modified rips sprinkled about.
![]() Title screen. It's got words and Mario and Goombas and such. ![]() Map of the first area. You start off on a cruise ship and head inland as the world progresses. ![]() A bit of story courtesy Toadsworth. ![]() Cruise ship tiles in a state of incompletion, so I'm trying not to show them too much. I definitely need something other than the cement block in front of those cannons. ![]() Porcupuffer guards the surface... ![]() And there are also plenty of fishies under the waves. ![]() The Yellow Switch Palace is crawling with Shy Guys and the like. ![]() More crawling. ![]() Autoscroll level with rising and falling tide. ![]() Oh no! The wooden platform is blocking the P-Switch! ![]() Lots of Rexes in the canyon. ![]() Plenty of critters for Yoshi to eat here. ![]() Yup, they're just begging to be eaten. ![]() Another map shot. Bright palettes need toning down here. ![]() Sunset level. Look at all that fire and stuff. ![]() Everything grows wings in the forest, apparently. ![]() Bramble level. You don't want to touch the briars. Prickly pears fall on you if you walk beneath them. ![]() Balloon Mario tries not to get popped by all the sharp stuff. ![]() Mario races ahead of the block train, hoping not to get Thwomped. ![]() More Thwomps to avoid on line-guided lifts. ![]() Bounce off Dry Bones to cross the bone pit. ![]() The floating skulls help Mario cross the ectoplasm sea. ![]() Underground. It's dark. ![]() More treetops. ![]() Goombas at the beach. ![]() Too many fish! ![]() OK, actually, this is too many fish. New bridge graphics are being created. ![]() No Yoshies beyond this point, please. ![]() mikeyk's Hammer Bros. Did I mention I'm really looking forward to Spritetool? ![]() Lakitu's just begging for a facefull of Beetle shell. And that's that. I'm seriously trying to make fun levels, but who knows if I'm succeeding... Nitpick whatever you can see from the screenshots. Demo coming eventually. (edited by icegoom on 07-06-06 01:25 AM) |
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Alastor Fearless Moderator Hero ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6329 days Last view: 6329 days |
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Looking good as usual, icegoom. If there's one thing I don't like, it's the graphical style of the overworld. It just doesn't seem to fit with the rest of it, you know? | |||
Luigi-San![]() Ptooie ZOMG Wii is teh pwn ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6331 days Last view: 6331 days |
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Brilliance. Pure Brilliance. | |||
Doritokiller![]() Mole ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 06-15-06 From: California Last post: 6472 days Last view: 6335 days |
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Truly amazing. I cannot even say what I'm feeling. You truly are a graphical God. The Level Designs are also really, really creative. ![]() |
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Chris![]() Spiny ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6439 days Last view: 6439 days |
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One of the most creative hacks I've seen so far. The screenshots look amazing! | |||
Omega![]() Mole ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 04-27-06 From: Los Angeles,CA Last post: 6333 days Last view: 6329 days |
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Wow,man just WOW!Pretty good progress since I last heard of you.You must have worked hard on those BG's.Very nice icegoom can't wait for a demo.
BTW,you should really work on the OW colors they look freaky their just too bright. |
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Mozeki![]() ![]() ![]() ![]() 160 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 03-17-06 From: NY Last post: 6512 days Last view: 6512 days |
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Damn..... This looks NOTHING like the original rom. | |||
icegoom![]() Cheep-cheep ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 03-06-06 From: United States Last post: 6336 days Last view: 6337 days |
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I've never been horribly happy with the cliffs on the overworld. I was just trying to get as much detail as I could with the colors I had available. Maybe I should just go back to the single-colored flat look for the cliffs and grass and just scatter some texture tiles about. Are the palettes better in the first map shot? | |||
Omega![]() Mole ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 04-27-06 From: Los Angeles,CA Last post: 6333 days Last view: 6329 days |
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Hmm.....if you could make the OW palette from the 1st picture a tad darker it would be perfect besides that the 1st one's better ![]() |
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R0xm2n![]() Goomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 06-04-06 From: Begind you Last post: 6346 days Last view: 6335 days |
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Holy SH1T!!!!!!
I thought Ghettoyouth was the only one who could make GFX like that, but this is a step above. Can't wait to play this... ![]() |
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FreeDOS +![]() Giant Red Koopa Legion: freedos = fritos ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Seattle Last post: 6329 days Last view: 6329 days |
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To me, much of the graphics aren't very good. Take for example the title screen, overworld, and forest levels -- the graphics look like static and are difficult to see.
Also, were you drunk when you made the typeface? |
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Riku![]() Sledge Brother Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Tompkinsville Last post: 6329 days Last view: 6329 days |
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I'll have to see this in action.
Nice job. |
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Chaos Force Just drifting by... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6334 days Last view: 6330 days |
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*drool*
I cannnot wait to play this game! Need any beta testers? ![]() |
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Shane![]() Red Cheep-cheep ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: IRELAND!!! Last post: 6340 days Last view: 6329 days |
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You don't see many hacks like this![]() Amazing work, keep it up ![]() (edited by Shane on 07-06-06 08:18 AM) |
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Serpent![]() Red Paragoomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 05-14-06 Last post: 6536 days Last view: 6536 days |
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I have seen these graphics before so they dont amaze me...But the level design Looks intresting and stuff.. | |||
Cruel Justice I have better things to do. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: At my house! Last post: 6330 days Last view: 6329 days |
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The overworld kinda hurts my eyes because the neon green and blue. Other than that, it looks like ghettoyouth has some heavy competition on his hands. ![]() |
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FPI![]() Coney ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Germany Last post: 6331 days Last view: 6343 days |
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That looks damn great. Not only the graphics are great, the level design looks really fun, too. I'm sure I will check this one, when it comes out! | |||
smwedit![]() Red Paragoomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6516 days Last view: 6331 days |
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This actually looks like one of the few hacks I'll actually download!
and BTW, you almost stole my next hack name, "super mario, the lost world" (edited by smwedit on 09-28-06 10:11 PM) |
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Tatrion <_<; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6330 days Last view: 6329 days |
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Oh no, now my bramble level won't be as awesome and unique now ![]() I have to say... this is quite good work. It looks like what SMW would have looked like if it was released at the end of the SNES era, instead of the start. And your level design... gah. Amazing, is what it is. Constructive critiscims? (ignore the bad spelling, I'm too lazy to look up how to spell it) Well... not must different from other people's. The OW is bright, but you said you'd tone it down already. In the bone pit/ectoplasm level, the ectoplasm pool doesn't seem like it goes all the way down, so it just looks like a coat of goo on the floor, not a pool. Other than that (and the slight sadness I have of my brambles level being already done now), I like it. |
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blackhole89 Moronic Thread Bodycount: 17 (since 2006-08-21 09:50 EST) F5 F5 F5 F5 F5 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 12-31-69 From: Dresden/SN/DE Last post: 6331 days Last view: 6329 days |
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After doing a number of tests (on-screen colour count, pixel alignments) I can say this quite surely is not a fake or photomontage. Thus, I am honestly impressed, not to say astonished. If this is ever released, it will easily knock Sunny Side World off the #1 position in my private SMW hack graphics toplist. |
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Acmlm's Board - I3 Archive - SMW Hacking - Mario's Lost World, first screens |
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