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0 users currently in SMW Hacking. |
Acmlm's Board - I3 Archive - SMW Hacking - After a bit of a vacation from this... | New poll | | Thread closed |
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Clockworkz Birdon Since: 11-18-05 Last post: 6300 days Last view: 6300 days |
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This is what I'm planning: Ever play "The Great Cave Offensive" of Kirby's Superstar? I'm gonna do something like that. One long-ass level that requires savestates if you want to continue.
What I need help with are the following things: Making Boss Battles not end the level, making it so if you get 100 Dragin Coins, something cool happens (Like, get to play as Luigi, or something), making multiple midpoints so if you die, you won't have to respawn at the start of the game, and making a mine-cart ride. Can anyone give me ideas/ASM hack ideas? I'd appreciate it. |
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Mike O'Shay Red Koopa Since: 03-16-06 From: Mushroom Kingdom? Last post: 6500 days Last view: 6300 days |
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Ideas, huh? My time to shine!
So... wait, you want the entire hack to be just one huge level? Whoa. That'll be intense. By that, you mean it'll still have pipes and doors and stuff, right? well, let's see... you could have a pipe maze... Try having an area where they list a series of glitches and then you need to perform some of them. (Sliding through a wall, jumping under something one square above the ground, then going through the ground, etc.) |
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craig3410 Koopa Since: 12-20-05 Last post: 6393 days Last view: 6393 days |
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It'd seem to be hell to create. Can't levels only have one midpoint, though? And what about the Fortresses and such? | |||
Clockworkz Birdon Since: 11-18-05 Last post: 6300 days Last view: 6300 days |
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...
This is why readingmy suggestions posed in my thread is good. All I need help with is setting them into motion, and it'll be fine. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6300 days Last view: 6300 days |
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Originally posted by me |
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