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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | New poll | | |
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User | Post | ||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6295 days Last view: 6294 days |
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New Goomba :\ |
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Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6298 days Last view: 6294 days |
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In that art style, I'm somewhat reminded of Stone Kirby | |||
VinceIP Blue Octorok Since: 05-29-06 From: Ohio, USA Last post: 6461 days Last view: 6461 days |
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The water could use a new texture like the grass did. (edited by VinceIP on 07-04-06 12:47 AM) |
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Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6298 days Last view: 6294 days |
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I'd rather new brown stones than texture ._.
Can anyone give me their opinions: which look best? I'm fond of the bottom ones, but to some, they're too dark. I think the others are far too bright :E |
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NEONswift Bee Since: 11-18-05 Last post: 6294 days Last view: 6293 days |
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could u lighten up the bottom ones a little? the top rocks look like theyll blend in too much with the background but at the moment the bottom are my favourite.
As for a water texture for my hack theres certain issues with the limit on animated tiles. If i do stick in a texture itll use up way too much space ive got to use for clouds, beach and torches in the overworld. Also at the moment animated tile speeds are all connected. The waterfall and flowers look fine but animated water looks way too fast. |
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Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6298 days Last view: 6294 days |
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I don't want to touch up the darker bottoms, since the bottom two 8x8 tiles are reused for both mountains (as in, to make the smaller one look better may make the tall one worse). But if that's the problem you're seeing, I'll work on it. |
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Amano Paragoomba Since: 05-15-06 From: USA Last post: 6325 days Last view: 6318 days |
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Originally posted by NEONswift Wow, really nice work. Considering the water is a wip, everthing blends perfectly to me. I don't think the water needs new textures but the white area's definately seem out of place. Originally posted by Celice I like the bottom ones much better. (edited by Amano on 07-04-06 03:41 AM) |
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NetSplit Paratroopa Since: 11-18-05 Last post: 6455 days Last view: 6455 days |
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Celice: The bottom ones in the first image are the best, in my opinion. | |||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6295 days Last view: 6294 days |
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I know I keep posting screens but Im really impressed with my sprite work as of late
new Thwomp! or an alternative palette (edited by DahrkDaiz on 07-05-06 01:31 AM) (edited by DahrkDaiz on 07-05-06 01:34 AM) |
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Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6298 days Last view: 6294 days |
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I think the gaps between blocks are a tad large, and on the right end, makes Row A look longer than Row B. And I prefer the second Twomp. | |||
mikepjr Red Paragoomba Since: 11-18-05 From: votaw texas Last post: 6364 days Last view: 6293 days |
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I love that lava.
The bricks are real nice, but you need to make side bricks, you know, specialy for the sides so it dose not look like it just runs off into nothing like that. |
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Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6296 days Last view: 6296 days |
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Yeah those screens are pretty tight DD, Thwomp looks like he's gonna inflict alotta pain to Luigi and Mario. | |||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6295 days Last view: 6294 days |
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Ok, here's the _real_ dungeon graphics. And believe me, getting it to look like this wasn't easy
(edited by DahrkDaiz on 07-05-06 09:04 PM) (edited by DahrkDaiz on 07-05-06 09:16 PM) |
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Sweet Kassy Molassy Out of ice cream and PB. Would KILL for a milkshake right now. Since: 06-17-06 From: LoozeeAnna Last post: 6294 days Last view: 6293 days |
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Wow. Really nice. | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6294 days Last view: 6293 days |
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awesome DD, and also, for these who didn't noticed where these graphic come from, check the attachment |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6295 days Last view: 6294 days |
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lol good eye there, it was definitely an inspiration, but it's not like a direct rip or anything. | |||
Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6298 days Last view: 6294 days |
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Originally posted by DahrkDaiz It may not have been easy but it's fucking beautiful |
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VinceIP Blue Octorok Since: 05-29-06 From: Ohio, USA Last post: 6461 days Last view: 6461 days |
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I agree. That is one pimp ass castle. Can't wait to play that hack. | |||
Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6296 days Last view: 6296 days |
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I can't wait to see how those fireballs animate coming out of the lava. And the dungeon looks fuggin sweet too. | |||
mikepjr Red Paragoomba Since: 11-18-05 From: votaw texas Last post: 6364 days Last view: 6293 days |
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YEAH! Thats works even better then what i was thinking. Right on!
I can't wait to see what comes from you next. I have not wanted to play an 8 bit game this much in a long time. Keep up the awesome work. That in its own way look perfect. |
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | | |