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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario 64 GameShark | New poll | | |
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donrayiv Shyguy Since: 05-30-06 From: Wataga, IL Last post: 6377 days Last view: 6329 days |
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Well, i thought that the thread about the editor should be about the editor, not GS codes. So I'm posting a topic for all of those GS codes and those sure to come. Happy posting! I'm sure I'll edit this post when ever I discover a new one. | |||
Doritokiller Mole Since: 06-15-06 From: California Last post: 6438 days Last view: 6300 days |
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The thread you claim to be about "the editor" really isn't about Toad's Tool. It was a question Raccoon Sam asked about reading certain files. (edited by BMF54123 on 07-03-06 05:24 AM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6296 days |
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Edit by Alastor: How about no? (edited by Alastor the Stylish on 07-02-06 08:28 PM) |
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Doritokiller Mole Since: 06-15-06 From: California Last post: 6438 days Last view: 6300 days |
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Well, here are some GS codes from the thread that was hijacked:
(Please note that I can't take credit for any of these codes) Fire Mario: 8107EC205000 8107EC220000 8107EC28FF00 8107EC2A0000 8107EC40FFFF 8107EC385050 8107EC42FF00 8107EC3A5000 Somewhat-Looking Luigi: 8107EC385647 8107EC4000AA Giant Mario: 810F08903F90 Tiny Mario: 810F08903E00 Play as Yoshi (only works outside of castle): D134B89E0860 8134B89C8019 D134B89E0860 8134B89E4E28 Play as a Star: 8133B4D68B9C |
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Shiryu Gungun Since: 02-24-06 Last post: 6297 days Last view: 6295 days |
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this thread is messed up or it's my computer? o_O | |||
Doritokiller Mole Since: 06-15-06 From: California Last post: 6438 days Last view: 6300 days |
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It's perfectly fine to me. Perhaps you're referring to Crawling's layout. It was deleted. | |||
Shiryu Gungun Since: 02-24-06 Last post: 6297 days Last view: 6295 days |
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It shows up like if all the posts were inside your first one
Might be a computer problem anyways... |
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Darkdata 980 Since: 02-25-06 From: Newfoundland Last post: 6295 days Last view: 6295 days |
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Cannons Can Point As High As You Want
8125FE74 1000 Cannons Can Point Lower 8125FE90 1000 Cannons Can Rotate 360 Degrees Around 8125FEAC 1000 8125FECC 1000 Instant Double Jump 802524CF 0081 80252F17 0081 80253043 0081 8025305F 0081 8025323F 0081 8026094F 0081 80262F03 0081 80263087 0081 802643D7 0081 802677AB 0081 8026809B 0081 802682A7 0081 80268307 0081 8032DCEF 0081 Instant Triple Jump 802524CA 0001 802524CF 0082 80252F12 0001 80252F17 0082 8025303E 0001 80253043 0082 8025305A 0001 8025305F 0082 8025323A 0001 8025323F 0082 802643D2 0001 802643D7 0082 8026094A 0001 8026094F 0082 80262EFE 0001 80262F03 0082 80263082 0001 80263087 0082 802677A6 0001 802677AB 0082 80268086 0001 8026809B 0082 802682A2 0001 802682A7 0082 802682F2 0001 80268307 0082 8032DCEC 0001 8032DCEF 0082 Play as - Outside the castle D134B89E 0860 8134B89C 8019 D134B89E 0860 8134B89E ???? Variables I use 36AC Goomba 4E28 Yoshi 38FC Bombom 4534 Cannon Ball? 54A0 Camera Dude 5C84 Tree 5CB4 Pipe 5F44 Flag 5E08 Iron Door 3E80 Shyguy? 4690 Peach? How does..(Someone get a texture on her please ) Other Play as code 8133B4D6 ???? Varables I use. 8B9C Star D3D0 Green Shell/BOBATTLE ONLY D914 Bob-Omb Buddies Cannon Cover/BOBATTLE ONLY 8834 Water Ring? 8AA4 Yellow Coin. 8C4C Sign 8EDC Leaf 8F40 Fish 9160 Butterfly 8AA4 Coin 9A9C Key 9BF4 Shroom 9E10 #1 9F34 Explosin A040 Green thingy A108 FLat star 860C ??? 874C ??? 8784 ??? Walk on water mario... 81381764 0800 81381766 0024 81000090 3C04 81000092 8034 81000094 8484 81000096 B1E6 81000098 4484 8100009A 3000 810000A0 4680 810000A2 3120 810000A4 4604 810000A6 903C 810000AC 4500 810000AE 0002 810000B4 4600 810000B6 2486 810000B8 080E 810000BA 05DB 810000BC E712 Also my site has codes too. The Super Mario 64 Code Project. Sidenote if anyone knows the author names of the codes above please let me know. I would like to add them to my site but I can not ad them without giving credit. The exception in the PJ64 codes. If they were stolen or not who knows.. . Edits:I can see who messed up the thread. Where were you when HTML chaos was active? (edited by Darkdata on 07-02-06 09:18 PM) (edited by Darkdata on 07-02-06 09:21 PM) |
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bombchicken Micro-Goomba Since: 06-24-06 Last post: 6526 days Last view: 6526 days |
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Here's some more codes. (Keep in mind that I cannot take credit for any of these codes except the M lives one.)
175 Stars 8020770B FFFF 50000D02 0000 8120770C FFFF 3x Higher Jump (reset to use) 8125273E 3FFF 49 M-Lives (mine) 8033B21D 25CF (NOTE: This is basically just an infinite lives code, if you deactivate it after using it you'll actually have M-Lives) Bounce off Walls 8133B174 FFFF Castle Canon always open 812F0A14 2400 Exit Option available while moving 812DCB68 3C09 812DCB6A 0800 Get More Stars and save them 81279E08 0C00 81279E0A 0015 81279E0C 3C1B 81279E0E 8020 81000054 0004 81000056 28C0 81000058 00A4 8100005A 2823 8100005C 0005 8100005E 2900 (might not work well) GS Button for Full Life 8833B21E 0063 GS Button to Clone Mario 8833B248 0001 8133B1C4 4170 Improved Walk Up Hills (No Sliding) 81253BF0 2400 81264BBC 1000 Walk Up Hills (Sliding) A1253DAC 0000 A1253DAE 0000 A1253DB0 0000 A1253DB2 0000 infinite energy & breath 8133B21E 08FF infinite lives 8033B21D 0064 Jesus Mode (Walk on water) 81381764 0800 81381766 0024 81000090 3C04 81000092 8034 81000094 8484 81000096 B1E6 81000098 4484 8100009A 3000 810000A0 4680 810000A2 3120 810000A4 4604 810000A6 903C 810000AC 4500 810000AE 0002 810000B4 4600 810000B6 2486 810000B8 080E 810000BA 05DB 810000BC E712 Koopa Shell (shell and effect are invisable, you float when you go off an edge) 8133B17C 2081 8133B17E 0446 (Does anyone have a better version?) M-Stars 8033B21A FFFF MIPS is always there 812F8526 FFEF 812F8534 2400 Moonjump D033AFA1 0020 8133B1BC 4220 D033B1BD 0020 8133B17C 0300 D033B1BD 0020 8133B17E 0880 Skip Intro 8124BBD4 2400 Skip Lakitu Intro 8124BD90 2410 8124BD92 0000 Special Triple Jump 8126B828 2400 Turbo (A,B, and Z buttons are turbo) 8033AFA0 0000 Walk on Lava 81250900 1000 Walk on Quicksand 81255490 1000 8125572C 1000 8125572E 0031 |
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Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6299 days Last view: 6295 days |
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Originally posted by Shiryu Mine as well. All inside of Mr.dorito |
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Doritokiller Mole Since: 06-15-06 From: California Last post: 6438 days Last view: 6300 days |
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Originally posted by CeliceOriginally posted by Shiryu It's fine on mine. I placed the closing tag in the sig, so the layout doesn't eat everything. |
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Shiryu Gungun Since: 02-24-06 Last post: 6297 days Last view: 6295 days |
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Originally posted by DoritokillerI placed the closing tag in the sig, so the layout doesn't eat everything.[/quote |
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Doritokiller Mole Since: 06-15-06 From: California Last post: 6438 days Last view: 6300 days |
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Weird... I'll go ask this in Help. Until then, I'll remove the table. | |||
donrayiv Shyguy Since: 05-30-06 From: Wataga, IL Last post: 6377 days Last view: 6329 days |
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That's wierd. It's fine for me, but what was that earlier with all the flashing lights and the M64 stuff? I got dizzy from whoever did that. Anyway, great codes, I didn't know about the cannon ones, that's pretty cool. I really like those "play as" codes, It's fun playing as a Star or Yoshi. Oh and Darkdata, great site. you even have my Waluigi code! | |||
Doritokiller Mole Since: 06-15-06 From: California Last post: 6438 days Last view: 6300 days |
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Originally posted by donrayiv The flashy stuff was from a user named Crawler. He got banned on a few things, with the flashy layout (Yes, that was his layout) being one of them. |
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donrayiv Shyguy Since: 05-30-06 From: Wataga, IL Last post: 6377 days Last view: 6329 days |
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I have realized something. The The model codes are based off of model coords, right? If so, then could there be a code for Bowser, or Whomps or King Bob-Omb? And, are there codes for changing enemy models too? Like change a Goomba into a coin? Something like that. Also, is there a way to modify the codes so they all work globally? | |||
Doritokiller Mole Since: 06-15-06 From: California Last post: 6438 days Last view: 6300 days |
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Originally posted by donrayiv I believe so. Althought I'm not entirely sure... |
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donrayiv Shyguy Since: 05-30-06 From: Wataga, IL Last post: 6377 days Last view: 6329 days |
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Hey, can you combine some of the codes, like a Yoshi and Goomba to get hilarious results? Also, can you combine the cannon codes (Darkdata's) to work at the same time? On a side note, I'd never thought I'd see the day when these Gameshark codes come in by the motherload, pretty cool! Now all I need to do is experiment with the code for the model changing to find other models to play as... | |||
Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6296 days Last view: 6296 days |
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Another set of codes:
Glitched Music: A031C1BF DDDD Wind is always blowing: A1254A42 0000 Invisible Stairway to nowhere above the cannon outside the castle: A11C050C 7030 Each coin gives a star! (Only works in levels): 8133B218 0063 |
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bombchicken Micro-Goomba Since: 06-24-06 Last post: 6526 days Last view: 6526 days |
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Originally posted by donrayiv Yes, this is all possible, as I said when I posted all that stuff in the other topic. To turn mario into Bowser would only work when you're fighting bowser because that's the only time bowser is loaded in the game. As for changing enemies & npc's, you'd need the model structure of that particular enemy, and the coordinates of the object you want it to be, but it would still act like the enemy it was before you changed it. |
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