Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in SMW Hacking. |
Acmlm's Board - I3 Archive - SMW Hacking - KT's new hack - SMW returns EX | New poll | | |
Pages: 1 2 | Add to favorites | Next newer thread | Next older thread |
User | Post | ||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6432 days Last view: 6432 days |
| ||
Originally posted by R0xm2n Good work! I gotta say, most of the graphics just don't fit in at all. What's with those horrible shades of brown in 1-1? The title screen looks pretty good, though. I might try it out later, but I know I'm probably in for more terribly repetitive level design. |
|||
R0xm2n Goomba Since: 06-04-06 From: Begind you Last post: 6448 days Last view: 6438 days |
| ||
Overall, I liked it very much. Overworld looked nice, especially bowser's castle (which can't be reached in the demo). Level design was solid and pretty creative at times (Castle 3 comes to mind).
Only complaint I had was the stingy time limits, having to rush through the last 25% of levels isn't fun. An extra 100 time would be fine. Nice work, although this probably won't be finished... |
|||
quaker3332 Micro-Goomba Since: 03-04-06 Last post: 6493 days Last view: 6435 days |
| ||
This is a really fun hack. One of the few which I didn't bother using Save States for, or giving up when I died due to boredom. I thought the GFX looked really great, and everything just fit together very nicely overall.
Please finish it!! |
|||
fabio Ameboid Since: 11-17-05 From: Texas Last post: 6432 days Last view: 6432 days |
| ||
I can't seem to pass 2-2 in this hack mainly because I don't know how to destroy the SMB2 sand. I tried fireballs and that didn't work and the info box near the SMB2 sand isn't helping much either since I don't understand what it is saying.
Has anyone else got past this part yet? |
|||
Davros Porcupo So much for unlimited power. :P Since: 03-16-06 From: Maquila Beach Last post: 6432 days Last view: 6432 days |
| ||
Originally posted by fabio You must have the down button and the dash button pressed at the same time to destroy the sand. I was also annoyed because of those blocks. |
|||
Mike O'Shay Red Koopa Since: 03-16-06 From: Mushroom Kingdom? Last post: 6631 days Last view: 6432 days |
| ||
Originally posted by 3.14159265358979323846 o.O Oh. I thought since you posted it, it was you who made it. XD Damn... |
|||
3.14159265358979323846 Red Paragoomba Since: 05-30-06 From: China Last post: 6441 days Last view: 6442 days |
| ||
You may have not noticed one thing - Some of the Overworld tile does NOT act like what it used to be. For example, There's a pipe tile that acts like a level (drainpipe level), and a pipe tile that can appear on specific event. How can he do this? | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
| ||
Editing what graphics overworld Layer 1 uses is perfectly possible, and there's plenty of level tiles he could've overwritten with the pipe graphics... And as for the appearing pipe, that's just a matter of setting a pipe down, setting it up properly, unchecking allow move/copy/paste/delete on Layer 1 Tile Settings, deleting the tile, and setting one down in the same place on the appropriate event with the layer 1 event editor... Simple tricks. Ones I use in my hack, but not for those purposes. |
Pages: 1 2 | Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - SMW Hacking - KT's new hack - SMW returns EX | | |