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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | New poll | | Thread closed |
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Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6431 days Last view: 6431 days |
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I think he meant any N64 game, not only Super Mario 64. The ROM extender only works with Mario 64 (and even then you still need a tile editor to view the textures).
My solution is much easier if you have a good enough computer. |
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Tanks Spiny Since: 06-19-06 From: Eagle Land Last post: 6430 days Last view: 6430 days |
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I am so gullible... (referring back to yoshi) | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6430 days Last view: 6430 days |
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Well, this topic is about Super Mario 64.. | |||
The Ultimate Koopa Red Paragoomba Account banned at user's request. Since: 12-24-05 From: England Last post: 6659 days Last view: 6659 days |
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If anyone wants it, here's the code to play as Yoshi in SM64!!
D134B89E 0860 8134B89C 8019 D134B89E 0860 8134B89E 4E28 (You can only play as Yoshi while outside the castle. You automatically turn back into Mario if you go inside the castle, and turn back into Yoshi if you go back outside). (edited by The Ultimate koopa on 07-01-06 04:17 PM) |
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tahu363 Red Paragoomba Since: 05-31-06 Last post: 6556 days Last view: 6556 days |
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HOLY SH*T!!!!!!!!! HOW DID YOU FIND THAT CODE???????? CAN YOU POST OTHER MODEL SWAPPING CODES??? WOW! | |||
Tanks Spiny Since: 06-19-06 From: Eagle Land Last post: 6430 days Last view: 6430 days |
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Thanks Ultimate Koopa! I don't feel as gullible! | |||
The Ultimate Koopa Red Paragoomba Account banned at user's request. Since: 12-24-05 From: England Last post: 6659 days Last view: 6659 days |
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There's a topic at the GSCentral.org forums with lots of exciting GS Codes. | |||
Tanks Spiny Since: 06-19-06 From: Eagle Land Last post: 6430 days Last view: 6430 days |
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I checked there... that's weird? but any way thanks, if only we could make it work every where in the game... and then fix the feet and arms... but I'm just thinking to far ahead. | |||
bombchicken Micro-Goomba Since: 06-24-06 Last post: 6660 days Last view: 6660 days |
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Originally posted by DoritokillerOriginally posted by Raccoon Sam I'd post rhe code and the data to turn into other characters but I'm not sure if that would be allowed in this topic. |
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Tanks Spiny Since: 06-19-06 From: Eagle Land Last post: 6430 days Last view: 6430 days |
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Go ahead bomb chicken. I think Tahu would agree | |||
tahu363 Red Paragoomba Since: 05-31-06 Last post: 6556 days Last view: 6556 days |
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it dosnt matter! please just post um! well be very happy! | |||
shaz Newcomer Since: 06-25-06 Last post: 6628 days Last view: 6628 days |
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Well I don't want to edit textures etc, I just want to view the contents of a N64 rom and want to be able to compile it back into a working rom. Could someone give me directions? | |||
tahu363 Red Paragoomba Since: 05-31-06 Last post: 6556 days Last view: 6556 days |
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i dont kno if u can do that?
p.s. bombchicken, please post the model changin codes!! |
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Tanks Spiny Since: 06-19-06 From: Eagle Land Last post: 6430 days Last view: 6430 days |
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Originally posted by shaz why not make a new thread for this. that way people who know about this will notice it more easily than they would in this thread. just a suggestion. |
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bombchicken Micro-Goomba Since: 06-24-06 Last post: 6660 days Last view: 6660 days |
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Okay here's the code stuff.
Global: 800F0860: Mario 800F8544: Small puff of dust (from Mario running) 800F860C: ? 800F874C: ? 800F8784: ? 800F8834: Water ring (from Mario standing in water) 800F88E4: ? 800F89C4: Water ring (from Mario standing in water) 800F8AA4: Yellow coin 800F8B9C: Star 800F8C00: Invisible Star 800F8C4C: Sign 800F8CC8: ? 800F8DBC: ? 800F8EB0: Smoke 800F8EDC: Leaf 800F8F08: ? 800F8F40: Fish 800F8FBC: Fish with shadow 800F9050: ? 800F9160: Butterfly 800F9254: Smoke 800F9298: Yellow spark 800F92E0: ? 800F9340: Small shadow 800F9370: ? 800F9464: Big shadow 800F955C: ? 800F9650: Big shadow 800F9730: Big shadow 800F97D0: Big shadow 800F98B0: Big shadow 800F9950: Big shadow 800F99F0: ? 800F9A9C: Big bowser key 800F9AE8: Flame? 800F9BF4: 1-Up mushroom 800F9C24: Red coin 800F9D1C: Red coin 800F9E10: Number 1 800F9F34: Explosion 800FA040: Strange little green thing 800FA108: Flat star The rest work only in the specified area: Castle 1F: 8018DD10: Mips 8018DF64: ? 8018E004: Lakitu 8018E208: Toad (invisible) 8018E7B8: Trap door 8018E7E8: Large block from basement 8018E818: Squiggly arrow 8018E848: Squiggly arrow #2 8018E878: Clock pendulum 8018E8A8: Door 8018E9B4: Wood door 8018EAC0: Iron door 8018EBCC: Door #2 8018ECD8: Wood Door #2 8018EDE4: 1-star door 8018EF20: 2-star door 8018F05C: 3-star door 8018F198: Half of locked door 8018F2D4: Half of boss door 8018F304: Half of boss door 8018F334: Half of boss door 8018F364: Half of boss door Outside Castle: 801930D0: Blue Coin Block 80193100: Electro Orb 801933EC: Switch Block 8019341C: Moving Platform 8019344C: Cracked block with shadow 801934CC: Cracked block 80193534: Clear Item Box 801935FC: Small item box 801936AC: Goomba 80193850: Green Shell 8019389C: Large block 801938FC: Bob-omb 80193B48: Bob-omb Buddie 80193DAC: Cannon ball 80193DF8: Cannon 80193E24: Cannon stand 80193E50: Heart 80193E80: Shyguy 80193FD4: Purple Bob-Omb 80194534: Cannon Ball? 8019457C: Bird 80194690: Peach (invisible) 80194E28: Yoshi 801951AC: Mips 80195400: Shadow 801954A0: Lakitu 801956A4: Shadow 80195C54: ? 80195C84: Tree 80195CB4: Pipe 80195CFC: Door 80195E08: Iron door 80195F14: ? 80195F44: Flag 80196038: ? To use simply add the last 4 characters of the object you want to be to the end of 8133B4D6 (i.e. to play as a star, you'd add 8B9C to 8133B4D6. and you get 8133B4D6 8B9C) also: objects only work in their defined areas. There are more objects, but you'd need their locations to make a code. For instance here are the locations of the Bob-omb Battlefield enemies (I think): Model pointers: 800F8544: Small puff of dust 800F8AA4: ? 800F8C00: Invisible Star 800F8C4C: Sign 800F9160: Butterfly 800F9298: ? 800F9BF4: ? 800F9C24: 1-Up Mushroom 8018CF9C: Moving Platform 8018CFCC: Big Block 8018D04C: Big Block 8018D17C: Item Block 8018D22C: Goomba 8018D260: Giant Goomba (Glitch) 8018D3B8: Exclamation Point 8018D3D0: Green Shell 8018D41C: Giant Steel Block 8018D47C: Bob-Omb 8018D978: Cannon 8018D914: Bob-Omb Buddies Cannon Cover 8018D9A4: Cannon Base 8018D9D0: Heart 8018DA00: ShyGuy 8018F02C: Chain Chomp 8018F060: Giant Chain Chomp (Glitch) 8018F270: Log 8018F2A0: Tree 8018F330: Gate You can potencially change any object in the game, but you'd need their structural coordinates. For instance the structure of the first Goomba in BoB is : 803401A8 |
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rstewart215804 Micro-Goomba Since: 06-25-06 Last post: 6471 days Last view: 6471 days |
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I have a question. While hex editing I added Mario behavors to the end of an
object and when I fired up Mario 64 all of mario's behavors ( Speed, fall rate, punches, exc) were dubble that of normal. Can anyone tell me why this happens? mario's behavor data 0000 0001 1300 2EC0 0x004546b8 (old object data) 2418 1F00 1520 1194 0E35 0000 00E1 0000 000A 0000 1300 2F64 0x004546b8 (edited object data) 2418 1F00 1520 1194 0E35 0000 00E1 0000 0000 0001 1300 2EC0 Also do any of you guys know th behavor data for objects that mario can walk through with the vanash cap? Thanks in advance. |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 6460 days Last view: 6460 days |
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Originally posted by shaz You can view it's textures through tile molester, but the contents of the rom can only be seen with a hex editor. Once you enter the hex-code world, things get pretty confusing.... Actually, really confusing. P.S. Started hacking super mario 64, instead of super mario 64 ds? (edited by proffessor_gad on 07-01-06 07:21 PM) |
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Tanks Spiny Since: 06-19-06 From: Eagle Land Last post: 6430 days Last view: 6430 days |
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Many thanks bombchicken (edited by Tanks on 07-01-06 07:25 PM) |
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bombchicken Micro-Goomba Since: 06-24-06 Last post: 6660 days Last view: 6660 days |
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also, some objects may yeild unexpected results. (read: they may freeze the game)
--- [img=http://img109.imageshack.us/img109/7494/supermario64usnap00016ek.th.jpg] ^star code in action |
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Tanks Spiny Since: 06-19-06 From: Eagle Land Last post: 6430 days Last view: 6430 days |
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Originally posted by bombchicken no code has frozen my game yet. I probably haven't used one that would do that yet. thanks again bombchicken |
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | | Thread closed |