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05-14-24 09:29 AM
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread New poll | | Thread closed
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Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6294 days
Last view: 6294 days
Posted on 06-30-06 04:00 PM Link
Found a site with Loads of Beta stuff:
http://jimmy130.free.fr/?page=sm_beta1
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6295 days
Posted on 06-30-06 06:06 PM Link
I like the beta pisture that has the original inside entrance to the castle. I wonder how it was like. Did VL-Tone say something about the editor that if you can change mario into something esle like a yoshi, a bomb or something custom? Or even something simple like changing the color of his hat or something.

Go VL-Tone!
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6298 days
Last view: 6294 days
Posted on 06-30-06 06:15 PM Link
You can change the colors of any part of Mario with gameshark codes. Just take your time and READ THE LAST 10-15 PAGES!!!
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6294 days
Last view: 6294 days
Posted on 06-30-06 06:34 PM Link
Originally posted by jensthecomposer

You can change the colors of any part of Mario with gameshark codes. Just take your time and READ THE LAST 10-15 PAGES!!!
Some watcher he turns out to be...


I shut up now
bombchicken

Micro-Goomba








Since: 06-24-06

Last post: 6525 days
Last view: 6525 days
Posted on 06-30-06 07:03 PM Link
Originally posted by Watcher
I like the beta pisture that has the original inside entrance to the castle. I wonder how it was like. Did VL-Tone say something about the editor that if you can change mario into something esle like a yoshi, a bomb or something custom? Or even something simple like changing the color of his hat or something.

Go VL-Tone!


You can change mario into a yoshi with gameshark, but he loks really messed up.

Actually you can change him into any npc/enemy that is loaded in any particular stage.
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 06-30-06 07:13 PM Link
Is the SM64 level editor out yet? I'm actually asking this, it's not supposed to be sarsacm.
Shiryu

Gungun








Since: 02-24-06

Last post: 6296 days
Last view: 6294 days
Posted on 06-30-06 07:38 PM Link
EDIT: post deleted. I can be an idiot sometimes...


(edited by Shiryu on 06-30-06 06:44 PM)
(edited by Shiryu on 06-30-06 08:28 PM)
bombchicken

Micro-Goomba








Since: 06-24-06

Last post: 6525 days
Last view: 6525 days
Posted on 06-30-06 08:39 PM Link
I have a question about the objects in the game, mainly because I wonder about the flames bowser makes and the coins that appear from the flames. Would we be able to edit those? Are they even objects?
shaz
Newcomer


 





Since: 06-25-06

Last post: 6492 days
Last view: 6492 days
Posted on 06-30-06 09:14 PM Link
Originally posted by Shiryu
the "is not supposed to be sarcasm" is sarcasm?
(If not look at the last 2 pages)
stop asking about the release of the editor. VL'll release the editor when he wants. You'll notice by yourself if it has been released or not.
You can ask about the current progress of the editor.


You have a really bad attitude. He was just asking if its out. Theres no need to be rude. Just because VL'll is making the editor doesn't mean he needs to be bumlicked. VL'll is proberly a nice person because he's releasing it, im sure he doesn't like bumlickers, i mean who does?
Shiryu

Gungun








Since: 02-24-06

Last post: 6296 days
Last view: 6294 days
Posted on 06-30-06 09:24 PM Link
Sorry... I had some personal problems when I posted that... I should calm down before even entering the board... -_-
Again sorry Chainlink... =(


(edited by Shiryu on 06-30-06 08:31 PM)
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6295 days
Last view: 6294 days
Posted on 06-30-06 09:44 PM Link
Dude... That wasn't even rude. It was merely factual. People, LISTEN TO WHAT OTHERS ARE SAYING!!!1 VL-TONE WILL RELEASE THE EDITOR WHEN IT IS DONE. READ THE THREAD, IF A LINK TO THE PROGRAM IS NOT HERE, THE PROGRAM IS NOT DONE.
shaz
Newcomer


 





Since: 06-25-06

Last post: 6492 days
Last view: 6492 days
Posted on 06-30-06 09:59 PM Link
Originally posted by bombchicken
I have a question about the objects in the game, mainly because I wonder about the flames bowser makes and the coins that appear from the flames. Would we be able to edit those? Are they even objects?


They are objects and yes they are editable. I don't know if it will be editable with the editor thats about to come out though. Nearly everything is objects but water and the backgrounds are different.
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 06-30-06 10:40 PM Link
Originally posted by Sukasa +
Dude... That wasn't even rude. It was merely factual. People, LISTEN TO WHAT OTHERS ARE SAYING!!!1 VL-TONE WILL RELEASE THE EDITOR WHEN IT IS DONE. READ THE THREAD, IF A LINK TO THE PROGRAM IS NOT HERE, THE PROGRAM IS NOT DONE.


I DID READ THE THREAD. I couldn't find the answer, and yes, I searched for it. I'm sorry.
~Sly~
Newcomer








Since: 06-30-06
From: Texas

Last post: 6521 days
Last view: 6521 days
Posted on 06-30-06 11:26 PM Link

Hello, all im new to this thread..heh but I have question, any one that has every made maps (levels or stages) for jedi knight 2 : outcast will know what I am talking about...Will this editor have things such as caulk (makes it so the emulator or engine or w/e doesnt write it that object so it it doesnt use more ram drawing it) caulk is mostly used for the outside edges for walls..the ones that cannot be seen.

Will there be shader features? such as changing the skys to night or anything such as that?

If any that sounds wrong to your knowlege maybe I said something incorrect I dont know im not an expert by far heh im only 16..idk about the rest of you but enough said thx 4 your time.
paulguy

Paragoomba


 





Since: 06-29-06

Last post: 6308 days
Last view: 6295 days
Posted on 07-01-06 12:21 AM Link
pffff shaders on an N64? Well it may have it's own kind of shaders but im sure that stuff would be more about digging through the ROM's assembly language. I have no idea what this caulk is.
mustardseed
Newcomer


 





Since: 07-01-06

Last post: 6492 days
Last view: 6492 days
Posted on 07-01-06 12:56 AM Link
Here you go VL-Tone....

http://www.lensflares.com/toadstool.jpg

Thanks for all your hard work.
Chainlink1061

Paratroopa








Since: 02-01-06
From: Salinas, California

Last post: 6298 days
Last view: 6300 days
Posted on 07-01-06 01:26 AM Link
Did you make that? That is awesome
proffessor_gad

Red Koopa








Since: 01-27-06
From: Mars

Last post: 6325 days
Last view: 6325 days
Posted on 07-01-06 01:57 AM Link
Originally posted by ~Sly~

Hello, all im new to this thread..heh but I have question, any one that has every made maps (levels or stages) for jedi knight 2 : outcast will know what I am talking about...Will this editor have things such as caulk (makes it so the emulator or engine or w/e doesnt write it that object so it it doesnt use more ram drawing it) caulk is mostly used for the outside edges for walls..the ones that cannot be seen.

Will there be shader features? such as changing the skys to night or anything such as that?

If any that sounds wrong to your knowlege maybe I said something incorrect I dont know im not an expert by far heh im only 16..idk about the rest of you but enough said thx 4 your time.


That won't really be neccessary. Super mario 64 (as well as a variety of other nintendo 64 games) had a built in feature so that objects that are not seen, are not drawn. They also changed the high mesh mario polygon, into low mesh mario polygon when the camera was far away from mario. I think that they did this with koopa to, but I'm not sure. Objects that were supposed to be seen, but were to far away were not visible as well. Terrain however, is always projected.

These techniques for gaining speed (or saving physical memory) are still used by many 3d game programers today! (such as me.... )
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6298 days
Last view: 6294 days
Posted on 07-01-06 06:27 AM Link
Originally posted by mustardseed
Here you go VL-Tone....

http://www.lensflares.com/toadstool.jpg

Thanks for all your hard work.


Looks more like some photoshop work for me, but it's awesome
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6294 days
Last view: 6294 days
Posted on 07-01-06 08:25 AM Link
I personally don't like that picture.
I really can't describe it, but the Toad looks weird.
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | Thread closed


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