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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | New poll | | |
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Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6294 days Last view: 6290 days |
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I concur. And the forest backdrop in the third shot <3 Although, to me, it seems like there's random strands of black instead of the outline of trees. | |||
Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6291 days Last view: 6290 days |
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Here's some more sprites for my Castlevania hack:
Bone Pillars, Ghosts, and Medusa Heads. |
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giangurgolo Newcomer Since: 11-23-05 Last post: 6519 days Last view: 6519 days |
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function demo v1.1 this includes all of the same features as before, with the use of a dummied monster with custom battle effects and animations |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6292 days Last view: 6291 days |
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Well I really didn't like the "Star" power suit or what have you, so I got rid of it in favor for this:
Yes, you turn into a Thwimp and can smash bricks, SWM style blocks and enemies. Also, in this form you can jump higher than normal in one direction. And another edit: What's the significance of this? To show you that the "Ice Flower" and "Stone Feather" power ups can be found inside a level now (edited by DahrkDaiz on 06-23-06 10:52 AM) (edited by DahrkDaiz on 06-23-06 10:55 AM) |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6295 days Last view: 6290 days |
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The stone flower kicks major ass! Turning into a Thwimp will be insane. How many new power-ups are there going to be in total? | |||
Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6290 days Last view: 6290 days |
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the stone feather doesn't really look too... stone-ish... y'know . | |||
Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6294 days Last view: 6290 days |
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If there's a sound effect that comes with the thwimp... <3 | |||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6292 days Last view: 6291 days |
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Well these are preliminary screens. I will try to make sound effects for when the Thwimp lands and make the "suit" look more stonish (spikes and dithering of the skin).
And I've also decided to scrap every single last level in the game... why??? cuz there's too many left to do, I figure I can just make 5 to 7 levels per world and get done a lot quicker without current level size restrictions. |
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VinceIP Blue Octorok Since: 05-29-06 From: Ohio, USA Last post: 6458 days Last view: 6458 days |
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The first town in my FF1 game, Aurun, featuring "The door is locked," messages in civillian homes! I'm going to update the tileset soon. (edited by VinceIP on 06-24-06 04:12 PM) |
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Someguy Tooky Since: 11-17-05 From: West Virginia-USA Last post: 6295 days Last view: 6290 days |
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Originally posted by giangurgolo How come nobody is commenting on this? The work you did was awesome! I just wish I could understand enough of the data on your site, but it's just so overwhelming... to think people think you can't hack SMRPG... |
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Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 6290 days Last view: 6290 days |
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Originally posted by SomeguyDidn't we use to say that about SMW? |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6295 days Last view: 6290 days |
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Here's another screenie of YIKR. It is 4-5: Shell Shocked and Sunk!
Enjoy (yes there is water under them) |
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NEONswift Bee Since: 11-18-05 Last post: 6291 days Last view: 6290 days |
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Don't really need to explain what I've changed huh? |
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Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6294 days Last view: 6290 days |
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Very nice, but to me, the cliff looks far too pixely ._.
I was so happy to find out this compressed enough to fit. Now for everything else~ |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6292 days Last view: 6291 days |
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Well I've started a new look for my hack. I think it's much better suited.
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JaSp Shyguy Since: 11-18-05 From: Paris, France Last post: 6291 days Last view: 6290 days |
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NEONswift > these chunks of grass on the cliffs look a bit weird ; other than that, the rest looks really nice, as usual
DahrkDaiz > it looks really nice, especially for a NES game ; I have one suggestion though, maybe you could do the statut bar's borders a little less dense, or flatter. I took back my SMW hack; I attached a screen of a level I'm current working on (beach tiles > Wario Land 4 ; all the wooden stuff > hand drawn). |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6292 days Last view: 6291 days |
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What you can't see here is the background does a blurry-ish parallax scrolling (seen in the water too) which what really makes this level look sweet. Edit: Just a teaser on the level design: What's the deal here? There's only one other visible pipe in this level and you cannot enter it, so how in the world do you get to the pipe below the ground and grab the green coin? I can't give that secret away, but level design like this will be through out my entire hack. (edited by DahrkDaiz on 06-28-06 01:47 AM) |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6291 days Last view: 6290 days |
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A pipe in another level leads to that one?
Awesome GFX, anyways. |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6292 days Last view: 6290 days |
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Originally posted by Sukasa + I could've sworn he did such a thing in Mario Adventure. Maybe I'm thinking of another hack, though. Also, I hope said parallax is smooth. I can't stand choppy, fast ones. And NEONswift, that screenshot is great. |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6292 days Last view: 6291 days |
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Nope, I didn't do it in MA but who knows what I'll do for MA2. At any rate:
Don't mind the scattered sprites. I've made the map screen completely free roaming. You can't pass level tiles (you can move over them, but not pass them) so I can still block paths (as you can see here, level 5 blockst he path to the Mushroom Shop). |
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | | |