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06-01-24 04:57 AM
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Acmlm's Board - I3 Archive - General Gaming - Idea: Metroid Online New poll | |
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Shadic

The Adventure of Link
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Since: 11-18-05
From: Olympia, Washington

Last post: 6318 days
Last view: 6315 days
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Posted on 06-12-06 11:30 AM Link | Quote
And you may want something more impressive to sway programmers to your game, as well.

Perhaps read enough tutorials to make a really, really basic sidescroller, (Single player,) and use the graphics and whatever you can implement into sort of a teaser?

The idea is good, but maybe something more hands on would convice people to join your project.
1337_Ac3

Shyguy


 





Since: 04-22-06
From: sweden

Last post: 6321 days
Last view: 6313 days
Posted on 06-24-06 10:31 PM Link | Quote
Whoa is this project dead or what?
Peardian

N-Z

KvSG #193 is up!








Since: 11-17-05
From: Pearl Island

Last post: 6313 days
Last view: 6312 days
Posted on 06-24-06 10:42 PM Link | Quote
I'm not sure... I haven't heard anything from Banjzooie or this Gold Jinjo person. If anyone knows Gold Jinjo, could you PM me? I know he's a member of some other forums, I'm just not sure which ones. Probably any involving Banjo & Kazooie.
Peardian

N-Z

KvSG #193 is up!








Since: 11-17-05
From: Pearl Island

Last post: 6313 days
Last view: 6312 days
Posted on 06-26-06 12:22 AM Link | Quote
Well, in the quest to find more team members, I have joined the official Super Mario War forums. The only problem is, though, is that the place is slower than a snail. I managed to watch Pirates of the Caribbean and came back to find only 4 new posts. It's not suprising since the largest amount of people they've ever had was 20 people at one time.


Hopefully I'll get somewhere tomorrow. I'm also looking into Metroid: Fan Mission, but I'm waiting for Techokami to reply. I don't want another disaster like Project Jenova.


And no word from Gold Jinjo.
firemaker

Cheep-cheep


 





Since: 12-13-05
From: Somewhere in a place called Berkshire

Last post: 6390 days
Last view: 6390 days
Posted on 06-26-06 03:50 AM Link | Quote
Originally posted by DJ Bouche
Online capabilities while coding the engine first-hand should always be considered, even if they are not active. It's important to consider these early as if you try to create something that's 100% offline, and try to implement the online later down the track with everything designed strictly as offline, you'll either spend more time trying to implement this, have more difficulty, or even end up with limitations.

Sure, leave out the online, but be sure your engine/code is going to be open and accepting to it, and that it's flexible enough to make smooth adjustments for online extensions.

My only concern here is the engine itself. I see many projects with much ambition just slowly die because an adequate engine cannot be made, or no one is willing to do it. So I will really suggest now (I'm not suggesting you discontinue all other work before this is done, but don't pause the engine work before "other" things are done first either), to really find someone capable of doing this, or work could end up being put to loss. Having an engine also gives you another basis to do your design work on and can speak out your limitations and/or suggest the next steps in what you can/can't design.


Now theres a good point. Listen to him. If you dont have an engine, all your work will be for nought
1337_Ac3

Shyguy


 





Since: 04-22-06
From: sweden

Last post: 6321 days
Last view: 6313 days
Posted on 07-02-06 12:22 PM Link | Quote
Well... If you would make the game in flash, i might give you engine for offline stuff.. I'm to bussy to make the online stuff but i might give you some help and make chat stuff... But that would be later when i dont have to much to do.

Just look at www.xgenstudios.com/stickarena , its a online multiplayer flash game and it doesn't even lagg. And i know how to prevent alot lagging with online flash stuff.
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