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Acmlm's Board - I3 Archive - SMW Hacking - Sprite problem.... |
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cory21391![]() Red Cheep-cheep ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 04-21-06 From: North Carolina Last post: 6395 days Last view: 6395 days |
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I wanted to make a boss out of a koopa. A couple of problems arose that couldn't be solved by a simple checkmark in Sprite Tweaker, so I put them in an image. Also, how do you make the level end after you beat him? (Custom Block, sprite code, whatever....)
I wanted to put him as a doomship boss. Anyways, here's the picture: ![]() http://i5.tinypic.com/158722r.png |
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Smallhacker![]() Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Why, oh, why do people assume that the sprite editing programs can do anything?
As for your question, here's a hint: Learn ASM programming. (edited by Smallhacker on 06-22-06 01:43 PM) |
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cory21391![]() Red Cheep-cheep ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 04-21-06 From: North Carolina Last post: 6395 days Last view: 6395 days |
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Okay, I could put the flame sprite and just forget the spawn thing. But can you tell me if there's a way to at least make him be killed with 5 shells (I can make him invisible to everything else)? | |||
C:/xkas bio.asm Compiled ASM code ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6337 days Last view: 6337 days |
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Originally posted by Smallhacker like Smallhacker said, there is no other way around ![]() (edited by Bio.exe on 06-22-06 04:54 PM) |
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Acmlm's Board - I3 Archive - SMW Hacking - Sprite problem.... |
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