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Acmlm's Board - I3 Archive - SMW Hacking - Sprite problem.... | New poll | | |
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cory21391 Red Cheep-cheep Since: 04-21-06 From: North Carolina Last post: 6488 days Last view: 6488 days |
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I wanted to make a boss out of a koopa. A couple of problems arose that couldn't be solved by a simple checkmark in Sprite Tweaker, so I put them in an image. Also, how do you make the level end after you beat him? (Custom Block, sprite code, whatever....)
I wanted to put him as a doomship boss. Anyways, here's the picture: http://i5.tinypic.com/158722r.png |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Why, oh, why do people assume that the sprite editing programs can do anything?
As for your question, here's a hint: Learn ASM programming. (edited by Smallhacker on 06-22-06 01:43 PM) |
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cory21391 Red Cheep-cheep Since: 04-21-06 From: North Carolina Last post: 6488 days Last view: 6488 days |
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Okay, I could put the flame sprite and just forget the spawn thing. But can you tell me if there's a way to at least make him be killed with 5 shells (I can make him invisible to everything else)? | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
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Originally posted by Smallhacker like Smallhacker said, there is no other way around, at least Mikeyk've been kind enough to release their source code, feel free to look at them to have an idea on how a sprite ASM code look like (edited by Bio.exe on 06-22-06 04:54 PM) |
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