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Acmlm's Board - I3 Archive - ROM Hacking - Donkey Kong Country data | New poll | | |
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giangurgolo Newcomer Since: 11-23-05 Last post: 6660 days Last view: 6660 days |
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I've recorded a lot of data on the DKC rom in these documents.
They include full lists of level and bonus bytes and a near complete list of object bytes. The bananas are mapped seperately from the objects since there are so many of them, and the bytes are assigned by banana groups. The offset list contains the offsets for the object/banana maps and there is a near complete banana group byte list in that link. The tilemaps for the levels are usually grouped together by theme. For example, the forest/treetown levels are back to back in one bank ($030000) while the jungles are found in another ($190000). Apparently these are all uncompressed. There is a listing of tilemap offsets for the levels/bonuses (incomplete). |
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ShadowTails Grizzo Since: 11-20-05 From: C:\My Documents\ShadowTails\My House\My Room Last post: 6453 days Last view: 6431 days |
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Nice job, how did you find all this stuff? Guessing? | |||
Keitaro Mole Since: 11-18-05 From: Massachusetts Last post: 6589 days Last view: 6589 days |
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Daaaaamn...Yoronosuku is going to have a feild day with this stuff, she had minimal DKC data (and I think the music format) back in the day but lost alot of it. Great find | |||
DJ Bouche Koopa Since: 11-22-05 From: Bligh Park, NSW, Australia Last post: 6593 days Last view: 6593 days |
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Sweet, I've always wanted to hack this game, and never really had luck with it (was too limited in knowledge and didn't have too much will power.. that and we didn't have such spoiling tools like Geiger's SNES9x etc ).
Maybe, just maybe, I might take a little look at this game or it's sequels when I finish with my current project (which you'll all discover later ). |
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Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 6431 days Last view: 6431 days |
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"What in the name of all that's sacred was THAT!?"
"Oh, that's Bouché. He pops up sometimes and spouts some constructive-like stuff like that. People rarely get to talk to him before he disappears. Think Hamlet's daddy, only worse." |
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Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6440 days Last view: 6432 days |
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These offsets and level data is great. Can you find the offset that runs Donkey Kong's and Diddy's 2p contest palletes (yellow outfit)? I want to fix it so I can play a one player game with the yellow outfit on. | |||
Gavin Cheep-cheep Vandalism is not tolerated Since: 11-17-05 From: IL, USA Last post: 6508 days Last view: 6451 days |
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Very cool stuff. This remnids me of a document (link) I saw a long long time ago by "Peekin", who seems to have not been active for quite a while. Anyway, he had a tileviewing program and was poking around in games and found some DKC level data. His explination is as follows.
Donkey Kong Country Just thought I would add that in case if helps clarify for anyone. Anyway, I'd be very interested to see the results of someone fiddling with DKC edit: heh, I was just messing with changing around a few things in the first level. Pretty badass, I must say. this list is barely even worth mentioning, I just started it two seconds ago. it fucking sucks, but maybe someone will add to it... or if I un-lazy-ify myself, I might try go get all the bytes. or unless they're already in the documentation from this thread and my illiterate self didn't see it. TILES: (edited by Gavin on 12-06-05 02:38 PM) |
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giangurgolo Newcomer Since: 11-23-05 Last post: 6660 days Last view: 6660 days |
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Thanks Gavin.
Most of this stuff was found through snes9x debugger trace logs, but the palettes were found using vSNES and SNES palette editor. Only the water levels and Slipslide Ride (which are now included in the tilemap doc) are stored in horizontal rows. Looking at a trace log they use a different function for storing tiles. Of course, somewhat akin to what Gavin referenced, the tile "map" as seen in the zst at 2E413 is not the map documented in the .txt file I linked, but a map of the tile SET values (which are each 8x8 tiles I think). I found the tileset for the jungle, but it is not in the same order as in the zst which is mapped according to the particular level. The tilemap document should have the bytes for the level theme offsets. Say you want to use the ice cave theme for Jungle Hijinx, you would need to change both the BG1/2 theme and the BG3 theme. Of course you'd have to change every tile on the tilemap seeing as how the ice cave tiles have different physical properties than the jungle ones, and you'd probably fall to your death if you aren't careful. The palette doc now includes all (may have missed some) object palettes. Be sure and check out the rom offset list, which references the offsets for level start coordinates, level entrance styles, and screen parameters (how long/short/high the level is, since common levels all share the same full map; also included are the points of the level where the screen scrolls in a particular direction at a certain point). (edited by giangurgolo on 12-06-05 03:48 PM) |
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Yoronosuku Toss Tortoise Since: 11-17-05 From: Massachusetts is my new home.. Last post: 6431 days Last view: 6431 days |
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Oh my god Hacking this game used to give me nightmares. Don't get me started on that stupid stupid sound engine. Great job finding all of this, I'm really impressed. | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
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I hope you don't mind. I added the level select code to GSHI. What is the address to change the music? I tried to come up with par codes in ZSNES's cheat search and found 2 matches but none of them really effected the music. | |||
Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6440 days Last view: 6432 days |
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...........Sigh. I wish I knew what offsets to change Donkey and Diddy 1P colors to 2p Contest colors in a 1P game. | |||
giangurgolo Newcomer Since: 11-23-05 Last post: 6660 days Last view: 6660 days |
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Originally posted by Link2006 check the palette doc tiles and banana sets are much easier to identify through screenshots than wordy descriptions, so I arranged a banana set chart and a complete tileset collection linked on the main page don't link to the tileset file anywhere; host it on your server, I implore you, because it is a large file that will crush my bandwidth if attacked by several different referrals at one time |
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Yoronosuku Toss Tortoise Since: 11-17-05 From: Massachusetts is my new home.. Last post: 6431 days Last view: 6431 days |
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Do the animal tokens used in collection games (after you recieve 3 of a same token) use the same or similar patters/formats? I was only wondering because I saw a banana formation of "x 2" which I think only appears when you collect the gigantic token in the collection game. | |||
giangurgolo Newcomer Since: 11-23-05 Last post: 6660 days Last view: 6660 days |
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essentially they are bananas, they just use a different sprite and the code determines the counter
there are two places in the code for this: one to determine the sprite and the other to determine if the banana/token count should reset after gathering 100 this code: 80A35C80, lets you gather 100+ bananas (edited by giangurgolo on 12-13-05 10:19 PM) |
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