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Acmlm's Board - I3 Archive - SMW Hacking - Looking for ROM addresses for Mushroom sprite speed | New poll | | |
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The Kins Hoarder Since: 11-18-05 From: Hurf. Last post: 6442 days Last view: 6428 days |
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Yeah, I'm looking for the ROM addresses for the mushroom's speed, as I want to practically disable the Mushroom moving around in my hack (I know, Mushroom's don't really move around, but bloodied shower heads are even less likely to, and guess what replaces the mushroom in my hack...) | |||
Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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*Makes a quick search*
$8FC3 controls the horizontal speed. However, if you want to set it to 0, I suggest changing $8FC4 and $8FC5 to EA instead. Note: 1) This affects 1ups as well 2) Avoid putting turn/question/note blocks next to the block containing the mushroom. Hitting them from underneath will make the mushroom jump and move 16 pixels. (If the speed is set to 00 instead of EAing out the two other bytes, smashing the right block will cause the mushroom to move to the left until it hits a wall.) |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6428 days Last view: 6428 days |
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On the same subject, has anyone documented Mushroom gravity?
How fast it will fall, How fast will it fall underwater, what happens if you bounce it from below, etc.. |
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Keitaro Mole Since: 11-18-05 From: Massachusetts Last post: 6586 days Last view: 6586 days |
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wouldn't you just be able to make it behave the same way as a fire flower would? that sounds to me like the easiest way of doing it, but maybe I'm missing something here =\ | |||
Glyphodon Since: 11-18-05 Last post: 6469 days Last view: 6449 days |
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Originally posted by Raccoon Sam Mushrooms likely use the same gravity as most other sprites and I suspect changing the gravity for one sprite changes it for all the others. |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6429 days Last view: 6428 days |
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Oh the mushroom topic, does anyone know which offset controls how far the princess throws the mushroom in the bowser battle? back when I was still working on COTMK 1, she would throw it up and it wouldn't come down... |
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