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09-24-24 11:33 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Looking for ROM addresses for Mushroom sprite speed New poll | |
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The Kins

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Since: 11-18-05
From: Hurf.

Last post: 6442 days
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Posted on 06-14-06 07:36 AM Link | Quote
Yeah, I'm looking for the ROM addresses for the mushroom's speed, as I want to practically disable the Mushroom moving around in my hack (I know, Mushroom's don't really move around, but bloodied shower heads are even less likely to, and guess what replaces the mushroom in my hack...)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6430 days
Last view: 6428 days
Skype
Posted on 06-14-06 08:43 AM Link | Quote
*Makes a quick search*

$8FC3 controls the horizontal speed. However, if you want to set it to 0, I suggest changing $8FC4 and $8FC5 to EA instead.

Note:
1) This affects 1ups as well
2) Avoid putting turn/question/note blocks next to the block containing the mushroom. Hitting them from underneath will make the mushroom jump and move 16 pixels. (If the speed is set to 00 instead of EAing out the two other bytes, smashing the right block will cause the mushroom to move to the left until it hits a wall.)
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6428 days
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Posted on 06-14-06 10:29 AM Link | Quote
On the same subject, has anyone documented Mushroom gravity?
How fast it will fall, How fast will it fall underwater, what happens if you bounce it from below, etc..
Keitaro

Mole


 





Since: 11-18-05
From: Massachusetts

Last post: 6586 days
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Posted on 06-14-06 04:46 PM Link | Quote
wouldn't you just be able to make it behave the same way as a fire flower would? that sounds to me like the easiest way of doing it, but maybe I'm missing something here =\
Glyphodon



 





Since: 11-18-05

Last post: 6469 days
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Posted on 06-14-06 07:22 PM Link | Quote
Originally posted by Raccoon Sam
On the same subject, has anyone documented Mushroom gravity?
How fast it will fall, How fast will it fall underwater, what happens if you bounce it from below, etc..


Mushrooms likely use the same gravity as most other sprites and I suspect changing the gravity for one sprite changes it for all the others.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6429 days
Last view: 6428 days
Posted on 06-14-06 10:36 PM Link | Quote
Oh the mushroom topic, does anyone know which offset controls how far the princess throws the mushroom in the bowser battle? back when I was still working on COTMK 1, she would throw it up and it wouldn't come down...
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