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06-03-24 01:16 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Bubbles? New poll | |
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James Mcguire

Red Goomba








Since: 06-03-06
From: England

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Posted on 06-12-06 08:03 AM Link | Quote
Right, when Mario is swimming, he lets of bubbles. Now I don't want to disable this out right, although I don't mind if I do.

I am thinking of placing a couple of space levels in my hack. So instead of trying some big ASM thing, I'm simply making the level act like a water level. But when I do this mario gives off the bubbles.

So what I want to know is - Is there any codes out there that I can place into my hack that disables the bubbles on a couple of levels. If you can't do that, but can disable the bubbles completly, that'll have to do

I did try to find the GFX for the bubbles so that I could make them unseeable with see thru black, but I was unable to find them in either seperate .bins or in the allgfx.bin

Thanks for any help that can be given, and sorry If this question has been asked before.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 06-12-06 08:05 AM Link | Quote
Err... delete the GFX of the bubbles.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

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Posted on 06-12-06 08:18 AM Link | Quote
Pete. He said that he couldn't find the GFX.

Anyway. The bubbles are in GFX00.bin (or the start of AllGFX.bin). It's near the upper right corner if I recall correctly.
Raccoon Sam

Boomerang Brother
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Since: 11-20-05
From: Correct

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Posted on 06-12-06 09:44 AM Link | Quote
I think the Bubble is a sprite from another bank. Like Fireball, Hammer, Wiggler's Flower, etc.
And I'm quite sure I saw a ROM address of "What Mario spawns underwater".
So If you find it, change it to 00, or EA, whatever, I dunno.
Anyways, I'll try to find it.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 06-12-06 09:50 AM Link | Quote
Originally posted by Smallhacker
Pete. He said that he couldn't find the GFX.

Where did I leave my glasses?

This other bank that Sam's talking about. How come no (apparent) data has been found on these sprites yet?
Raccoon Sam

Boomerang Brother
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Since: 11-20-05
From: Correct

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Posted on 06-12-06 10:49 AM Link | Quote
Originally posted by peter_ac
Originally posted by Smallhacker
How come no (apparent) data has been found on these sprites yet?




There has.
Like when I found the ROM address "What Sprite hammer Brother Throws". That's 04 = Hammer.
I remember changing it to something like, 02 and then he threw Fireballs.
Also, I remember one hack which had a hammer-spitting Jumpin' Piranha Plant.

EDIT: Ah, here we go:

0x7F27 [12] Object that Mario "breathes" while underwater



(edited by Raccoon Sam on 06-12-06 10:15 AM)
(edited by Raccoon Sam on 06-12-06 10:16 AM)
ghettoyouth

Panser








Since: 11-19-05
From: Germany

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Posted on 06-12-06 11:17 AM Link | Quote
http://board.acmlm.org/thread.php?id=4452&page=1

Originally posted by Raccoon Sam

Also, I remember one hack which had a hammer-spitting Jumpin' Piranha Plant.





(edited by ghettoyouth on 06-12-06 10:17 AM)
Kingpin



 





Since: 11-21-05
From: Amarillo, TX

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Posted on 06-12-06 11:26 AM Link | Quote
Raccoon Sam, by changing that value, could you have mario spontaneously shoot fireballs or hammers while swimming?

(I know that would serve no purpose, but it would be funny to see.)


(edited by Kario on 06-12-06 10:26 AM)
ghettoyouth

Panser








Since: 11-19-05
From: Germany

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Posted on 06-12-06 12:08 PM Link | Quote
Originally posted by Kario
Raccoon Sam, by changing that value, could you have mario spontaneously shoot fireballs or hammers while swimming?

(I know that would serve no purpose, but it would be funny to see.)


always remember, hammers hurt mario


(edited by ghettoyouth on 06-12-06 11:08 AM)
Billiards Koopa

Red Paratroopa








Since: 04-21-06
From: Far away from a carnival, one ride tried to kill me (no lie)

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Posted on 06-12-06 12:29 PM Link | Quote
He could mean if he's using a Hammer Bros. Power Up Patch...I'm pretty sure I saw it in SWM Central *checks*
Raccoon Sam

Boomerang Brother
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Since: 11-20-05
From: Correct

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Posted on 06-12-06 12:31 PM Link | Quote
Yeah, it'd be possible.
And as Ghetto stated, Hammers hurt Mario.
But I'm quite sure someone will make an ASM hack which allows Mario to throw fully functional Hammers without getting hurt. *Cough* BMF or Glyph Phoenix *Cough*
Glyphodon



 





Since: 11-18-05

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Posted on 06-12-06 01:37 PM Link | Quote
Wow, I got mentioned alongside BMF. I've always thought of myself as one of those angry pundits on the outskirts of Super Mario Town while BMF is the mayor.

I should work on making a throwable hammer sprite for Mario. 'course, I end up not doing the vast majority of things I should, so...
Raccoon Sam

Boomerang Brother
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Since: 11-20-05
From: Correct

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Posted on 06-12-06 01:53 PM Link | Quote
Originally posted by Glyph Phoenix
Wow, I got mentioned alongside BMF. I've always thought of myself as one of those angry pundits on the outskirts of Super Mario Town while BMF is the mayor.

I should work on making a throwable hammer sprite for Mario. 'course, I end up not doing the vast majority of things I should, so...



Well, you've made your ASM hack which makes Mario Throw the Fireballs up first. Combining that and the offset change we'd have a Mario Throwing Hammers!
Which would, of course hurt Mario .

But yeah, I think you're as good as BMF. Glyph Artifacts = Hooo dandy!
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

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Posted on 06-12-06 01:58 PM Link | Quote
Glyph's nowhere near as good as BMF.

He is, however, a lot more active than anyone else with a decent knowledge of ASM.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

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Posted on 06-12-06 05:46 PM Link | Quote
Originally posted by Raccoon Sam
But yeah, I think you're as good as BMF.

Apparently you don't know how good BMF is.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 06-12-06 05:51 PM Link | Quote
... at ASM, anyway. I don't mean any offence to him, and I really appreciate all the help he's given me in the past, but I honestly don't see why everybody went so crazy over SMO.
wtfweb

Red Koopa








Since: 02-10-06

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Posted on 06-13-06 12:06 AM Link | Quote
because it's actually fun is my guess

also insanely detailed! i was blown away after world 1
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
F5 F5 F5 F5 F5


 





Since: 12-31-69
From: Dresden/SN/DE

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Posted on 06-13-06 06:34 AM Link | Quote
Originally posted by peter_ac
... at ASM, anyway. I don't mean any offence to him, and I really appreciate all the help he's given me in the past, but I honestly don't see why everybody went so crazy over SMO.

And I honestly don't see why everybody went so crazy about your ripoffs.

Seriously though, SMO received appreciation because it was one of the few hacks released that were good in nearly all aspects one could think of... assembly modifications en masse, awesome graphics and level design.

Back on topic... I wonder how hard it would be to (ab-)use the bubbles code to make small gameplay-irrelevant effects like sprites releasing puffs of smoke.

I really should get back into SMW hacking.
James Mcguire

Red Goomba








Since: 06-03-06
From: England

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Posted on 06-13-06 07:23 AM Link | Quote
right, well thanks for the code.


now, what should I do to disable this? I mean, should I change it to a value that is unused to disable it?

Thanks for the help
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

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Posted on 06-13-06 07:41 AM Link | Quote
My advice is to change 0x7F27 to 00. If it doesn't work, try EA.
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